Patch 1.0.0.124

Mr.Game

Forum Fiend
Joined
Feb 2, 2011
Messages
695
Here's the video!

[ame]http://www.youtube.com/watch?v=hEVEl-sr9C4[/ame]

Patch Notes from here.
New Skins in the Store
  • Renegade Talon
  • Crimson Elite Talon
  • Demolisher Nunu
  • Dragonslayer Vayne

PVP.net Store
  • Added a Purchases tab that contains a history of all your purchases
  • Champions tab redesigned to feature full art splashes
  • Home page layout graphics updated
  • Home page now features a progress indicator for content being loaded
  • Filtering and search redesigned to be more visually appealing and compact
  • Made several fixes and tweaks to padding/alignments/font issues throughout the store

PVP.net v1.42.34
  • New landing page design
    • Now displays YouTube videos (Champion spotlight/Community Spotlight, etc). These videos can be expanded to full screen
    • Top news articles from LeagueOfLegends.com are displayed in the lower left
    • Featured and sale items from the store are now displayed in the top right
    • Redesigned the banner scroller to make it smoother
  • New art and layout for the End of Game screen
  • Improved messages for game invites to include game type
  • Updated the design for map/game selection
  • Summoner's Rift Autumn map is now directly selectable from the custom game screen

League of Legends v1.0.0.124
Talon, the Blade's Shadow
  • Noxian Diplomacy: Talon viciously stabs his enemy, dealing heavy physical damage and causing them to leave a blood trail that Talon can use to track them.
  • Rake: Talon fans out three blades in front of him that quickly return to him, dealing damage and slowing any target hit in either direction.
  • Cutthroat: Talon leaps behind his target and silences them for a short duration, amplifying the damage of any of his follow up attacks and abilities.
  • Shadow Assault (Ultimate): Talon enters stealth for a short duration, gaining a movement speed boost and sending blades that deal damage to all enemies in their path flying in every direction. Once the blades reach a certain distance, they pause and form a circle. When Talon reappears from stealth, the blades return to him, once again dealing damage to any opponent they pass through.
  • Mercy (Passive): Talon's auto-attacks deal additional damage to a target that is under the influence of any crowd control effect.

Alistar
  • Unbreakable Will
    • Duration adjusted to 7 seconds at all ranks from 6/7/8 seconds
    • Physical and Magical Damage reduction reduced to 50/60/70% from 75% at all ranks

Jax
  • Leap Strike damage reduced to 20/45/70/95/120 from 35/60/85/110/135
  • Empower
    • Damage reduced to 60/95/130/165/200 from 75/110/135/180/215
    • Empower now breaks spell shields

Kayle
  • Attack damage per level increased to 2.8 from 2.5
  • Attack speed per level increased to 2.5 from 2
  • Reckoning
    • Now scales with bonus attack damage at a 1.0 ratio in addition to a 1.0 ability power ratio
    • Damage amplification increased to 6/7/8/9/10% from 5% at all levels

Lee Sin
  • Resonating Strike will now only automatically attempt to attack champions rather than all enemies

Nidalee
  • Javelin Toss
    • Mana Cost reduced to 50/60/70/80/90 from 60/70/80/90/100
    • Cooldown reduced to 6 seconds from 7 seconds
  • Pounce
    • May now be affected by Cooldown Reduction
    • Cooldown increased to 4 seconds from 3 seconds
  • Primal Surge
    • Mana cost adjusted to 60/80/100/120/140 from 65/70/75/80/85
    • Base heal adjusted to 50/85/120/155/190 from 60/90/120/150/180
    • Ability power ratio reduced to 0.7 from 1.25
  • Swipe ability power ratio increased to 0.4 from 0.2
  • Aspect of the Cougar now grants 10/15/20 armor and magic resistance instead of 10% Dodge
  • Fixed several tooltip errors (especially those in Cougar form)

Orianna
  • Command: Dissonance base damage reduced to 70/115/160/205/250 from 70/120/170/220/270
  • Command: Protect shield ability power ratio reduced to .4 from .6
  • Fixed a bug with Command: Shockwave dealing extra damage at ranks 11 and 16

Sona
  • Aria of Perseverance
    • Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175
    • Ability power ratio reduced to .25 from .35
    • Now grants double her passive aura bonus to her heal target and herself for 3 seconds
  • Reduced the lockout time while casting Sona's songs to make them more responsive
  • Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage

Soraka
  • Recommended Items updated
  • Base health increased to 446 from 426
  • Base health per level increased to 71 from 67
  • Starcall
    • Cooldown reduced to 2.5 seconds from 3 seconds
    • Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180
    • Ability power ratio increased to .4 from .25
    • Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80
    • Shred increased to 8/9/10/11/12 from 8 at all levels
    • Maximum stacks reduced to 10 from 20
    • Range increased by 30
  • Astral Blessing
    • Ability power ratio reduced to .45 from .9
    • Cooldown increased to 20 seconds from 10 seconds
    • Base Heal increased to 70/140/210/280/350 from 60/120/180/240/300
    • Armor buff increased to 25/50/75/100/125 from 20/35/50/65/80
    • Armor buff duration increased to 5 seconds from 4 seconds
    • Cast range increased to 750 from 650
  • Infuse
    • Ability power ratio increased to .75 from .6
    • Cooldown reduced to 10 seconds from 15 seconds
    • Silence duration adjusted to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
    • No longer grants double Mana when casting on yourself
  • Wish
    • Ability power ratio reduced to .7 from 1.3
    • Mana cost reduced to 100/175/250 from 200/275/350

Taric
  • Base attack speed increased to .625 from .613
  • Imbue
    • Ability power ratio reduced to .6 from 1.1
    • Cooldown increased to 20/19/18/17/16 seconds from 16/15/14/13/12 seconds
    • Basic attacks now reduce Imbue?s cooldown by 1 second (from 2) but the reduction now increases to 3 seconds when attacking an enemy champion

Udyr
  • Turtle Stance
    • Heal reduced to 10/12/14/16/18% from 12/14/16/18/20%
    • Mana return reduced to 5/6/7/8/9% from 9/10.5/12/13.5/15%
  • Fixed a bug with Phoenix Stance where the activation damage was counting as single target spell damage for Spell Vamp or Rylai's

Xin'Zhao
  • Three Talon Strike knock up duration slightly reduced
  • Audacious Charge slow duration reduced to 1.5 seconds from 1.75 seconds

General
  • UI Improvements
    • New scoreboard with new art!
    • Removed upper left redundant champion info
    • Floating text is now prioritized to show important events such as being stunned or silenced much more quickly
    • Kills are now displayed as "Kill Callouts" along the right hand side of the screen and show assists
  • Added a new ping functionality: You can now ping to signal your teammates to fall back
  • You are now able to mute players from the scoreboard
  • Improved prioritization for selection of units around towers
  • Made improvements to loadtimes and frame rates for Summoner's Rift, Twisted Treeline, and Tutorials
  • Toggle spells no longer cancel channeling when turned off
  • Made improvements to camera panning to make it smoother
  • Made improvements to how Fog of War interacts with the environment to enhance the visual display (does not affect the gameplay aspect of Fog of War)
  • Fixed a bug where Champions could be pulled across the map while teleporting
  • Fixed several issues where character animations would sometimes freeze
  • Fixed several bugs associated with reconnecting to a game
  • Fixed several bugs associated with load time crashes
  • Fixed a rare bug that caused in-game crashes
 
Last edited:
Im happy that socky (Soraka) is getting nerfed a little. Her "Oh you attacking me? I'll just constantly heal through your dps" attitude was getting annoying >_>

Why on earth would they buff nidallee's spear even more?
Wondering the same. I've been one-shotted before with that thing
 
People who don't understand the changes to healers must have not played through this carry + support bottom lane that turns every single game into a complete farmfest until mid game, then makes every push take forever because all poking is undone by healing. Besides, these aren't just pure nerfs, they are re-balances. Some aspects were buffed, some were nerfed. Soraka should be much more useful during combat now.

Same goes for Nidalee, she is literally unbeatable in top lane when played with a modicum of skill. I am totally fine with her being better in teamfights, which honestly she was crap in, in return for her heal not healing for 800 hp thirty minutes into the game.
 
well, this nerf on soraka was bad.., taric gonna be the most picked support.
 
I feel like they are trying too hard to change the meta. But this meta will probably always stay at bottom. Since they have flash as a summoner spell the forever bottom farm won't go away.

It always feels like they are trying to make supports more damage dealers while still being able to heal. This may actual be a buff if played right.
 
I feel like they are trying too hard to change the meta. But this meta will probably always stay at bottom. Since they have flash as a summoner spell the forever bottom farm won't go away.

It always feels like they are trying to make supports more damage dealers while still being able to heal. This may actual be a buff if played right.

Flash was around before this meta. Sustain is the main problem, once you can do enough damage to force people out of the lane again one flash every four minutes shouldn't really be a problem.
 
Flash was around before this meta. Sustain is the main problem, once you can do enough damage to force people out of the lane again one flash every four minutes shouldn't really be a problem.

But then people will play even more passively and time and time again they say thats what they don't want. It will forever be like that because more farm = better chance of winning. It's how they made the game and how they made ranged carries.
 
But then people will play even more passively and time and time again they say thats what they don't want. It will forever be like that because more farm = better chance of winning. It's how they made the game and how they made ranged carries.
Yeah, well they are trying to make it more combat oriented now, especially with a melee healer like taric, giving him incentives to go and attack so his heal cooldown is reduced. I think the soraka nerf is going to change bottom lane meta because of the fact that she isn't going to be able to sit and heal continuously, harass should be more viable. It's really annoying that they're trying to change something that is slightly overpowered (in my opinion), but totally changing it in the wrong way, supports shouldn't be more combat oriented.
 
Im gonna love this patch, I hate the constant farm party down bottom. ILL JUST WATCH A MOVIE AND HEAL YOU DURP DURP. This will make the game more fast paced I hope. Also, I've been wanting to try AD taric for a long time... maybe I'll try him after this patch...
 
Here's a post by a Riot employee about the sustain changes...
Quote if you're too lazy to click the above link:
Classick said:
It seems like there is a lot confusion about the upcoming sustain changes, so I'll try to clarify what we are doing with my own opinion of the upcoming changes.

Currently there are aggressive supports and there are passive supports, aggressive supports are characters such as Alistar and Taric. Meanwhile there are the passive supports such as Soraka and Sona. The thing is these passive supports have some good offensive attributes on them, and some of them are not even being used. For instance, I can't remember the last time I've seen Soraka cast a Starcall, that to me is just silly. Soraka can still fulfill her support role with these changes, it's just slightly different. For instance, instead of supporting your lane by sitting in a brush and holding down W/E on your lane partner you can go out and be aggressive to protect your lane partner, using Starcall on your opponents as well as silencing them when they try to retaliate and quickly casting your heal early on whomever your opponents choose to attack. This is similar to Alistar, who has one of the weaker sustain abilities in the game but can win his lane by being extremely aggressive. Zoning off his opponents away from his partner in lane and protecting them with his powerful CC abilities.

This to me is not only significantly more healthy for the game, but it also will create more action packed lanes, making aggressiveness optimal instead of passivity. With the significantly longer cooldowns on heals, your options on how to approach a fight is being increased greatly, you have more opportunities to strike your opponents while their heal is on cooldown. You will have a much more heavy incentive to be aggressive and apply pressure because the support you are fighting cannot just top off the damage you have done within 30 seconds.

For those of you who think that these changes will lower the amount of choices to play as a support, I think this will broaden the spectrum of choices you have as a support player. Currently the optimal supports to be played are ones that can constantly provide sustenance in lane, which has greatly lowered the amount extremely powerful supports such as Janna as a choice. It's not only Sona and Soraka who received some changes to their sustain, other characters in their league of sustain such as Taric have had some tweaks made as well. How great would it be if you could lane versus a good Soraka as a character without any sustain such as Lux and actually win beyond level 5!

tl;dr The most powerful supports currently are the ones who can infinitely sustain their lane and play passively while allowing their partner to farm. This role should stay intact, but through the means of aggressiveness and confronting their opponents as opposed to playing passive. Reducing the dependency on sustenance will help broaden the spectrum of viable supports in lane, and make the lane and those characters more fun/active!

As for me, I'll hold my opinions about it until I see the changes in action.
 
But then people will play even more passively and time and time again they say thats what they don't want. It will forever be like that because more farm = better chance of winning. It's how they made the game and how they made ranged carries.

You hear this argument all of the time, but it is so wrong, less healing wont make the gameplay more passive. When people have something large to gain such as a kill or sending the enemy carry back through harassing they are going to do it, they will just do it safely when they can minimize damage to themselves, right now it is just pointless to even try to harass someone.
 
You hear this argument all of the time, but it is so wrong, less healing wont make the gameplay more passive. When people have something large to gain such as a kill or sending the enemy carry back through harassing they are going to do it, they will just do it safely when they can minimize damage to themselves, right now it is just pointless to even try to harass someone.

I'm saying that for a top tier standpoint. Regular matchmaking will see more aggressiveness sure. But that's because mistakes are made all the time.

It's going to make LoL even more boring to watch. I barley even watched IEM for LoL. SC2 Is just way more entertaining to watch.
 
Last edited:
I'm saying that for a top tier standpoint. Regular matchmaking will see more aggressiveness sure. But that's because mistakes are made all the time.

It's going to make LoL even more boring to watch. I barley even watched IEM for LoL. SC2 Is just way more entertaining to watch.

I am more inclined to take Classick's word on what will happen at a high level than yours to be quite honest, seeing as how he has 2226 elo. He is better than either of us and if he believes the changes will make lanes more aggressive, you can be pretty damn sure that they will be more aggressive. You can't get more passive than bottom lane is now in this meta. It is simply impossible.
 
I am more inclined to take Classick's word on what will happen at a high level than yours to be quite honest, seeing as how he has 2226 elo. He is better than either of us and if he believes the changes will make lanes more aggressive, you can be pretty damn sure that they will be more aggressive. You can't get more passive than bottom lane is now in this meta. It is simply impossible.

Because Solo Que = Tournament level play.
 

Latest posts

Back
Top