Week Of July 23, 2012, Events/Scrims/Matches

DatSurferguy

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NOTE: Event/Scrim/Match times are subject to change please regularly check this Thread for updates or PM KILLERCANKILL or SurferGuy on Ventrilo for Info
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Tuesday, Match vs MI6 @ 9pmEST to 10pmEST
Map: Sharqi Penninsula
Team: 8 v 8

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Wednesday, EVENT @ 9pmEST to 10pmEST
BF_TankWars.png



Event Type: Private (eGO members only)

Game Mode: Conquest Large

Server Setting: Normal
  • Friendly Fire: ON
  • Health Regeneration: OFF
  • Killcam: ON
  • Vehicles: ON
  • 3D Spotting: ON
  • Tickets: 100
  • All unlocks: All
  • Player Heath: 100
  • Bullet Damage: 100
  • Player Respawn Time: 100
  • Vehicle Respawn Time: 1
  • 3P Vehicle Camera: ON

Event Length: 1 hour

Number of players: 32

Maps: Firestorm

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason
  • Tanks Allowed
  • Jihad Jeeps Allowed
  • AA Vehicle Allowed
  • You must remain in a vehicle while capturing points or attacking enemies with the exception of repairing.
  • You may not shoot a tank with an RPG or C4, unless jihad jeep.
  • If you get out before your vehicle blows up (not recommended) you must either run back to base, or to another vehicle immediately.
  • Do not attack the referees (EC= Referee)
  • No flying air vehicles, only referees may be in air vehicles.

Objectives:
  • 16 vs 16 (more like 15 vs 15) match on operation firestorm, where everyone is restricted to tanks. The two teams are to play an ordinary conquest match, the first team to deplete the other teams tickets wins. The match will be monitored by 2 EC's, they will be the referees, and can utilize choppers to monitor the match.

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Thursday, EVENT @ 9pmEST to 10pmEST
The 1942 German / Russian offensive

The anniversary of the German invasion of the USSR was just celebrated. To celebrate the contribution of the Russian forces in defeating Germany in WW2, the BF Division will like to do an event that will try to mimic the scenario that the Russian forces faced during the early days of the invasion. Outnumbered by superior German Armor and caught by surprise the Russian’s suffered heavy losses but counter attacked relentlessly to stop the invasion and drive the German’s all the way back to Berlin.

Map : Caspian Border

Scenario – The German’s are invading the USSR in the early days of WW2, the soviet troops are caught unaware and must hold ground at all cost possible. While the German’s posses the best armor around the soviet’s have almost an unlimited supply of troops. Can the Soviets hold ground or will the third Reich become the new ruler of the world ?

Map : Caspian Border

German / US forces : 3 Tanks, 1 AA, Jeeps and 2 jets, assorted infantry.
Russian Forces : 1 tank,1 AA, infantry.

Scenario : German’s cap point A and B while Russians cap C,D and E.
German’s push on the border between US side and Russian Side with everything they have while the Russian’s attempt to stop push with infantry and one tank. Leader of the Russian side decides on where the infantry / tank needs to be placed. Infantry re-spawn times reduced.

Russian infantry can respawn anywhere on the map on any point controlled by them while german infantry / tanks can only respawn at base (Attempt to mimic conditions in WW2 where German reserves could only be brought in from Germany )

Objective German : Cap all points and push Russian forces all the way back to spawn, once last point is capped, German’s win.

Objective Russian : Push back initial German offensive and counter attack to cap all points and push German’s all the way back to spawn. Have to cap point A first, cannot cap point B before capping A.

Set up :
General : No Javalins or any lock on weapons.
Infantry respawn times reduced for both sides.
No Mini Map, 3d Spotting.
Normal Damage, regerative health on.
Friendly fire On.

German Settings :
Can only respawn at Base. Must walk to point A to grab 3d Tank. No attack Heli.

Russian Settings :
Cam respawn at any controlled point.
Can only use 1 tank from Base and 1 AA. Cannot use any other armor, jeeps are fine, Jihad jeeps allowed. No EOD bot, soflam or MAV.

Can the Stalin defeat Hitler again or will these be the last days of the Eastern Giant ?

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Friday, RECRUITING EVENT @ ?EST to ?EST


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Saturday, EVENT @ 3pmEST to 4pmEST
N4pel.png


Event Type: Private (eGO members only)

Game Mode: Conquest Large

Server Setting: Custom, Infantry Only
  • Friendly Fire: ON
  • Health Regeneration: ON
  • Killcam: ON
  • Vehicles: OFF
  • 3D Spotting: ON
  • 3rd Person Vehicle Cam: ON
  • Vehicle Spawn Delay: 1
  • All unlocks: Enabled
  • Player Heath: 100
  • Player Respawn Time: 100

Event Length: 1 hour

Number of players: Pending attendance

Maps: Gulf of Oman

Objectives/Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason

  • ECs/Leadership will be flying around the map in the Transport Helicopter to observe and enforce rules. If at anytime during the race your team fires upon the chopper, your team will be immediately disqualified from the race.

  • Players are divided into 2 person teams per vehicle in a race around a predesignated track (See Map)

    wlJZN.jpg

    [Placeholder Map]

  • First team to complete 3 Laps around the track wins

  • If at any time during the race the passenger of a team gets killed they may ONLY respawn on the driver, if the driver gets killed the passenger may switch to driver seat and the former driver may respawn as the passenger.

  • If both players on a team are killed and/or their vehicle is destroyed then the team may respawn and reclaim their vehicle or spawn on or near a point where their vehicle has respawned. The team must then drive directly to Point A and they restart the lap that they were killed on.

  • Rules of the Race change per Lap so please read carefully

    • Lap 1

      • At the start of the race from point A to B, teams are NOT allowed to do anything but drive

      • Once your team reaches point B, the passenger may shoot ONLY their Pistol at opposing teams while remaining in the vehicle for the remainder of Lap 1

    • Lap 2

      • Once a team completes the first lap by passing point A, the passenger may use any weapon in their possession while remaining in the vehicle including the secondary machine gun of the vehicle

    • Lap 3 (Final Lap)

      • Once a team completes the second lap by passing point A, anything goes. The passenger may jump out of the vehicle at any time during the 3rd lap and shoot at opposing teams passing by or even set Traps/Ambushes (Mines and C4)

      • The Driver though is not allowed to leave the vehicle under any circumstances and must continue towards the Finish.

NOTE: This is an experimental Event. Rules are subject to change during the event


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Sunday, PRACTICE @ 7pmEST​
 
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For the Tuesday match I think we already have the team made up so everyone who was told last time they were playing show up, also anyone else show up just in case some people forget or cant come to the match
 
For the Tuesday match I think we already have the team made up so everyone who was told last time they were playing show up, also anyone else show up just in case some people forget or cant come to the match

this and we need to be on our best, need to get back to our winning ways. We have the players and we have the team, our season 3 beings now and lets make sure that eGO wins season 3 as well :)
 
German/ Russian event tonight, made many changes, thanks to everyone to sent me suggestions. Everyone should come as the more people that are present, the better this event becomes.

Also I have posted up the strat for Sunday's game against No Mercy in the competitive team forums, please have a look before practice @ 7est on sunday.
 
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