Week Of August 20, 2012, Events/Scrims/Matches

Wi1D_K4rD

Active Member
Joined
Nov 5, 2011
Messages
354
NOTE: Event/Scrim/Match times are subject to change please regularly check this Thread for updates or PM KILLERCANKILL, SurferGuy, MajorBadanov, or Wi1D_K4rD on Ventrilo for Info
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Tuesday, Practice / Scrim / Interclan Scrim@ 9pmEST to 10pmEST
Map: TBA
Team: 8 v 8

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Wednesday, EVENT @ 9pmEST to 10pmEST

BF_SecretAssassin.png


Event Type: Private (eGO members only)

Game Mode: TDM

Server Setting: Hardcore
  • Friendly Fire: ON
  • Health Regeneration: OFF
  • Killcam: OFF
  • Vehicles: OFF
  • 3D Spotting: OFF
  • Tickets: 1000
  • All unlocks: Enabled
  • Player Heath: 60
  • Bullet Damage: 100
  • Player Respawn Time: 100

Event Length: 1 hour

Number of players: Pending Attendance

Maps: City Maps

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason

Objectives:
  • What is Secret Assassin?

    Players are separated into two teams. The EC's will pick one person from
    each team to be the target and inform the opposing team of their choice
    and what weapon the target must be killed with.

    For example....

    Target for team one: VeRtAg0
    Target for team two: Facey
    Kill With: Knife X 6

    Team one will know that VeRtAg0 is the target via a Server Message that only their team will see.
    Team two will know that Facey is the target via a Server Message that only their team will see.
    But the target and their team will have NO idea who was picked!
    NOTE: If at anytime you are switched teams during a round. Please do not inform the team that you are on who the target is.

    Scoring

    Each Player will receive one point per kill with the correct weapon.

    The first Player to kill their target on the opposing team the correct amount of times with the designated weapon wins.

    That Player must then announce in Chat that they have achieved the goal.

    Once the ECs/Leadership have confirmed the victor, it will be announced via a Server Message.

    The parameters for the next round will be decided upon by ECs and begin once announced.

    We ask that you please not kill or fire your weapon between when the winner is announced and a new round starts (To save tickets)

Thursday, EVENT @ 9pmEST to 10pmEST

Apolfliet.stalingrad1.jpg



The 1942 German / Russian offensive

The anniversary of the German invasion of the USSR was just celebrated. To celebrate the contribution of the Russian forces in defeating Germany in WW2, the BF Division will like to do an event that will try to mimic the scenario that the Russian forces faced during the early days of the invasion. Outnumbered by superior German Armor and caught by surprise the Russian’s suffered heavy losses but counter attacked relentlessly to stop the invasion and drive the German’s all the way back to Berlin.

Scenario – The German’s are invading the USSR in the early days of WW2, the soviet troops are caught unaware and must hold ground at all cost possible. While the German’s posses the best armor around the soviet’s have almost an unlimited supply of troops. Can the Soviets hold ground or will the third Reich become the new ruler of the world ?

Map : Caspian Border

German / US forces : 3 Tanks, 1 AA, Jeeps and 2 jets, assorted infantry.
Russian Forces : 1 tank,1 AA, infantry.

Scenario : German’s cap point A and B while Russians cap C,D and E.
German’s push on the border between US side and Russian Side with everything they have while the Russian’s attempt to stop push with infantry and one tank. Leader of the Russian side decides on where the infantry / tank needs to be placed. Infantry re-spawn times reduced.

Russian infantry can respawn anywhere on the map on any point controlled by them while German infantry / tanks can only respawn at base (Attempt to mimic conditions in WW2 where German reserves could only be brought in from Germany )

Objective German : Cap all points and push Russian forces all the way back to spawn, once last point is capped, German’s win.

Objective Russian : Push back initial German offensive and counter attack to cap all points and push German’s all the way back to spawn. Have to cap point A first, cannot cap point B before capping A.

Set up :
General : No Javalins or any lock on weapons.
Infantry respawn times reduced for both sides.
No Mini Map, 3d Spotting.
Normal Damage, regenerative health on.
Friendly fire On.


German Settings :
Can only respawn at Base. Must walk to point A to grab 3d Tank. No attack Heli.

Russian Settings :
Cam respawn at any controlled point.
Can only use 1 tank from Base and 1 AA. Cannot use any other armor, jeeps are fine, Jihad jeeps allowed. No EOD bot, soflam or MAV.

Additional Vehicle and Weapons Restrictions
Some restrictions in an attempt to make it closer to a World War Two feel, (as best one can get in a modern based game at least.)


Tanks:

1st Perk: Autoloader or Prox Scan (Both represent a more adept crew)
2nd Perk: Zoom Optics (Essentially the tank commander's Binoculars)
3rd Perk: LMG or HMG Coax

AA:

1st Perk: Belt Speed
2nd Perk: Zoom Optics
3rd Perk: None

Air:
1st Perk: Belt Speed/Prox/Air Radar (Prox/Air Radar representing a more attentive pilot)
2nd Perk: Extinguisher
3rd Perk: Guided Rockets (Limit 2 for life)


For Infantry:


No attachments unless otherwise noted.
Limit 2 scoped rifles per team Example: Soviets can have 2 people with either 2 scoped SVDs, 2 scoped SV98s or 1 scoped of each

Battlefield Equivalent(WW2 Weapon)

Both sides:

Assault
Gadget 1: Medic Bag(limit 1 per 4 people on team)
Gadget 2: None

Engineer
Gadget 1: RPG/SMAW
Gadget 2: Repair Tool or AT Mines

Support
Gadget 1: Ammo Box
Gadget 2: Mortar

Recon

Gadget 1: None
Gadget 2: Radio Beacon but can't use

Soviet:

Main
SVD(SVT-40) (7x scope can be attached)
SV98(Mosin-Nagant 1930) (7x scope can be attached)
PP19(PPSH-41)
Type88(DP) w/ Bipod

Secondary

MP443(Tokarev)
44 Magnum(Nagant)

Germans:

Main
M39 EMR(Gewehr 41)
L96(K98)(Can use 8x scope)
G53(MP38)
MG-36(MG42)
UMP-45(MP40)

Secondary

M9(Walther P38)

Can the Stalin defeat Hitler again or will these be the last days of the Eastern Giant ?


Friday, 10EST

pARTYBF3-1.jpg


Hello fellow Edgegamer’s, feeling down and lonely on Friday’s???? Do you need a little Omph for Friday nights ??? Need a bunch of incredibly cool and nerdy guys to hang out with ?????? Then why don’t you come down to the BF Division Weekly Friday night Bash !!!!!


At the Friday night bash you will find –
1) A group a friends hanging out on vent, playing BF or hanging out doing nothing.
2) An opportunity to get to know members of the division and have fun at the same time (yes it is possible)
3) Spend your Friday’s in a constructive fun filled environment (Yes this is true)
4) Be safe from all the dangers in the world by staying in your room on Friday nights, (Unless the danger lives or shows up at your house )
5) And last but not least fun fun fun !!!!! There are 3 things that makes a successful division, entertainment, entertainment and entertainment *



So what are you waiting for ?????? The Friday night party starts @ 10 est and goes on until your mom tells you to come for breakfast. There may be hidden prizes such as games, dedicated supporter packages and an Audi A4* up for grabs as well every Friday night !!!!

*eGO takes no responsibility of your safety before, during and after the Bash, anything and everything that may and will happen to you is solely your responsibility, viewer discretion is advised.

*It has not been specified if the car is real or just the picture, be advised that you may be charged for the printing cost, shipping and handling extra.


Be thereeeeeeeeeeeeeeeeeeee, info posted on Division Forums

_________________________

Sunday, PRACTICE @ 7pmEST
PCGN Game @ 9pmEST
 
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I know its a lock on weapon, but wouldn't it make more sense for jets to only be allowed one guided missile as all the deployed planes in 1942 only carried one or two unguided bombs/plane and rockets weren't deployed until late in the war?
 
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I know its a lock on weapon, but wouldn't it make more sense for jets to only be allowed one guided missile as all the deployed planes in 1942 only carried one or two unguided bombs/plane and rockets weren't deployed until late in the war?

im pretty dam sure they DID NOT have flares, IR smoke or an ECM jammer back in those days so having a guided missile is useless
 
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I know its a lock on weapon, but wouldn't it make more sense for jets to only be allowed one guided missile as all the deployed planes in 1942 only carried one or two unguided bombs/plane and rockets weren't deployed until late in the war?

I actually thought about that myself... Does the guided rocket lock on ground targets? (I'm not a pilot if you can tell lol.) If it does I would definitely consider it as it would still require you to aim your planes nose somewhat at the target simulating the dive bomb. Only additional concern I'd have is that would be a pain to keep tabs on from a administrative standpoint so I'd have to think of something for keeping track of that.
 
That makes a bit more sense now Bravo, lol, except that not having that stuff still means a guided rocket would be extremely useful just hard to counter.

However, I've been informed that they do lock ground targets which I can see simulating dive bombing. Which if I recall from my many WW2 studies was pretty accurate and hard to counter despite the "unguided" nature of the bombs. So replacing the rocket pods with guided missiles is becoming not such a bad idea the more I think about it.

I'll keep contemplating it. I look forward to any other opinions to help me decide.
 
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Did you leave out a word or do you honestly think we developed technology to counter weapons we didn't even have yet...

Hey! Thats called thinking ahead! Hell I might as well go outside and make an armor system capable of withstanding laser weaponry
 
The only resources they had to counter bombing was with planes and AA. If both of those failed, you we're probably screwed.
 
The only resources they had to counter bombing was with planes and AA. If both of those failed, you we're probably screwed.

only if the bombers were particularly lucky that day, it was very common for bombs to fall way off target, as in miles off target
 
only if the bombers were particularly lucky that day, it was very common for bombs to fall way off target, as in miles off target

For the conventional bombers, yes. However the dive bombers would almost always hit their target with deadly accuracy (so long as they survived long enough to release the bomb). Only a small number of craft actually employed Dive bombing and was highly effective early on. Eventually they fell out of use due to increases in anti air capabilities as it was discovered that it made the craft very vulnerable to air to air attacks seeing as they had but one direction they could go while commencing the drop allowing a pilot to lead them quite well and destroy them before they released payload.

So the lock on time of the guided missile in our event would simulate that inability to really be able to dodge enemy attacks. Making it imperative for the enemy air or AA to eliminate the jet while it is committed to the attack before it is able to release its payload or force it to abandon the attack which to me simulates the act of dive bombing surprisingly well within the constraints of the engine we are forced to work with.

I've decided we'll try it out with the guided missiles Thursday. I'm thinking allow only two a life and they can only be used on ground targets. To further regulate their use the pilot has to verify with their team's leader when they are going for a "bombing run" that way we can provide a sort of check and balance to ensure only two per life are used.
 
makes me wish we had actual bombers to fly, oh well we will have the ac-130 spooky to hop in and be flown around in, a shame we cant fly but i guess we would seem some odd suicide bomber attempts
 
makes me wish we had actual bombers to fly, oh well we will have the ac-130 spooky to hop in and be flown around in, a shame we cant fly but i guess we would seem some odd suicide bomber attempts

When we get the Ac 130 that will be fun because wild kard and badanov will be able to think of so many more events like overwatch or like an ambush type one
 
When we get the Ac 130 that will be fun because wild kard and badanov will be able to think of so many more events like overwatch or like an ambush type one

Heck yeah. I can't wait to get a first hand look at those maps and see what greatness we could pull from them. Little more than three more weeks to wait!
 
I know its a lock on weapon, but wouldn't it make more sense for jets to only be allowed one guided missile as all the deployed planes in 1942 only carried one or two unguided bombs/plane and rockets weren't deployed until late in the war?

Planes could be outfitted with different bomb setups depending on their mission. It could be anything from a single 1000lb bomb to 6-8 200lb bombs depending on the plane and weight restrictions :P That's just for the smaller fighter-bombers, dedicated bombers had much larger payloads...
 
Guys, we need everyone to show up for tonight's event, its a large scale battle which requires a lot of people. Last time we did this it was very fun so make sure you are there tonight @ 9est.
 
I would come as well, but it's welcome week here at my university...and we're watching LotR tonight in my dorm.
 

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