- Joined
- Sep 4, 2008
- Messages
- 1,026
Well I noticed we were lacking a decent discussion on this game. It is in full swing beta mode now. I spent the day playing, and I know some of you are also playing. So lets start talking about it.
Post your thoughts on the game, specific classes, bugs you've found, post screenshots of your character, weapon preferences, or even questions you may have.
Thus far I've played 3 of the classes, all except the medic. I've spent the most time on the Recon (which everyone seems to be doing). I've found a few bugs and submitted them to Hi-Rez. And I have to say, the game is really impressive. It has a solid feel to it and has a really fun ebb and flow in battle.
The armor is really easily accessible, and has no effect on your character. There are things called "modules" which effect your damage, energy regen, total health, and more. There is crafting to create this modules which requires to play the PVE side of the game. In PVE you join 3 other players in going through a preset scenario fighting robots of all shapes, sizes, and difficulty. Honestly, this is my least favorite portion of the game thus far. It feels pretty scripted, and after you've played through a couple times it really takes no effort whatsoever. But it is a nice break from the usual PVP to just run through something with a small group of players that aren't actually trying to murder you. As you kill enemies and your party progresses, you'll receive different crafting materials and they will be of all different rarities and it is totally random. You also get the blueprints for crafting via this method. After about 15 of these I got 1 blueprint for a nice head module with great stats that boost my health and armor. Unfortunately, you'll be doing hours and hours of these missions to get all the parts to complete the blueprint. After roughly 20 PVE missions I received around 1/4 the parts for the blueprint which was pretty simple, only needing 36 of one fairly common item(I had 15), and 9 of a pretty rare item(I had 1).
PVP is pretty well balanced overall. I've noticed that you really do need to use a strategy to be successful. Even if that strategy is to only kill one other player the whole match, join a group of others and hold a point, or destroy enemy turrets and support platforms or their respawn beacon.
I used my recon class as a primarily "sniper" player. I found that this was best used doing damage to enemies another group of your teammates is fighting with and softening them up, making it easier for the others to take them down. I did also switch over to a more hit and run tactic on almost every mission when my team started losing control points or the enemy was turtling somewhere. The recon class has a fire bomb which does massive damage and lights everything it hits on fire (yes just like the video). This usually would either kill the enemies outright, or force them to flee the point or stronghold long enough to take it back or at least soften the group enough for an assault to punch through and clear it out.
One of the things I noticed that is a bit frustrating is that as you play, you'll encounter the recon players who only try to kill other players. They usually will kill you, but it appears that players that decide to do this tend to pick the wrong targets to kill (like shooting the heavy instead of the medic for you TF2 players). This will become frustrating, and it seems to be the number 1 fun thing to do at the moment, but don't be discouraged. These players will quickly learn the error of their ways and move on to other games or take the time to learn some actual tactics and help their team, thus making them actually gain more points (yeah, you really do get better scores and rewards for this).
The Armor is awesome. Plain and simple, you will be thrilled every time you see your character from the very start of the game. You can customize it down to fine details, changing emissive light colors coming off of your weapons, coloring multiple portions of your armor and helm separately, and coloring the actual weapons. Nice armor is all available immediately, the only restriction being the amount of cash you win with the most expensive armor being around 60,000 - 75,000 credits (with 1,000 for a loss and 2,000 for a win per game reward). I got the armor and color I wanted by level 10, and did see other players with even more expensive stuff than I had at level 8-9.
The weapons are extremely diverse. There is everything from explosive spider mini-robots to sniper rifles and grenade launchers. In addition, everyone has a Melee weapon. Your loadout is limited by every device (weapons and other items you fight with) costing a certain number of skill points to equip. Most devices have 4 levels of quality. Example would be a stealth device at level 1 lasts for 10 seconds, while the same item at level 4 will last 30 seconds and be able to be used again sooner (lower cooldown). And likewise with weapons, level 1 rifles will do 400 damage per shot, while level 4 of the same weapon will do 1000 damage per shot. All levels of the weapons you have access to are available from the start, however not every weapon or device will be available immediately. My recon class started with a melee weapon and an SMG style weapon. Then upon reaching level 7 I was granted access to the first sniper rifle, followed by level 10 gaining the "Decoy"device which at level has a decoy of myself that will engage any nearby enemies and has 1500 HP (pretty good). It will attack them, but deal no damage (which they usually never realize until I'm appearing behind them backstabbing them or run away from a losing battle and shooting them with my sniper rifle. Basically my point here, is that all of the devices really open up the field for some really fun and interesting tactics and make the game really different all the time. There are just so many ways to go about playing every class that it really is amazing.
And here is my current Recon class wearing the Geist suit of armor and I forget which helmet. And I am currently using the Sniper Rifle instead of the SMG.
Post your thoughts on the game, specific classes, bugs you've found, post screenshots of your character, weapon preferences, or even questions you may have.
Thus far I've played 3 of the classes, all except the medic. I've spent the most time on the Recon (which everyone seems to be doing). I've found a few bugs and submitted them to Hi-Rez. And I have to say, the game is really impressive. It has a solid feel to it and has a really fun ebb and flow in battle.
The armor is really easily accessible, and has no effect on your character. There are things called "modules" which effect your damage, energy regen, total health, and more. There is crafting to create this modules which requires to play the PVE side of the game. In PVE you join 3 other players in going through a preset scenario fighting robots of all shapes, sizes, and difficulty. Honestly, this is my least favorite portion of the game thus far. It feels pretty scripted, and after you've played through a couple times it really takes no effort whatsoever. But it is a nice break from the usual PVP to just run through something with a small group of players that aren't actually trying to murder you. As you kill enemies and your party progresses, you'll receive different crafting materials and they will be of all different rarities and it is totally random. You also get the blueprints for crafting via this method. After about 15 of these I got 1 blueprint for a nice head module with great stats that boost my health and armor. Unfortunately, you'll be doing hours and hours of these missions to get all the parts to complete the blueprint. After roughly 20 PVE missions I received around 1/4 the parts for the blueprint which was pretty simple, only needing 36 of one fairly common item(I had 15), and 9 of a pretty rare item(I had 1).
PVP is pretty well balanced overall. I've noticed that you really do need to use a strategy to be successful. Even if that strategy is to only kill one other player the whole match, join a group of others and hold a point, or destroy enemy turrets and support platforms or their respawn beacon.
I used my recon class as a primarily "sniper" player. I found that this was best used doing damage to enemies another group of your teammates is fighting with and softening them up, making it easier for the others to take them down. I did also switch over to a more hit and run tactic on almost every mission when my team started losing control points or the enemy was turtling somewhere. The recon class has a fire bomb which does massive damage and lights everything it hits on fire (yes just like the video). This usually would either kill the enemies outright, or force them to flee the point or stronghold long enough to take it back or at least soften the group enough for an assault to punch through and clear it out.
One of the things I noticed that is a bit frustrating is that as you play, you'll encounter the recon players who only try to kill other players. They usually will kill you, but it appears that players that decide to do this tend to pick the wrong targets to kill (like shooting the heavy instead of the medic for you TF2 players). This will become frustrating, and it seems to be the number 1 fun thing to do at the moment, but don't be discouraged. These players will quickly learn the error of their ways and move on to other games or take the time to learn some actual tactics and help their team, thus making them actually gain more points (yeah, you really do get better scores and rewards for this).
The Armor is awesome. Plain and simple, you will be thrilled every time you see your character from the very start of the game. You can customize it down to fine details, changing emissive light colors coming off of your weapons, coloring multiple portions of your armor and helm separately, and coloring the actual weapons. Nice armor is all available immediately, the only restriction being the amount of cash you win with the most expensive armor being around 60,000 - 75,000 credits (with 1,000 for a loss and 2,000 for a win per game reward). I got the armor and color I wanted by level 10, and did see other players with even more expensive stuff than I had at level 8-9.
The weapons are extremely diverse. There is everything from explosive spider mini-robots to sniper rifles and grenade launchers. In addition, everyone has a Melee weapon. Your loadout is limited by every device (weapons and other items you fight with) costing a certain number of skill points to equip. Most devices have 4 levels of quality. Example would be a stealth device at level 1 lasts for 10 seconds, while the same item at level 4 will last 30 seconds and be able to be used again sooner (lower cooldown). And likewise with weapons, level 1 rifles will do 400 damage per shot, while level 4 of the same weapon will do 1000 damage per shot. All levels of the weapons you have access to are available from the start, however not every weapon or device will be available immediately. My recon class started with a melee weapon and an SMG style weapon. Then upon reaching level 7 I was granted access to the first sniper rifle, followed by level 10 gaining the "Decoy"device which at level has a decoy of myself that will engage any nearby enemies and has 1500 HP (pretty good). It will attack them, but deal no damage (which they usually never realize until I'm appearing behind them backstabbing them or run away from a losing battle and shooting them with my sniper rifle. Basically my point here, is that all of the devices really open up the field for some really fun and interesting tactics and make the game really different all the time. There are just so many ways to go about playing every class that it really is amazing.
And here is my current Recon class wearing the Geist suit of armor and I forget which helmet. And I am currently using the Sniper Rifle instead of the SMG.









