BioShock 2 first impressions (Review coming in a few weeks)

CroutonsofDeath{RD}

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So here we are, under the sea in Rapture again. From the very beginning I've been skeptical of the game, I thought the idea of playing as a big daddy was stupid (I still feel that it contradicts the first game, the idea that Big Daddies are mindless, almost robotic slaves with programmed minds; and so far the writers haven't RetConned anything, so I still stand by this argument.), the developer has changed, and TBH I didn't see where else the story could go. Much like the original Silent Hill game the most interesting part of the story wasn't so much the character as it was the town itself, and the original BioShock writers did a great job telling the story of Rapture and closing it on a fairly moot point, even if the main characters fate was a bit ambiguous.

But so far the game is alright, the biggest problem is its too familiar. Although the games violence seems to be toned down a bit (Blood no longer splatters and although there's still enough to warrant that M rating, there aren't as many gruesome human "decorations" lying around) almost everything else feels the same, the music is the same, the splicers are the same, and although the level design is different the first half of the game is the same. Walk down hallway sight seeing, get electro-shock plasmid, shoot door handle, encounter little sister but can't get to her yet, talk to person on radio etc. etc. etc. The core gameplay is still good, but everything feels way too familiar.

Combat definitely is a bit easier, the game is quick to give you a rivet gun and the drill is powerful although it burns through fuel fairly quickly, which is my biggest problem. I tuned it on "Medium" and it seems almost every enemy has gone down in one hit, save for a scripted encounter with the ominous "Big Sister."

The story so far is you are one of the earliest big daddies or something and you were at the new years party or something following a little sister who found some bodies or something and a mysterious scientist named Sofia Lamb takes away the little sister who is supposed to be your daughter, but claims this little sister (Named Elenore) is her own and then forces you to shoot yourself in the head. Somehow, despite the fact that there's no way in hell someone who put a bullet through their brain at point blank range (He took his Helmet off, though his helmet magically returns onto his head) could survive, let alone lying on the ground bleeding to death for 10 bloody years you wake up 10 years later and a little sister tells you Elenore is waiting for you or something, and Lamb has apparently replaced Andrew Ryan as the creator of Rapture or something (Seriously, all of a sudden she's the fatcat claiming Rapture was her idea. Did the developers pay much attention to part 1?) and there's a painful play on Orwell's 1984 where you hear "Big Sister is Watching you."

The story isn't that intriguing so far, I would maybe care more that Mr. Daddy is looking for his daughter if I knew something about the character, and Lamb comes out of nowhere and just doesn't fit in the continuity, I'm hoping the writers fix things up but it just doesn't feel right. I'm also not sure if the game is before or after the events of the first game, some things suggest its a prequel, others suggest its a sequel storywise. There's a diatribe from Tenenbaum about how someone else is making little ones and that wasn't happening in part 1, so that suggests a sequel, but some fine details suggest a prequel. It's a bit confusing and the fact that its being written by a different developer sticks out like a sore thumb.

The gameplay is fine so far, but I'm not really convinced that this is a proper sequel so much as it is a fan made modification. Maybe things will improve, but it all feels the same but with new levels and new weapons, not much else. Even the graphics are mostly the same, and in some areas actually seem worse. It's certainly not bad, but it doesn't feel like it'll improve upon the first in any way and it feels rushed in some aspects as well. I'll give my final impressions once I've beaten the game in the form of a full review.
 
Spoiler warning throughout this thread!


They didn't switch developers, 2k Boston changed their name to irrational games and the writer Ken Levine got promoted to CEO and didn't write, or even help write, Bioshock 2. A really terrible move on his part, Bioshock shouldn't have even had a sequel. Sequels to games with multiple endings have to have an intro that leaves the ending to the previous game ambiguous to the player, so any of the endings could have happened to coincide with the sequel. Obviously this has not happened with Bioshock 2 because for this story to happen "Jack" had to have gone the way of the good guy and evacuated the little sisters. The other ending where Jack absorbs all the little sisters and conquers Rapture (and supposedly the world) is contradictory to the sequel. Overall Levine should have been overseeing the writing aspect of the sequel, which he didn't. Making this a game that will not tarnish my bookshelf.
 
Spoiler warning throughout this thread!


They didn't switch developers, 2k Boston changed their name to irrational games and the writer Ken Levine got promoted to CEO and didn't write, or even help write, Bioshock 2. A really terrible move on his part, Bioshock shouldn't have even had a sequel. Sequels to games with multiple endings have to have an intro that leaves the ending to the previous game ambiguous to the player, so any of the endings could have happened to coincide with the sequel. Obviously this has not happened with Bioshock 2 because for this story to happen "Jack" had to have gone the way of the good guy and evacuated the little sisters. The other ending where Jack absorbs all the little sisters and conquers Rapture (and supposedly the world) is contradictory to the sequel. Overall Levine should have been overseeing the writing aspect of the sequel, which he didn't. Making this a game that will not tarnish my bookshelf.

It did switch developers. 2K Australia was the lead on this game, none of the original Irrational members were involved save for a few tech monkeys working under the hood, and they were from 2K Australia. They also credit a 2K Marin and 2K China, as well as Digital Extremes, I'm not sure where Marin and China came into play but Digital Extremes did the multiplayer (Which fares out about as well as every sequel to a primarily single player game that had multiplayer tacked on in the last second of development: Crummy.) and I know that Boston turned back into Irrational, and they even started BioShock 1 as irrational.

I agree Levine should've been in charge. The thing is that the setting is too familiar, which detracts from the original experience. The original experience was weird and unfamiliar, which made it surreal and memorable (I'll also say, the splicers have less variety and aren't as creepy. They look more "Realistic" per se, but this means the worst their mutations get are stretch marks and a little cleft palette. They don't look nearly as surreal and :cursing:ed up as they did in Part 1) and while the game is fun and the story is making some more sense (Although it still feels poor in comparison) its the familiarity that really bothers me. The game is shaping up, its fun, but it doesn't really do much to recapture the feeling of the first game.
 
I got this game to. Have to say this game is not really doing anything for me. I didn't play the original bioshock so besides from the back story I went into this game without expecting it to live up to anything and I am still finding this game to be pretty much how crouton describes it. Forced and not very interesting.


This game lacks the immersion factor other games do. I could sit and play games like borderlands/mass effect/fallout 3 for 10 hours straight and actually want to keep on playing into the morning, but thats not the case with this one. It's very hard to keep my concentration and focus when playing this game. If I can find any excuse to stop playing it I will. I'll play for about half an hour at a time and then just get bored. I'm pretty much forcing myself to sit down and finish this game right now and if that's the case you know that's a bad sign for a game.



This game also seems really short. In the original bioshock most people claimed it took them between 20-25 hours to play through it. In roughly 5 hours I made it to the fontaine level (3rd from last) although this level and the very last level seem to have a ton of objectives, so maybe more time will be spent playing these. But I really think more content could have been added to the game.
 
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My friends have been "raving" about it, but now that I see this, I decided I don't want to get it, and I'm probably not going to be convinced unless I borrow it, or rent it.
 
I've been waiting so long for this game, not only to see where the game goes but to be able to play a guy with plasmics and a weapon at the same time. It's like the only game I've found if you look around HL2 that I really enjoy playing.

I couldn't bring myself to play the first game again as I know what will happens which spoils the fun of don't knowing what's next and..

"Woop the're a splicer behind me, oh no he was actually in front of me *splicer jumping wiht a iron tube and hitting you in the face*."

..So yea, I am pretty much just buying in to be able to play down under the water again. And MULTIPLAYER ftw! ;D

Anyway: I walked through the first Bioshock on easy, so I was going to try medium on the sequal this time. And wow, it's making the game so much mre enjoyable. Dieing in 5-6hits and always low on ammo/hp/plasm.


So yea. I am really enjoying the new one aswell ;D
 
I own the first Bioshock, but I haven't bothered moving too far past where you get telekinesis very early on. I just can't get in to it. It feels clunky, and the story I do not find enticing at all.

Bioshock 2 held no interest for me, and I didn't intend on picking it up. But I appreciate your info, Croutons, so please keep it coming and we'll see if it impacts my mindset at all.
 
So I forced myself to sit down and finish the game today. When I mentioned in my previous post about how I hoped the last 3 levels needed the player to invest a lot of time into them due to all the objectives, boy was I mistaken. In total I spent no more then three hours finishing up the game, with a grand total time of about 10 hours to play the game entirely.


I also found myself about to throw my keyboard through the monitor due to how many times this following scenario popped up

Take 15 seconds to walk from point A to point B only to find upon arrival point B has the following happen to it.

1. Ceiling collapse/route blocked
2. Nut case locked the route because they can
3. Dr lamb is mean

Some originality would be nice here, and again reading up on bioshock 1 they did this in that game to.

And as a result of the three above reasons you now have to go on an indiana jones style extravaganza searching for ways to get past 1, 2, or 3 only to move on and do it all over again. The game is pretty much one big scavenger hunt with the occasional slap fights with enemies who you can all kill with the same attack of freeze then ram with drill. And really that is all you will do. I guess electrocution works in some places, but in the places it does work there will only be simple splicers and it would just be easier (and funnier) to shoot them in the face the spear gun and watch them fly across the room. Now that I think about it, shooting people with the spear gun was the most enjoyment I got out of the game.


All in all defiantly not worth paying the new release price, if anything wait for a sale on steam to get this game. Unless I suppose your interested in things like this.
 
Sounds like an interesting game. Seems like its a mix of Resident evil/Tomb Raider i found both games to be horrendously puzzle games that i hated. Puzzle games seem to be coming back. I never played either bioshock i didn't buy the first one because i heard it was bad. i need to play demos more often it seems.
 
I thought that the big daddies skin was grafted to the inside of their helmet.. So im not sure how he took it off.

I'm like 2 hours into the game, and not that impressed, I enjoyed the shock/scarry factor of the first one this one it just feels like they toned it down. The shocks just feel more "meh" I have yet to jump out of my seat or be afraid to advance. Maybe it's the lack of immersion.

Atleast the game looks good in dx11...
 
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I haven't finished it yet but so far it's pretty good. I don't think it's quite as good as the first one though. The multiplayer is pretty fun too, it reminds me of Shadowrun for some reason.
 
To be honest, I think your being over analytical about all this. Yes, I played the first game... and I loved it. So naturally I came into this one with high hopes, and to be honest so far it's coming through. The story, once you get past the first hour or so, picks up and you start seeing different twists in the story. I'm not getting where people are saying the story is bland, but I suppose that's their own opinion.

The last few hours of the game are the best, with twists at every turn (both plot and level wise) and sometimes hectic combat. I already beat the game once, and the ending (without spoiling it, I got the neutral ending out of the good/neutral/evil endings) was both sad yet almost happy at the same time. I can't really explain it without giving it away. The way the game progresses really fleshes out the characters, and by the end you actually CARE about what happens to your character... and to the other characters (again, not spoiling anything unless asked). As to why you're alive again, what's happening, how it happened and why are all fully explained and shown throughout the game... and it's an incredible story.

Don't base the game on other people's opinions. Try to actually form your own, and rent the game to try it out before you buy.
 
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