Those both sound like very entertaining games, RDK - can't wait to try them out :biggrin:
One question for you though. I remember that somebody once tried to play a game called "duck hunter" or something similar, which involved watching the terrorists jump off of a diving board, and then shooting at them, and whichever terrorists weren't killed were the 'winners'. An admin quickly put a stop to the game, the reason being it wasn't allowed to kill the terrorists when they have no control over their death (I'm assuming this is along the same lines as why you can't just have them stack, and then shoot into it until some of them die).
This game doesn't break the rules, so I suppose my question would be: is the reason why this game doesn't break the rules because the terrorists can move, b-hop, etc. to try to dodge the bullets?
I only ask because it sounds like a great game, and if we brainstorm variations of this game as well, it'd be good to know where that line is.
On another note, I'd also like to link you guys to NMSniper's thread, where we also brainstormed several new games.
One question for you though. I remember that somebody once tried to play a game called "duck hunter" or something similar, which involved watching the terrorists jump off of a diving board, and then shooting at them, and whichever terrorists weren't killed were the 'winners'. An admin quickly put a stop to the game, the reason being it wasn't allowed to kill the terrorists when they have no control over their death (I'm assuming this is along the same lines as why you can't just have them stack, and then shoot into it until some of them die).
This game doesn't break the rules, so I suppose my question would be: is the reason why this game doesn't break the rules because the terrorists can move, b-hop, etc. to try to dodge the bullets?
I only ask because it sounds like a great game, and if we brainstorm variations of this game as well, it'd be good to know where that line is.
On another note, I'd also like to link you guys to NMSniper's thread, where we also brainstormed several new games.








