N4N (nade for nade)

WinterFresh

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Joined
Apr 6, 2009
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169
Yep.....new game for jail server.......This game is playing in s4s arena, but u dont use deagle u use NADES. Nade for nade like name says. I want try it but i cant cause there is no nades in s4s lol. Guys who makes maps(jail), try make that.
Wish u a luck. I think that can be game of a year.
 
Yes there will. Leading people, and seeing it coming to avoid it so more nades are needed. All you need are two good throws and the person dies from 100.

If this is implemented, we would likely need a new map where nades are stacked up (like deagle s4s in grand_marble). This is because you cannot pass nades, and running back and forth from armoury each time would take far too long
 
Yes there will. Leading people, and seeing it coming to avoid it so more nades are needed. All you need are two good throws and the person dies from 100.

If this is implemented, we would likely need a new map where nades are stacked up (like deagle s4s in grand_marble). This is because you cannot pass nades, and running back and forth from armoury each time would take far too long

nah but nvm i want try it xD
 
Ill try to make something like this in my map, and ill make it more difficult, but this idea sprung many ideas from me!Thanks :D
 
Ill try to make something like this in my map, and ill make it more difficult, but this idea sprung many ideas from me!Thanks :D

I'm not sure if nades go through boxes or destroyable walls, but very small units of those would make it more difficult. If you throw it badly, they aren't harmed, but that wall/box is destroyed!
Or random doors/walls that pop up for a second, hindering a nade, the movement of the opponent (why it would be a short amount of time for the wall to appear) or both
 
By the time someone throws it you can just move...

Smaller rooms, and enough nades will still kill you. Another reason you should have random walls etc

And you'd be surprised how many people cannot dodge a nade when they watch it coming. Remember, the detonation "fuse" is only ~1 second
 
I'd like somebody to throw it in a map, even if its just for beta testing, then removed if it doesn't work out.
 
i love the idea - could have like a room where they enter and a wall dividing the room in half that is only maybe half the height of the entire room, so you can bounce nades off of the ceiling and the walls, maybe even have squares cut out of the bottom corners, or, here and there, so they can't just hide in the corners and you can try to throw it down and past the wall instead of always over.

maybe to add more fun this wall could be solid so you can't see where your opponent is at all times, hahaha that would be hilarious
 

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