- Joined
- Jul 25, 2009
- Messages
- 828
Zomg i love it bue WHAT HAPPENED TO A/D REACTOR
Zomg i love it bue WHAT HAPPENED TO A/D REACTOR
out of curiocity, exept for the way under iron horse players will there be new path's around Bmesa? the loss of the lower caves are going to be felt >.> especially since this means the vents are going to be even more crowded (shudder)this sounds like funout of curiocity, exept for the way under iron horse players will there be new path's around Bmesa? the loss of the lower caves are going to be felt >.> especially since this means the vents are going to be even more crowded (shudder)
sorry
vents are a way of life in mesa (kinda defines it).
while i chose to remove the cave due to players avoiding it the vents are actually used ALOT hench they stay.
for those that hate vents there are plenty of maps out there.. like 99%
~D
Yes, they are used a lot, but are abused by players who decide to camp and rack up points. They do not provide teamwork, but encourages teamwork to be thrown away for a higher score.
And yeah I am aware that many maps do not support vents, but that does not mean it has to be implemented.
EDIT: Headcrabs? Random teleports? Is this map going to be a map we can actually play, or a compact version of Blackmesa with mini game elements?
fully playable beta..and the head crabs will be messing with the vent campers
currently i have now replaced the ghost with a walking head crab..and removed the spinning ghost effect when you get scared.
i need to remove the "poof" when the ghost appears and replace with the new spawn in effect
btw, i actually enjoy duking it out with opposing teams in the vents. it's actually and art that is either ignored or missed by those that avoid it
~D

Whats to stop vent campers from simply walking out of spawn before the headcrab trap triggers? Eventually they'll learn the pattern and walk out before they are dealt with. And you may enjoy it, but many of us do not. Vents ruin Blackmesa's ability to be a real teamwork based map.
Can you make a pitch-black area where people are likely to be eaten by a Grue named Steve?
Headcrabs? Random teleports? Is this map going to be a map we can actually play, or a compact version of Blackmesa with mini game elements?
