Well you could always add 2 AWPs per team to balance out the problem. That way people would reserve their prenades for countering the AWPs.
It would also open up the ability to invade B without losing 90% of the team. I've seen 4 people slaughter 20 just by shooting into the hall everyone is trying to rush out of.
When I rush short I always smoke it first, wait for the prenaders to deplete and then nade the scouters. With AWPs you could just pick them off and let the naders kill the AWPs.
Yep. 2 AWPS per team would completely change the dynamics of the game and inspire more people to go T. That's just for Dust2. Everything else is well balanced but not Dust2. Everything can be too well guarded with 22 people. 2 AWPs could change all of that. I've been on plenty of servers where that works.
I know it will never happen but I can dream. Just think about it next time you get slaughtered by nades at short A. At least an AWPer has to see you to kill you.
I instantly regret posting this. :facewall: