Good game guys but I think that the lag in the custom maps really needs to be fixed

ikillyou

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Dec 21, 2009
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Today during the match between dods and INS, we did have alot of
lag issues. I think mostly it was because of instant respawn with a big
number of people an the big map. I am requesting for whoever put instant respawn to tell advisors and DL' s how to take it off because it was a mess out there. I don't mean this in a bad way because I really do like instant respawn, but it should have a feature that turned it off with a big number of people. Overall, we did pritty good in the INS vs dods match. Good game guys
 
there could be many factors too this lag not just the respawn

the map: was it optimized?

your settings: sometimes it might be just you turn them down a bit

ragdolls: sometimes if they stay on (IDK if they dissapered last night i didnt go) when they get to be kinda overloaded they will lag sometimes

casings: you know when you shoot your weapon the shell casing will fall out from the side? theirs a command ejectbrass or something like that. if you disable it you might get some speed

downloads: where you downloading something, compiling, rendering, loading something that uses alot of cpu. sometimes when i compile a map and it crashes i lag REAL bad come to find out the vrad didnt stop when it crashed so it is just using my cpu for nothing
 
Hmm, CSS servers are lagging during rounds, its rather odd.
 
there could be many factors too this lag not just the respawn

the map: was it optimized?

your settings: sometimes it might be just you turn them down a bit

ragdolls: sometimes if they stay on (IDK if they dissapered last night i didnt go) when they get to be kinda overloaded they will lag sometimes

casings: you know when you shoot your weapon the shell casing will fall out from the side? theirs a command ejectbrass or something like that. if you disable it you might get some speed

downloads: where you downloading something, compiling, rendering, loading something that uses alot of cpu. sometimes when i compile a map and it crashes i lag REAL bad come to find out the vrad didnt stop when it crashed so it is just using my cpu for nothing
the server itsself made everyone lag. Everyone that was there lagged so bad that their game froze and then after a while it came back and it had horrable lag. It was not me or anyone else. Everyone there aggreed that it was the server and it was so.
 
Yeah it happened once, many stuff can happen, datacenter couldve been the problem and what not.. it happened only once so you can calm down >_>
 
This isn't the first time the server lagged during a huge scrim. When we played cs:s on that really small custom map, everyone was lagging also. That server just doesn't like interdivisional scrims.
 
Just thought to tell INS leadership that maybe we should use a different server for events that are very big like the one that we had yesterday. I think we should use are lowest rank server for very big events like 32 people.
 
you mean use OUR lowest rank server not "are" :P kekekek yeah maybe the league server or something
 
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