Recettear: An Item Shop's Tale

Orange_Kun!!!

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For those who don't wish to read my long wall of text *it's ok, I don't blame you as I probably didn't read it either*, a couple of links are provided here as an alternative.

http://store.steampowered.com/app/70400/
http://kotaku.com/5636397/hidden-gems-recettear-an-item-shops-tale
http://www.metacritic.com/game/pc/recettear-an-item-shops-tale

Actually I decided to take out the wall of text...it was pretty long, huge, and somewhat incoherent and these reviews explain it soo much better. :lol:

So to sum it up, this game owns my soul...aside from the small bits of time I can get away to play other things like Vindictus...
 
In the previous wall of text that has since been removed, I likened it to an Anime version of Pawn Stars.

That of course doesn't sum up the entirety of the game, but the Shop environment gives off that vibe. :)
 
I saw this. Me and my friend were contemplating buying it. Looked really fun and unlike a game I've seen before. Well, the dungeon aspects are familiar which is cool though.
 
I saw this. Me and my friend were contemplating buying it. Looked really fun and unlike a game I've seen before. Well, the dungeon aspects are familiar which is cool though.

Honestly, it reminded me of when I played Dragon warrior IV on my 8-bit Nintendo back in the early 90s. There was a chapter where you played a traveling merchant who dreamed of opening up a shop in one of the richest kingdoms in the world.

You would start off working in the shop, selling weapons and armor and every night you would get paid. You did this until you had enough money to buy your own equipment and then you set out traveling to different towns, hiring mercenaries/adverturers and devling into dungeons all to raise the 66000 gold you needed to start your shop.

When I played the demo, I was completely overwhelmed w/ nostalgia and the game is so deep that I've got about near 50 hrs into it and I've had it for about...a week. I'm nowhere near finished either!

I've even completed the main objective, paying off the debt and entered endless mode and there's even more to the story after you beat the game! It just surprises me again and again. Totally worth the 20$, every bit of it.
 
Honestly, it reminded me of when I played Dragon warrior IV on my 8-bit Nintendo back in the early 90s. There was a chapter where you played a traveling merchant who dreamed of opening up a shop in one of the richest kingdoms in the world.

You would start off working in the shop, selling weapons and armor and every night you would get paid. You did this until you had enough money to buy your own equipment and then you set out traveling to different towns, hiring mercenaries/adverturers and devling into dungeons all to raise the 66000 gold you needed to start your shop.

When I played the demo, I was completely overwhelmed w/ nostalgia and the game is so deep that I've got about near 50 hrs into it and I've had it for about...a week. I'm nowhere near finished either!

I've even completed the main objective, paying off the debt and entered endless mode and there's even more to the story after you beat the game! It just surprises me again and again. Totally worth the 20$, every bit of it.
Plus, supporting indie devs ftw.
 
Plus, supporting indie devs ftw.

Absolutely. That's also why I supported Torchlight and soon to be Torchlight II ^^

One things I will say about the dungeons. I haven't gotten access to all of the dungeons yet so my "wisdom" is only worth as far as I've cleared which is lvl....15 of the Obsidian Tower (the 3rd unlockable dungeon). The last dungeon had like 25-30 levels so this one'll be deeper.

Dungeons in this game are largely not for farming Full blown gear to sell in your shop. Now I hear on the forums that you can farm good items in the later dungeons toward end-game, but the main aspect of the dungeons is to farm ingredients for Fusion.

Fusion is pretty much what it sounds like. You take items like a Warrior Helm, along with two thankful statues (i.e. Treasure), and two Slime Livers looted off the Slime King boss, down to the Merchant Guild where you'll unlock the recipe for having all the required items and fuse them into a Knight's Helm. You can then sell it to any customer or sell it to one of the adventurers that you run dungeons with if it's better than what they've got.

*Edit* Apparently I'm on lvl 26-30 of Obsidian Tower. Failz on me.
 
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I played the demo and it held my attention for the time I played it. humm maybe ill give it another shot if you suggest it so highly.
 
I played the demo and it held my attention for the time I played it. humm maybe ill give it another shot if you suggest it so highly.
Demos usually don't give a very good experience of the fun of the game. I've played many demos that were pretty meh compared to the real thing.
 
I played the demo and it held my attention for the time I played it. humm maybe ill give it another shot if you suggest it so highly.

I got hooked while playing the demo thx to the wave of nostalgia that hit meh so I immediately stopped playing it and just bought it so I don't know how far the demo actually goes.

Despite it being obvious, the game simply gets deeper with every hour that you put into it.

At first, it's just buy low, sell high. Then there's Dungeon-Delving, which unlocks Fusion and a clientele of Adventurers. Then you get into things like Store Atmosphere, Market Fluctuations, Special Orders, NPC interactions, Keeping your Adventurers geared up, etc., etc.; all the while having to deal with making the weekly loan payment installations.

The further you go, the more complex it becomes; it just keeps evolving and that is something I hadn't expected this far in at 50+ hrs for a 3 year-old 20$ Japanese indie port.
 

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