Online gamers crack AIDS enzyme puzzle

Snipeye

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Online gamers crack AIDS enzyme puzzle

Online gamers have achieved a feat beyond the realm of Second Life or Dungeons and Dragons: they have deciphered the structure of an enzyme of an AIDS-like virus that had thwarted scientists for a decade.

The exploit is published on Sunday in the journal Nature Structural & Molecular Biology, where -- exceptionally in scientific publishing -- both gamers and researchers are honoured as co-authors.

Their target was a monomeric protease enzyme, a cutting agent in the complex molecular tailoring of retroviruses, a family that includes HIV.

Figuring out the structure of proteins is vital for understanding the causes of many diseases and developing drugs to block them.

But a microscope gives only a flat image of what to the outsider looks like a plate of one-dimensional scrunched-up spaghetti. Pharmacologists, though, need a 3-D picture that "unfolds" the molecule and rotates it in order to reveal potential targets for drugs.

This is where Foldit comes in.

Developed in 2008 by the University of Washington, it is a fun-for-purpose video game in which gamers, divided into competing groups, compete to unfold chains of amino acids -- the building blocks of proteins -- using a set of online tools.

To the astonishment of the scientists, the gamers produced an accurate model of the enzyme in just three weeks.

Cracking the enzyme "provides new insights for the design of antiretroviral drugs," says the study, referring to the lifeline medication against the human immunodeficiency virus (HIV).

It is believed to be the first time that gamers have resolved a long-standing scientific problem.

"We wanted to see if human intuition could succeed where automated methods had failed," Firas Khatib of the university's biochemistry lab said in a press release.

"The ingenuity of game players is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems."

One of Foldit's creators, Seth Cooper, explained why gamers had succeeded where computers had failed.

"People have spatial reasoning skills, something computers are not yet good at," he said.

"Games provide a framework for bringing together the strengths of computers and humans. The results in this week's paper show that gaming, science and computation can be combined to make advances that were not possible before."

Congrats to Gamers Everywhere
 
cool article. I wonder if gamers might become more than scientists one day . . . (300 years later) A Gamer finds out how to create a teleporter that goes across the galaxy
 
that is unbelievably awesome. Now lets get gamers working on the US economy:)
 
I wonder if this will be a future job, I would love a job title of "Gamer".
 
Very interesting. SGU becomes reality, except instead of solving the extremely hard power formula issues for dialling the ninth chevron, they're helping with more useful stuff, like curing diseases.
 
Very interesting. SGU becomes reality, except instead of solving the extremely hard power formula issues for dialling the ninth chevron, they're helping with more useful stuff, like curing diseases.

But finding the ninth chevron was useful! But then they got canceled :<.
 
Folding@Home is a great program to have running when your CPU/GPU is idle. If you dont know what Folding is.. here is a reference. At the site, you can download Folding@Home and begin helping the Medical community fold protiens to find and develop cures for illnesses.

http://folding.stanford.edu/

I am actually a bit surprised that with the number of eGO members that the community isnt running a Folding@Home team.
 
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Folding@Home is a great program to have running when your CPU/GPU is idle. If you dont know what Folding is.. here is a reference. At the site, you can download Folding@Home and begin helping the Medical community fold protiens to find and develop cures for illnesses.

http://folding.stanford.edu/

I am actually a bit surprised that with the number of eGO members that the community isnt running a Folding@Home team.

Unless I read this wrong, this isn't F@H.
 
its not, but, Folding@Home is a user-friendly program for the average PC user to setup and run. The news article talks about the program, FoldIt.... however, Folding@Home is a similar designed protien folding program.

I did find an eGO Folding@Home group, however, due to the Domain Name change, the link is broken.

and, just an FYI, but Folding Teams can make money on the amount of work units completed... its a team sport.

I would be more than happy to setup a new F@H eGO team. Then, when your CPU/GPU is idle, you will begin folding protiens in work units... and your folded data will be sent to the Server... If anyone is interested, Im going to approach leadership with a new F@H team.
 
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When you have the internet at your disposal, and you have access to almost every piece of research, you can solve anything :D
 
its not, but, Folding@Home is a user-friendly program for the average PC user to setup and run. The news article talks about the program, FoldIt.... however, Folding@Home is a similar designed protien folding program.

I did find an eGO Folding@Home group, however, due to the Domain Name change, the link is broken.

and, just an FYI, but Folding Teams can make money on the amount of work units completed... its a team sport.

I would be more than happy to setup a new F@H eGO team. Then, when your CPU/GPU is idle, you will begin folding protiens in work units... and your folded data will be sent to the Server... If anyone is interested, Im going to approach leadership with a new F@H team.

Again maybe I'm reading it wrong, but this isn't a "protein folding program" that uses spare computing cycles. This is a game in which the players collectively solved the puzzle of protein folding. All in all, completely different approaches to the same outcome.
 

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