[ame]http://www.youtube.com/watch?v=AgWDEpi1jNU[/ame]
Description!
There is 3 game modes in the beta....
The game has 5 classes that you can upgrade with skill points you get from leveling up. Each class has 6 potential weapons, 6 potential skills, 6 potential inter-class skills, and 3 potential interclass weapons; list and class descriptions below.
The beta lets you level to 45. I'm at 16 and I already have about %60 of the abilities and weapons unlocked. This is probably because they want you to pick up weapons fast and late in the game emphasize all of the few points you'll come by on the class you play most, which really makes deciding what your going to spend your points on hard.
*1 skill point required
**2 skill points required
***3 skill points required
Engineer (nope.avi)
Tactician (my favorite class)
Field Medic (MEEEDDDIIIICCC)
Infiltrator
Marksmen
Review
Great game, plays like Battlefield with TF2 sprinkled in. I've never played the second game, but from what I've heard they have made the game a lot faster and smoother than the KZ2; and I'm inclined to agree. In fact, the only real bad thing I can say about this beta is they expect you to play every single game mode on one map. I say again there is only one map in this beta!
Description!
There is 3 game modes in the beta....
- Guerilla Warfare (aka bodycount): Its team deathmatch, plain and simple.
- Warzone: A really hectic and fun game mode where you are given 5 missions one at a time (Assassination, Search and Destroy[bomb the base], Bodycount, or Control Point). This is the mode that really sets it apart from other FPS's. Its like playing 5 different games without having a lobby in between!
- Operations: A multi-stage attack and defend game mode. Each stage begins and ends with a cutscene, this cutscene depicts select players performing actions that effect the layout of the map.
The game has 5 classes that you can upgrade with skill points you get from leveling up. Each class has 6 potential weapons, 6 potential skills, 6 potential inter-class skills, and 3 potential interclass weapons; list and class descriptions below.
The beta lets you level to 45. I'm at 16 and I already have about %60 of the abilities and weapons unlocked. This is probably because they want you to pick up weapons fast and late in the game emphasize all of the few points you'll come by on the class you play most, which really makes deciding what your going to spend your points on hard.
*1 skill point required
**2 skill points required
***3 skill points required
Engineer (nope.avi)
- Can build bots (build'n a sentry)
- Can Repair Ammo Resupply stations (dispenser here)
- Can Repair Bots
- Can use Machine Guns and SMG
Tactician (my favorite class)
- Uses Silenced SMG, **Shotgun and ***Assault Rifle
- Can capture TSPs (optional spawn points that make advancing a lot easier)
- ***Can capture control points faster
- *Can use a UAV ish ability to show all enemies in the area for a few seconds
- **Can deploy a flying robot to provide support fire
Field Medic (MEEEDDDIIIICCC)
- Uses SMG, **Machine Gun, and ***Assault Rifle
- *Can have a healing aura that lets teammates (and itself) heal faster
- Can revive mortally wounded teammates
- ***Can survive being mortally wounded
- **Can be accompanied by a small droid to cover its back.
Infiltrator
- Can disguise as enemy
- *Has %50 more sprint
- **Can sprint indefinitely
- Can use Shotgun, **SMG, and ***Assault Rifle
- ***Can arm and disarm bombs faster
Marksmen
- Essentially a sniper, but can use a **burst fire carbine as an alternate
- Guns: M14(ish), **Burst Carbine, ***High Powered Sniper
- Can cloak temporarily or ***permanently with a silenced weapon
- Can scramble enemy radar for *15 to **30 seconds
Last edited:












