Hatless update?!

ModusPwnens

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Level 2
Joined
Mar 25, 2010
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What, I can't call for a medic with the equilizer out? What the crap. I like yelling MEDIIIIIIIIIIC so they come running just to find out I won't let them heal me.

And what, you can AIR BLAST with the BACKBURNER? Oh lordy, now I'm going to go play as an OP pyro. Forever.

http://www.teamfortress.com/hatless/

I want my hats.
 
Modus please stop griefing medics with the equalizer ability thanks. Oh wait they can't call for medics haha. Great update. I can't wait to coach someone.
 
In all seriousness I'll call for medic and put my equalizer away if anyone bothers to show up. Babies.
 
Looks like they took a bunch of bug fixes and game improvements and added it to most of the stuff from the TF2 Beta update. All that's missing is a nerf (or an axe, either one) to the Saharan spy, and the game will have achieved a state of (near) balance again.
 
I don't think it qualifies as "hatless" considering the handful they added a few days ago :P
 
Is it only airblast that consumes ammo faster, or plain burning as well? I'm quite upset about losing my 5% damage (and ammo cost if its that), because I don't plan to airblast, even though I could (i.e. stickies, pushing off point)

EDIT: Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.

I know people like this. Can that be patched too?
 
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I will definitely accept more damage from my Loch n Load:) Never thought it needed more damage though.

If anything needs a damage buff, it's medium/long range rockets. Especially long range. Less falloff imo.

Medic also needs headshots. Not instakill, but at least over what it does now. With 2-3 second reload time, it's not OP.
 
I come from the CS:S Division to inform you all...

That all your hats are belong to us.
 
woooohooo. im glad i preordered portal already :)
and im glad i didnt get the potato pack for the pin :D
 

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