TF2 Update 1/27/10

Sgt. McAwesome

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* Added 3 new hats that can be worn by any class
o Towering Pillar of Hats"
o Noble Amassment of Hats"
o Modest Pile of Hat"
* Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
* Added "Edit Loadout" button to the class menu
* Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
* Fixed Snipers being able to shoot enemies through gates
* Fixed Linux servers not properly reconnecting to Steam when they lose their connection
* Fixed stickies being destructible before they're stuck to something
* Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
* Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
* Fixed player health panels sometimes using the wrong animations for buffed or low health values
* Updated the net_showevents convar to be marked as a cheat
* Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
* Updated Italian localization strings
* Updated the custom TF2 fonts with Polish characters
* Updated CP_Gorge
o Added more cover outside of the initial BLU spawn area
o Added a forward spawn for the BLU team after Cap1 is captured
o Added another access point to the upper level from the front of the RED base
o Added more cover in the room just before Cap2
o Decreased RED team's respawn time while they own Cap1
o Fixed a few areas where players would sometimes become stuck


Community requests

* Added new options for the Invade CTF game mode flag. Default is 1
o 0 : No neutral time
o 1 : Flag goes neutral in 30 seconds (current behavior)
o 2 : Flag goes neutral in 1/2 the return time
Added scoring choice for the Invade CTF game mode. Default is 0
o 0 : Increment score (current behavior)
o 1 : Increment capture count
Added new inputs to item_teamflag
o ForceDrop : Force the flag to be dropped if it's being carried by a player
o ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
o SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
* Added new output to item_teamflag
o OnTouchSameTeam : Sent when the flag is touched by a player on the same team
 
The 3 new hats can be obtainable like any other hat, through random drops, crafting, etc.

If you craft 4 refined + 1 class token, you also have a chance of getting the new hat. So if you want it, your best chance is to craft with a spy token since he only has 2 hats.
 
The 3 new hats can be obtainable like any other hat, through random drops, crafting, etc.

If you craft 4 refined + 1 class token, you also have a chance of getting the new hat. So if you want it, your best chance is to craft with a spy token since he only has 2 hats.

So instead of getting an awesome pyro hat with the four refined I'm saving up for, there's a chance of getting some lame hat pile? Why should I bother saving up for a class hat now?
 
So instead of getting an awesome pyro hat with the four refined I'm saving up for, there's a chance of getting some lame hat pile? Why should I bother saving up for a class hat now?

Correct. Your chance of getting a Pyro hat has been cut in half. There are threads on the Steam forums of people complaining about this new system. One guy finally got enough items for a Demoman hat and instead got the modest pile of hats.
 
* Added 3 new hats that can be worn by any class
o Towering Pillar of Hats"
o Noble Amassment of Hats"
o Modest Pile of Hat"
* Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
Carmine, party of one...Carmine, party of one...Your table is ready.
 
Correct. Your chance of getting a Pyro hat has been cut in half. There are threads on the Steam forums of people complaining about this new system. One guy finally got enough items for a Demoman hat and instead got the modest pile of hats.

Thereven ANGRY!

Thereven SMASH puny Valve in to mushy paste!
 
LOL!! I know how you feel threv... *pats back and quickly runs away as to not get burned*
 
So instead of getting an awesome pyro hat with the four refined I'm saving up for, there's a chance of getting some lame hat pile? Why should I bother saving up for a class hat now?

Today's update fixed this issue
 

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