Global Agenda: Discussion

acefisher1

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Well I noticed we were lacking a decent discussion on this game. It is in full swing beta mode now. I spent the day playing, and I know some of you are also playing. So lets start talking about it.

Post your thoughts on the game, specific classes, bugs you've found, post screenshots of your character, weapon preferences, or even questions you may have.

Thus far I've played 3 of the classes, all except the medic. I've spent the most time on the Recon (which everyone seems to be doing). I've found a few bugs and submitted them to Hi-Rez. And I have to say, the game is really impressive. It has a solid feel to it and has a really fun ebb and flow in battle.

The armor is really easily accessible, and has no effect on your character. There are things called "modules" which effect your damage, energy regen, total health, and more. There is crafting to create this modules which requires to play the PVE side of the game. In PVE you join 3 other players in going through a preset scenario fighting robots of all shapes, sizes, and difficulty. Honestly, this is my least favorite portion of the game thus far. It feels pretty scripted, and after you've played through a couple times it really takes no effort whatsoever. But it is a nice break from the usual PVP to just run through something with a small group of players that aren't actually trying to murder you. As you kill enemies and your party progresses, you'll receive different crafting materials and they will be of all different rarities and it is totally random. You also get the blueprints for crafting via this method. After about 15 of these I got 1 blueprint for a nice head module with great stats that boost my health and armor. Unfortunately, you'll be doing hours and hours of these missions to get all the parts to complete the blueprint. After roughly 20 PVE missions I received around 1/4 the parts for the blueprint which was pretty simple, only needing 36 of one fairly common item(I had 15), and 9 of a pretty rare item(I had 1).

PVP is pretty well balanced overall. I've noticed that you really do need to use a strategy to be successful. Even if that strategy is to only kill one other player the whole match, join a group of others and hold a point, or destroy enemy turrets and support platforms or their respawn beacon.
I used my recon class as a primarily "sniper" player. I found that this was best used doing damage to enemies another group of your teammates is fighting with and softening them up, making it easier for the others to take them down. I did also switch over to a more hit and run tactic on almost every mission when my team started losing control points or the enemy was turtling somewhere. The recon class has a fire bomb which does massive damage and lights everything it hits on fire (yes just like the video). This usually would either kill the enemies outright, or force them to flee the point or stronghold long enough to take it back or at least soften the group enough for an assault to punch through and clear it out.

One of the things I noticed that is a bit frustrating is that as you play, you'll encounter the recon players who only try to kill other players. They usually will kill you, but it appears that players that decide to do this tend to pick the wrong targets to kill (like shooting the heavy instead of the medic for you TF2 players). This will become frustrating, and it seems to be the number 1 fun thing to do at the moment, but don't be discouraged. These players will quickly learn the error of their ways and move on to other games or take the time to learn some actual tactics and help their team, thus making them actually gain more points (yeah, you really do get better scores and rewards for this).

The Armor is awesome. Plain and simple, you will be thrilled every time you see your character from the very start of the game. You can customize it down to fine details, changing emissive light colors coming off of your weapons, coloring multiple portions of your armor and helm separately, and coloring the actual weapons. Nice armor is all available immediately, the only restriction being the amount of cash you win with the most expensive armor being around 60,000 - 75,000 credits (with 1,000 for a loss and 2,000 for a win per game reward). I got the armor and color I wanted by level 10, and did see other players with even more expensive stuff than I had at level 8-9.

The weapons are extremely diverse. There is everything from explosive spider mini-robots to sniper rifles and grenade launchers. In addition, everyone has a Melee weapon. Your loadout is limited by every device (weapons and other items you fight with) costing a certain number of skill points to equip. Most devices have 4 levels of quality. Example would be a stealth device at level 1 lasts for 10 seconds, while the same item at level 4 will last 30 seconds and be able to be used again sooner (lower cooldown). And likewise with weapons, level 1 rifles will do 400 damage per shot, while level 4 of the same weapon will do 1000 damage per shot. All levels of the weapons you have access to are available from the start, however not every weapon or device will be available immediately. My recon class started with a melee weapon and an SMG style weapon. Then upon reaching level 7 I was granted access to the first sniper rifle, followed by level 10 gaining the "Decoy"device which at level has a decoy of myself that will engage any nearby enemies and has 1500 HP (pretty good). It will attack them, but deal no damage (which they usually never realize until I'm appearing behind them backstabbing them or run away from a losing battle and shooting them with my sniper rifle. Basically my point here, is that all of the devices really open up the field for some really fun and interesting tactics and make the game really different all the time. There are just so many ways to go about playing every class that it really is amazing.


And here is my current Recon class wearing the Geist suit of armor and I forget which helmet. And I am currently using the Sniper Rifle instead of the SMG.

loadoutw.png
 
Here is a post I just wrote at Kotaku. A little more info about the game, and some interesting points up for discussion.

Ok well first, the game is not really like any one game. It has a feel very much its own. It is however more shooter than anything else. Everything is derived from the shooting portion of the game.

The AVA makes this game truly interesting and involved. You actually feel the pressure of what may happen if you lose a match, and there are really great rewards for taking over more territory, as well as equally awful consequences for losing that territory (no tanks for you!).

Teamwork and skill is rewarded far beyond level and gear. The only real benefits of being of a higher level is access to different equipment (which is stronger). However a couple of the classes have access to some of their best gear very, very early on in the game. For example, the Robotics have their Personal Turret upon starting a character which is one their strongest skills. The Assault class has the Grenade Launcher around level 10 I believe. This is one of the absolute best defensive weapons in the game. Much of your AVA experience will be spent defending a building with skylights that the attackers like to sit around and fire down into the room, as well as set up turrets. The grenade launcher allows you to sit in the room and fire grenades into the attacking team making it impossible for them to get anywhere near the entry points. Thus making AVA a viable option for a level 10 Assault character, given they have a group of players intelligent enough to understand that levels don't translate to usefullness in this particular game. This is in particular a huge plus in my eyes, and it should be a point of interest to all developers. Something that should be strived for, and celebrated. That is what gaming needs now, more than ever.


PVE is an interesting aspect of the game. It is pretty involved, requires strategy and skill at varying levels, with equal rewards. The enemies will kill you. And quickly. I'm not talking about the big bad ones either, I'm talking about the regular run of the mill star wars looking droid guys with laser guns. 5 shots and your in trouble or dead unless your a tank. Lets not talk about the ballista bots that fire grenades and wreck you. The bosses are tough, but manageable for the most part. A good Robotics player can keep a team stable and powerful for most of the early levels. Later on, you'll need a medic or there won't be any chance in hell of making it through. The rewards come in the form of money, experience (based on performance), blueprints and components for crafting. The crafting rewards are more than worth it, and appear to be some of the most powerful upgrades available. Unfortunately, the crafting is pretty involved, and requires a pretty large compilation of various items. example: 1 rare (blue) mod improving your energy or health requires something along the lines of 35 uncommon components, 9 of an epic component, and 1 of an even more hard to come by epic component. This is for one item. And that item will last less than a week of barely past casual play. This requires a lot of PVE, which unfortunately can become pretty repetitious after a couple of days. It is however easy enough to play multiple characters. It will be enjoyable enough for some, and for others, it will be unplayable.


If you're willing to play the game without going into it believing that you will be getting a full fledged MMO, or an involved RPG, but rather just a great game with a truly involving and intriguing playstyle then you will be a part of a great game and hopefully be a part of a great community and a fun game.

Also, this game really, really reminds me of the backstory for Armored Core. Not the new ones. The original and Project Phantasma. World controlled by a few super-powers, agencies clamor for money, territory, and a piece of the proverbial pie, using enhanced technology and superior warriors.


Oh, and you can see my piece of the pie in pink hexagon form in the images above.
 
I want it, but I never got into the closed beta and with no demo its really on the backburner for me, when I get spare money I will probably get it.
 
Probably will buy it, I assume that I'll have to pay monthly, don't know much.
If you got any informations about monthly payment for Global Agenda, PM me.
 
Well I noticed we were lacking a decent discussion on this game. It is in full swing beta mode now. I spent the day playing, and I know some of you are also playing. So lets start talking about it.

Post your thoughts on the game, specific classes, bugs you've found, post screenshots of your character, weapon preferences, or even questions you may have.

Thus far I've played 3 of the classes, all except the medic. I've spent the most time on the Recon (which everyone seems to be doing). I've found a few bugs and submitted them to Hi-Rez. And I have to say, the game is really impressive. It has a solid feel to it and has a really fun ebb and flow in battle.

The armor is really easily accessible, and has no effect on your character. There are things called "modules" which effect your damage, energy regen, total health, and more. There is crafting to create this modules which requires to play the PVE side of the game. In PVE you join 3 other players in going through a preset scenario fighting robots of all shapes, sizes, and difficulty. Honestly, this is my least favorite portion of the game thus far. It feels pretty scripted, and after you've played through a couple times it really takes no effort whatsoever. But it is a nice break from the usual PVP to just run through something with a small group of players that aren't actually trying to murder you. As you kill enemies and your party progresses, you'll receive different crafting materials and they will be of all different rarities and it is totally random. You also get the blueprints for crafting via this method. After about 15 of these I got 1 blueprint for a nice head module with great stats that boost my health and armor. Unfortunately, you'll be doing hours and hours of these missions to get all the parts to complete the blueprint. After roughly 20 PVE missions I received around 1/4 the parts for the blueprint which was pretty simple, only needing 36 of one fairly common item(I had 15), and 9 of a pretty rare item(I had 1).

PVP is pretty well balanced overall. I've noticed that you really do need to use a strategy to be successful. Even if that strategy is to only kill one other player the whole match, join a group of others and hold a point, or destroy enemy turrets and support platforms or their respawn beacon.
I used my recon class as a primarily "sniper" player. I found that this was best used doing damage to enemies another group of your teammates is fighting with and softening them up, making it easier for the others to take them down. I did also switch over to a more hit and run tactic on almost every mission when my team started losing control points or the enemy was turtling somewhere. The recon class has a fire bomb which does massive damage and lights everything it hits on fire (yes just like the video). This usually would either kill the enemies outright, or force them to flee the point or stronghold long enough to take it back or at least soften the group enough for an assault to punch through and clear it out.

One of the things I noticed that is a bit frustrating is that as you play, you'll encounter the recon players who only try to kill other players. They usually will kill you, but it appears that players that decide to do this tend to pick the wrong targets to kill (like shooting the heavy instead of the medic for you TF2 players). This will become frustrating, and it seems to be the number 1 fun thing to do at the moment, but don't be discouraged. These players will quickly learn the error of their ways and move on to other games or take the time to learn some actual tactics and help their team, thus making them actually gain more points (yeah, you really do get better scores and rewards for this).

The Armor is awesome. Plain and simple, you will be thrilled every time you see your character from the very start of the game. You can customize it down to fine details, changing emissive light colors coming off of your weapons, coloring multiple portions of your armor and helm separately, and coloring the actual weapons. Nice armor is all available immediately, the only restriction being the amount of cash you win with the most expensive armor being around 60,000 - 75,000 credits (with 1,000 for a loss and 2,000 for a win per game reward). I got the armor and color I wanted by level 10, and did see other players with even more expensive stuff than I had at level 8-9.

The weapons are extremely diverse. There is everything from explosive spider mini-robots to sniper rifles and grenade launchers. In addition, everyone has a Melee weapon. Your loadout is limited by every device (weapons and other items you fight with) costing a certain number of skill points to equip. Most devices have 4 levels of quality. Example would be a stealth device at level 1 lasts for 10 seconds, while the same item at level 4 will last 30 seconds and be able to be used again sooner (lower cooldown). And likewise with weapons, level 1 rifles will do 400 damage per shot, while level 4 of the same weapon will do 1000 damage per shot. All levels of the weapons you have access to are available from the start, however not every weapon or device will be available immediately. My recon class started with a melee weapon and an SMG style weapon. Then upon reaching level 7 I was granted access to the first sniper rifle, followed by level 10 gaining the "Decoy"device which at level has a decoy of myself that will engage any nearby enemies and has 1500 HP (pretty good). It will attack them, but deal no damage (which they usually never realize until I'm appearing behind them backstabbing them or run away from a losing battle and shooting them with my sniper rifle. Basically my point here, is that all of the devices really open up the field for some really fun and interesting tactics and make the game really different all the time. There are just so many ways to go about playing every class that it really is amazing.


And here is my current Recon class wearing the Geist suit of armor and I forget which helmet. And I am currently using the Sniper Rifle instead of the SMG.

loadoutw.png

Thats long ! :O

I hate long posts :(
as much as Francis hates stairs, hospitals, helicopters, elevators, vans, the water, doctors, lawyers, cops, airplanes, small towns, sewers, trainyards, subways, tunnels, the woods, the army, Ayn Rand, and PEELZ !!!
 
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