Open testing!

3vlNomad

EGO Addict
=(eGO)=
Joined
Sep 30, 2009
Messages
1,326
I finished my map, assuming no more bugs are found and nothing else needs modification. So now I am releasing it for public bashing! If you would like to test my map it is the only map playing on my linux box right now.

steam://connect/99.6.242.14:27016
The password is: 3v

I can only guarantee the server will be up and running from:
7am(PST)-11am(PST)
8am(MST)-12pm(MST)
9am(CST)-1pm(CST)
10am(EST)-2pm(EST)

If it is not within that time frame the server MAY be down because I am either at work and forgot to turn it on or I am trying to sleep and the server is noisy.


If anyone wants to organize a few people, pick a day and time(within the time frame above, unless it's wednesday or thursday which I'm free all day) and I will join up :)

Any suggestions/comments should be posted in this thread please, also if your suggestion is something minor I will probably not change it due to the compile taking 3.5hrs

If the ingame download doesn't work, try:
http://download634.mediafire.com/j9i6delyqbqg/ygmjtm5zel5/ba_3vl_jail_fb.bsp.bz2

Good Luck, Have Fun!
 
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Nice job with the map, this has a lot of potential. However I did notice some problems that should be corrected.

Couches: Most notably the couch kill buttons. CT Abuse is far too likely with the kill couch buttons, especially since it doesn't lock out the other buttons. The gas button has no reason being there, it's not Auschwitz prison =(.

Cells Textures in my opinion are fine. Some of my friends find it not appealing. I'm not the texture guy though so I would ask someone else :P Your windows aren't really windows in the ceiling. They reflect white and a weird shadow. A change in glass would be good.


Outdoors: Your outdoors is looking pretty stunning, maybe some props, some trees and stuff. My biggest complaint is how long it takes to get to the hedge. You really have to run a long distance, it would be best to create another door that leads to maze and stuff. I dig the sand castle!!!

Your displacements need to be a lot smoother, you should drag out more points so the textures aren't as stretched.

The maze should have a CT area on top so people who get lost/hide can be killed.

IMO opinion soccer is way to big. There isn't much to do with soccer and it's taking up a lot of room. I would shrink it by a lot.

Dark Tunnels The dark tunnel leading to outdoors should be fixed.

Climb Climb should have an area for CTs but otherwise it's fine. I'm not sure about that kill all button. Potential for abuse there.

Nice job with the labeling, could use more signs to point out locations but otherwise good job. Keep up the good work!
 
Nice job with the map, this has a lot of potential. However I did notice some problems that should be corrected.

Couches: Most notably the couch kill buttons. CT Abuse is far too likely with the kill couch buttons, especially since it doesn't lock out the other buttons. The gas button has no reason being there, it's not Auschwitz prison =(.

Cells Textures in my opinion are fine. Some of my friends find it not appealing. I'm not the texture guy though so I would ask someone else :P Your windows aren't really windows in the ceiling. They reflect white and a weird shadow. A change in glass would be good.


Outdoors: Your outdoors is looking pretty stunning, maybe some props, some trees and stuff. My biggest complaint is how long it takes to get to the hedge. You really have to run a long distance, it would be best to create another door that leads to maze and stuff. I dig the sand castle!!!

Your displacements need to be a lot smoother, you should drag out more points so the textures aren't as stretched.

The maze should have a CT area on top so people who get lost/hide can be killed.

IMO opinion soccer is way to big. There isn't much to do with soccer and it's taking up a lot of room. I would shrink it by a lot.

Dark Tunnels The dark tunnel leading to outdoors should be fixed.

Climb Climb should have an area for CTs but otherwise it's fine. I'm not sure about that kill all button. Potential for abuse there.

Nice job with the labeling, could use more signs to point out locations but otherwise good job. Keep up the good work!

What he said

But because im a texture guy

Textures - Okay to be honest your texture plan indoors needs sorting, you need a basic choice that work together, having tons of textures that don't fit together makes it look (as i would say ) 'Ewwwww'
 
Climb Climb should have an area for CTs but otherwise it's fine.

To answer for Nomad (since I know), the climb does have a CT area. If you go out of the actual climb room and go up the ramp, there is a door in the middle. Open that and go through the teleport. It will teleport you to the CT area of climb.

I'm not sure about that kill all button. Potential for abuse there.

The only time the kill button can be pressed is when a T finishes climb. It is locked until that time.
 
I just took a look at the map nomad, here's my criticisms, in chronological order from starting the round as a t:

1). The number of cells has to be increased. There's only 10 cells, and our server often times gets up to 20-30 ts on a full server, meaning that some cells would have 3 ts in them. This seems ridiculous considering that the cells are so small in the first place.
2). The doors look like they're too small to fit in. It just looks disconcerting staring at a door that looks shorter than your eye level.
3). As others have said, the couch room is too abusable. Somebody could just press all 5 buttons in quick succession and kill the entire t team. The gas also seems totally pointless and even more abusable: just press it once and everyone dies in the room. Last quirk about the couch room: the window from the ct couch room area to the couches is very limited, and makes it so that you can't really see much of what's going on down there.
4). Graphics nitpick: the armory door button is too small, it squashes the button texture.
5). Disco needs a lights-on mode in addition to seizure and total dark. It also shouldn't start on total darkness, it makes it annoying to go in the first time. Also, add some more ambients, the music is really low volume right now.
6). Similar to the couch room abuse,
7). The corridor to park is DARRRRKKKK. Really dark. Add a light.
8). Just add player clip walls to the s4s room instead of just drawing a yellow line, that way there's actually a physical barrier.
 
Hahaha I didn't even bother going into disco. I figured it was still a WIP so I left it. Nice job finding things in the dark.
 
Okay, thanks for the input so far, guess I probably should have done this before submitting the map to Rogue Sniper twice -_- my bad.

My rebuttals:

Couches: Most notably the couch kill buttons. CT Abuse is far too likely with the kill couch buttons, especially since it doesn't lock out the other buttons. The gas button has no reason being there, it's not Auschwitz prison =(.

About the kill buttons, I wanted to make the couch room unique with these buttons and yes I know there is potential for a lot of abuse. What would you recommend? Press one of the buttons and the rest lock out until it resets?

And about the gas, this is not Auschwitz this is 3vl Jail! (evil jail). The gas button only hurts people who are not ON a couch. Kind of a remedy for when warden says pick a couch by 3:45 and then people get off the couches and run around, plus it's just cool! :D

Your windows aren't really windows in the ceiling. They reflect white and a weird shadow. A change in glass would be good.

Will look into the glass textures for the sky lights.


Outdoors: Your outdoors is looking pretty stunning, maybe some props, some trees and stuff. My biggest complaint is how long it takes to get to the hedge. You really have to run a long distance, it would be best to create another door that leads to maze and stuff. I dig the sand castle!!!

I understand it takes awhile to get to the maze, what would you recommend? Like a teleport to that section of the outside area? I don't really want to move everything around.

I'll look into adding trees/etc.

The sand castle is pretty cool isn't :D

Your displacements need to be a lot smoother, you should drag out more points so the textures aren't as stretched.

If you're talking about the background, yeah I know it looks kinda shoddy, I was in a hurry and didn't spend much time on it because it isn't that important. It just gives a nice balance from the top of the rock walls outside to the sky.

The maze should have a CT area on top so people who get lost/hide can be killed.

What about a trigger_hurt that slowly kills them once someone finishes? If I give people access to the top they can figure out how to beat the maze too easily.

IMO opinion soccer is way to big. There isn't much to do with soccer and it's taking up a lot of room. I would shrink it by a lot.

No, soccer is amazing. If I make it smaller I would have to change the pushscale and then soccer ball would be boring :/

Dark Tunnels The dark tunnel leading to outdoors should be fixed.

It's not that dark! :D I'll look into it though

Climb Climb should have an area for CTs but otherwise it's fine. I'm not sure about that kill all button. Potential for abuse there.

Before the hallway splits between disco/climb there is a ct-only forcefield that opens and leads to a teleport to the ct area of climb.

The "kill all" button only unlocks when the "race to the top" button is pressed and then the "kill all" button is behind a forcefield that is where the winner(s) of climb get teleported and THEY get the option to press the button and kill their comrades. When you unlock it to let them out the "kill all" button gets locked again.

Textures - Okay to be honest your texture plan indoors needs sorting, you need a basic choice that work together, having tons of textures that don't fit together makes it look (as i would say ) 'Ewwwww'

Be specific about what doesn't look good?

1). The number of cells has to be increased. There's only 10 cells, and our server often times gets up to 20-30 ts on a full server, meaning that some cells would have 3 ts in them. This seems ridiculous considering that the cells are so small in the first place.

If you are in jail you are there to be punished. Part of your punishment is having to share a single toilet with up to two other prisoners as well as cramped living quarters. I doubt the warden of 3vl Jail will listen to any complaints about living conditions coming from prisoners :cool:

2). The doors look like they're too small to fit in. It just looks disconcerting staring at a door that looks shorter than your eye level.

The doors are taller than you

3). Last quirk about the couch room: the window from the ct couch room area to the couches is very limited, and makes it so that you can't really see much of what's going on down there.

The couch control room isn't meant to have the entire CT team in it, it's mainly for the warden. If you are playing the couch game there is little need for the warden to SEE every last detail, he should just be picking a random couch number.

4). Graphics nitpick: the armory door button is too small, it squashes the button texture.

Will look into this

5). Disco needs a lights-on mode in addition to seizure and total dark. It also shouldn't start on total darkness, it makes it annoying to go in the first time. Also, add some more ambients, the music is really low volume right now.

Will add a white light. The music is loud enough to drown out ventrilo and ingame talk but you can still hear gun shots etc.

7). The corridor to park is DARRRRKKKK. Really dark. Add a light.

Will look into this.

8). Just add player clip walls to the s4s room instead of just drawing a yellow line, that way there's actually a physical barrier.

This was intentionally left out so that it could double as a knife arena. If they cross the yellow line during s4s kill em.
 
I'll work on diff cell block texts maybe. Sand castle shouldn't be teleporting you, what are you doing to trigger it?
 
I know the doors are large enough to FIT in, but they LOOK too small. Like, they're small on screen.

Also, the vents are totally nonsensical. the cell vent only has a gun, I couldn't figure out if it lead anywhere, even after knifing every corner of the vents. The second vent behind the staircase and leading to the rooftop, I couldn't find any opening to it without noclipping in.

Lastly, the CT climb buttons are screwed up, I managed to open the "winner" divider and push the kill button myself and kill all the bots in the room, without anyone having finished it.
 
Okay well, this map needs too much work to make it "good" so I'm just gonna leave it as is and start work on my new jail map.

Battery, there is a way to get into that vent that goes to the roof, there is a microbrush button hidden in that area that does something really cool. Find it and enjoy! (noclipping = not allowed! :D)
 
This isn't that much work, it's all doable within an hour. You've done some good work on this map so keep it up and just finish it off.

Okay well, this map needs too much work to make it "good" so I'm just gonna leave it as is and start work on my new jail map.

Battery, there is a way to get into that vent that goes to the roof, there is a microbrush button hidden in that area that does something really cool. Find it and enjoy! (noclipping = not allowed! :D)
 
Nomad gave me the map to finish, btw Phase its impossible to finish in an hour, the portal flow kills the map compile time
 
Nomad gave me the map to finish, btw Phase its impossible to finish in an hour, the portal flow kills the map compile time

Yeah, my first map :D I made a bunch of noob mistakes while learning and left em in because I was lazy. I liked the map how it turned out so I don't really wanna spend hours upon hours finding new textures and getting rid of the fun buttons. Nighthawk found some good textures and seems to be kicking the maps ass. Can't wait to see what all he does with it
 
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