Counter Strike: Fortress

Thanks, but no thanks. I really have no interest in arguing opinions with anyone in great length, as if one is right and the other is wrong.

Regardless, Valve has rules about porting content, specifically materials and models, from one game to another... so the guy should re-texture this map if he wants to continue with it
 
Here's an idea. instead of people taking cs:s maps and re-making them for tf2. why don't they make NEW MAPS FOR CS:S. Comp CS:S has used the same 4-5 maps for what.....10 years.

BOOOOOOOOOOOOOOOOORING!!!

:P
 
Thanks, but no thanks. I really have no interest in arguing opinions with anyone in great length, as if one is right and the other is wrong.

Regardless, Valve has rules about porting content, specifically materials and models, from one game to another... so the guy should re-texture this map if he wants to continue with it

Yeah I guess it wouldn't be worth arguing since I'm right.
 
No matter if somebody decompiled and recompiled, even then there is ALOT of work getting a port into TF2. Elements of CSS, entities, tooltextures and the likes may not work in TF2. The author no doubt did put a fair bit of work into it, I'd love to see how it plays.

@Beaver: You ever get any serious projects done when you mapped? I'd love to see them, I LOVE good custom maps >:D
 
i dont see why people have something against remakes most mappers get started by making remakes to learn the process.

besides the tf2 crowd is not the one to talk about it half of the maps that shipped are based on the tfc maps which were remakes of the quake world team fortress maps.
 

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