[ame]http://www.youtube.com/watch?v=4HfCqw_8iKo[/ame]
Bulletstorm itself is a game I've been waiting for ever sense a small article appeared in the preview section of Gamepro. It rekindled the fire that died in me when 3drealms shut down (this was before the triumphant revival of Gearbox), a time when I really needed a testosterone-fueled toilet humor slinging body exploding shooter inspired by those of the late 90s. It was all there; the kick, the gore, the Spike Spiegel. All the ingredients required for such a game without Duke.
Admittedly I was much less excited about the game after Duke returned, but still, I was interested.
Bulletstorms' signature goal is to allow players to "kill with skill", meaning using complicated and violent ways to slaughter your opponents. Your tools of choice are the leash (an electric rope you can use to pull enemies or objects in your direction, or slam a group of them up in the air when fully charged), your trusty ol' boot (a nod to Duke Nukem), and the environment around you.
The main premise of the game is its replay value, utilizing skill shots to uniquely slaughter your way through the game. This works quite well, seeing as I played the same 5 minute demo enough times over to consume an hour and a half. After that time I managed to get the highest seemingly possible score (10,000 points) and I still was only rank 3,783 out of 40,000 (thats top %9). If anyone has gotten a higher score feel free to show me a video!
Loading up the demo the first thing I noticed is that some of the dialog isn't actually funny, but kind of annoying ("quit fartin' around"?? Really??). This however didn't happen often enough in the demo for it to really irritate me. Ok, lets move onto the gameplay.
The next being that the game (the demo, at least) forces you to use the leash for %90 of your kills. This happens because weapons seem to get a large damage boost when the (forced) bullet time is effecting them. Making pretty much half the weapons in the demo useless by themselves. I can see this flaw making the game a little repetitive, unless there is an alternative to the leash in the full game.
I was also defused by the length of the demo. I was fully convinced that the part of the game you see in the above video would also be a part of the demo, the truth being you only get to play the first half of the first stage of the chapter "Echoes", Collapsed Building. Meaning that the video shown above is the missing second half of the demo, shown at e3.
Bottom Line
The demo is visually stunning and very cinematic, but it ends too soon and is too repetitive for me to judge the main game.
I give it a 7.5 out of 10.
Bulletstorm itself is a game I've been waiting for ever sense a small article appeared in the preview section of Gamepro. It rekindled the fire that died in me when 3drealms shut down (this was before the triumphant revival of Gearbox), a time when I really needed a testosterone-fueled toilet humor slinging body exploding shooter inspired by those of the late 90s. It was all there; the kick, the gore, the Spike Spiegel. All the ingredients required for such a game without Duke.
Admittedly I was much less excited about the game after Duke returned, but still, I was interested.
Bulletstorms' signature goal is to allow players to "kill with skill", meaning using complicated and violent ways to slaughter your opponents. Your tools of choice are the leash (an electric rope you can use to pull enemies or objects in your direction, or slam a group of them up in the air when fully charged), your trusty ol' boot (a nod to Duke Nukem), and the environment around you.
The main premise of the game is its replay value, utilizing skill shots to uniquely slaughter your way through the game. This works quite well, seeing as I played the same 5 minute demo enough times over to consume an hour and a half. After that time I managed to get the highest seemingly possible score (10,000 points) and I still was only rank 3,783 out of 40,000 (thats top %9). If anyone has gotten a higher score feel free to show me a video!
Loading up the demo the first thing I noticed is that some of the dialog isn't actually funny, but kind of annoying ("quit fartin' around"?? Really??). This however didn't happen often enough in the demo for it to really irritate me. Ok, lets move onto the gameplay.
The next being that the game (the demo, at least) forces you to use the leash for %90 of your kills. This happens because weapons seem to get a large damage boost when the (forced) bullet time is effecting them. Making pretty much half the weapons in the demo useless by themselves. I can see this flaw making the game a little repetitive, unless there is an alternative to the leash in the full game.
I was also defused by the length of the demo. I was fully convinced that the part of the game you see in the above video would also be a part of the demo, the truth being you only get to play the first half of the first stage of the chapter "Echoes", Collapsed Building. Meaning that the video shown above is the missing second half of the demo, shown at e3.
Bottom Line
The demo is visually stunning and very cinematic, but it ends too soon and is too repetitive for me to judge the main game.
I give it a 7.5 out of 10.
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