Custom map server and !guns

USCG Hammer

Stop... Hammer Time
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Level 6
Joined
Apr 8, 2008
Messages
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I've installed an updated !guns list on the custom server. Each team now has access to all weapons. This should help with Boot Camp and Weapon training.

If you have any other suggestions to the !guns, please let me know in a PM.

thanks and enjoy!
 
when you say " Each team now has access to all weapons" do you mean that marines only have access to all the marine weapons or marine and insurgent weapons and vise versa?
 
Marines have:
AddMenuItem(menu, "option1", "M4 AimPoint");
AddMenuItem(menu, "option2", "M16M203");
AddMenuItem(menu, "option3", "M14 Sniper");
AddMenuItem(menu, "option4", "M249 SAW");
AddMenuItem(menu, "option5", "M1014 Shotgun");
AddMenuItem(menu, "option6", "M4 Medium");
AddMenuItem(menu, "option7", "AK-47");
AddMenuItem(menu, "option8", "FNFAL");
AddMenuItem(menu, "option9", "AKS-74U");
AddMenuItem(menu, "option10", "RPK MG");
AddMenuItem(menu, "option11", "TOZ Shotgun");
AddMenuItem(menu, "option12", "Dragunov");


INSURGENTS have:
AddMenuItem(menu, "option1", "AK-47");
AddMenuItem(menu, "option2", "FNFAL");
AddMenuItem(menu, "option3", "AKS-74U");
AddMenuItem(menu, "option4", "RPK MG");
AddMenuItem(menu, "option5", "TOZ Shotgun");
AddMenuItem(menu, "option6", "Dragunov");
AddMenuItem(menu, "option7", "M4 AimPoint");
AddMenuItem(menu, "option8", "M16M203");
AddMenuItem(menu, "option9", "M14 Sniper");
AddMenuItem(menu, "option10", "M249 SAW");
AddMenuItem(menu, "option11", "M1014 Shotgun");
AddMenuItem(menu, "option12", "M4 Medium");
 
Thanks for the clarification Hammer, and you're right this should help out with events.
 
Wait so if were on marine side we can get insurgents guns?
 
Last edited:
No, both teams have access to all 12 weapon systems

While I have no problem with the exclusion of the RPG-7, is it possible to include the SKS and L42A1?

Also, would it possible to have the same order for both teams?

AddMenuItem(menu, "option1", "AK-47");
AddMenuItem(menu, "option2", "AKS-74U");
AddMenuItem(menu, "option3", "Dragunov");
AddMenuItem(menu, "option4", "FNFAL");
AddMenuItem(menu, "option5", "L42A1"); <--- Added L42A1
AddMenuItem(menu, "option6", "M1014 Shotgun");
AddMenuItem(menu, "option7", "M14 Sniper");
AddMenuItem(menu, "option8", "M16M203");
AddMenuItem(menu, "option9", "M249 SAW");
AddMenuItem(menu, "option10", "M4 AimPoint");
AddMenuItem(menu, "option11", "M4 Medium");
AddMenuItem(menu, "option12", "RPK MG");
AddMenuItem(menu, "option13", "SKS"); <--- Added SKS
AddMenuItem(menu, "option14", "TOZ Shotgun");
 
Keep in mind guys that this setup is ONLY on the CUSTOM MAPS SEVER. Hammer discussed this in the meeting. If you made it you'll remember, if not - you should get the download (its .mp3 this time) from this thread --

Anywho - the idea is to test the waters with the !gun mod. He was telling us that he found out how to take out the weapons we most complained about and then he told us he wanted to try giving the options of all weapons (exept a few exclusions) to both sides.

So, FOR NOW - on Custom Maps, you have access to all the weapons (save for a few) on both sides of the battle.
 
This sounds good! I hope to get to an event with this
 
Personnely , I think it's a bad Idea to give Marines , Iraqi weapons and vice-versa :/
But no problem it's fun still :)
 
Get on the custom server and try it out. Let try and get this server populated so we can keep it.
 
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