- Joined
- Apr 13, 2011
- Messages
- 84
No spawn killing of any kind would help out a lot on the Heavy Metal server. I regularly have to warn people for it.
This rule should only be for Conquest.
This rule should only be for Conquest.
The problem with having any sort of rule that allows you to enter spawn, regardless of your situation/justification, you are hurting our server's populartity. If you spawn and get killed instantly, how do you feel? If you run to a helicopter and it magical implodes constantly over and over every time it spawns, how does that make you feel? If you spawn and run to prevent this type of spawn activity only to be dropped constantly every single time because hey, guess what... you shot at them so it's all good for them to shoot you now! That doesn't make you feel any better.
This is how our players feel, public and clan members alike, every single time it occurs. It's not fun, it's not beneficial to anyone other than the person/people doing it, and it's definitely not going to populate our server in any way. In fact, it does the complete opposite, it destroys the popularity of a server along with it's population.
Sorry for the condescending tone, but this is how I and many other players feel about the absurd method that is in play currently.
~panda
I think our rule got many point of views, but we should just add something to it to make it better, so this is my opinion:
So in my opinion is easy to see if your team is just there camping or just doing some sabotage and keep the server running smoothly

Not allowed into enemy spawn for any reason.
No stealing, killing or entering uncap for any reason is the best bet.
I agree with these statements
To add: We already experienced that in Vietnam there was already 10 second suicide if the enemy would go into the uncap spawns. So, you couldn't sabotage anything unless its right outside of the uncap area and this worked all the time.
The final say: Not allowed into enemy UNCAP SPAWN for any reason.
I am all for being allowed to steal enemy vehicles and only engage the enemy when shot at first. I do agree that you should just go in and take the vehicle and leave as soon as possible and try to avoid engaging anyone inside the spawn. I have a question about AA guns that are shooting out from the spawn, can we attack the AA guns and tanks inside the spawn with the helicopter and/or other vehicles if they are firing out at you and just using the spawn as cover not to have fire returned?
I haven't found any guidance on the following issue:
What are the actual boundaries of the enemy's spawn and what is actually classified as spawn camping? Does it mean that you are sitting inside the enemy spawn and killing them as soon as they spawn or you are outside the defined spawn area? How close is too close to the spawn, some people thing that the tree line on the hill above the US base in Heavy Metal is spawn camping (It is very difficult to shoot accurately from that distance without a sniper rifle) which I would disagree I would argue that the developers designed the concrete walls as a visible cue to separate the spawn from the rest of the map and the tree line is well beyond that point.
I vote leave it alone.
If an AA gun or tank is shooting your from spawn you are more than welcome to shoot them back. We used to have a plug-in that punished your for killing someone inside their uncap but disabled it because of this sort of situation where they are just using spawn as a safety net to rack up points.
Also I haven't played Heavy Metal in awhile but for the most part I play by the rule of thumb that your shouldn't be going much past the last base (i.e. A for US and C for Russians) Honestly there is little to no reason to go past these points and going past only causes squad mates to spawn on you and then go spawn camp.