Which is most OP?

Most OP?

  • Force-a-Nature

    Points: 2 5.1%
  • Enforcer

    Points: 0 0.0%
  • Pomson

    Points: 15 38.5%
  • Sydney Sleeper

    Points: 1 2.6%
  • Machina

    Points: 5 12.8%
  • Black-Box

    Points: 2 5.1%
  • Backburner

    Points: 3 7.7%
  • Ambassador

    Points: 1 2.6%
  • Phlogistinator

    Points: 7 17.9%
  • Ullapool-Caber

    Points: 3 7.7%

  • Total voters
    39
Machina - that thing is deadly when a good sniper gets his/her hands on it.

However, the thing is so AWESOME when I finally got my hands on it! :P
 
Why are minis not on this list? I think those are the only OP thing in TF2. And maybe Beggar's Bazooka.
 
Pomson because over and over when I got hit as a cloaked spy seemed to take alot more than 20% away from my cloak.
 
pomson with the phlog being a close second. the pomson takes away uber and cloak which is pretty op. the phlog doesn't seem to have the "10% damage reduction" and is quite deadly in the hands of a good pyro
 
I voted Pomson but in reality i believe ALL of the energy weapons are OP (pomson, cow mangler, the thing the pyro charges up and shoots), theyre all just horrible. I may be wrong but none of them lose damage over distance, which is just wrong.
 
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Backburner, it encourages m1 pyros and takes absolutely no skill plus kills very fast
 
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Force-a-Nature - Heavily debatable, especially in the hands of a good scout. Fast firing speed + knockback + more damage per shot vastly outweighs the 2 shot limit per reload.

Enforcer - Better than it was, but still a bit overkill to me. 20% slower firing speed was a better choice than some of the possible downsides they were throwing around, but it's still capable of mass devistation even from a noob...

Pomson - Ugh, at least it doesn't penetrate any more... One of my absolute least favorite weapons as a Spi...

Sydney Sleeper - Really can't find a massive "OP-ness" to this one, yeah it can jarate you from long range at full charge, but it also can't headshot you.

Machina - So long as you get in their face, these guys aren't a challenge.

Black-Box - 3 rockets is a good negative IMO to getting a possible 15 health on hitting an enemy.

Backburner - STILL too OP IMO... Like the fact that they took the +10% damage off it, but then they turned around and gave it a freaking 10% baked in damage buff... Still think it'd be far more balanced if it didn't have the airblast again.

Ambassador - Irritating, but not OP really. You have to actually aim to get good use out of it, and it's not something like the Enforcer that you can just line a shot up with and spam thanks to its aim going wonky after the first shot.

Phlogistinator - Irritant, but even with the old 90% less damage when activating it they were killable with a backstab.

Ullapool-Caber - lolno. One Shot Johnny until he's worthless and has to run back to a resupply cabinet. Now if they were to add a meter that'd recharge the caber after detonating it, then we'd be looking at an OP weapon...
 
Force-a-Nature - Heavily debatable, especially in the hands of a good scout. Fast firing speed + knockback + more damage per shot vastly outweighs the 2 shot limit per reload.

Enforcer - Better than it was, but still a bit overkill to me. 20% slower firing speed was a better choice than some of the possible downsides they were throwing around, but it's still capable of mass devistation even from a noob...

Pomson - Ugh, at least it doesn't penetrate any more... One of my absolute least favorite weapons as a Spi...

Sydney Sleeper - Really can't find a massive "OP-ness" to this one, yeah it can jarate you from long range at full charge, but it also can't headshot you.

Machina - So long as you get in their face, these guys aren't a challenge.

Black-Box - 3 rockets is a good negative IMO to getting a possible 15 health on hitting an enemy.

Backburner - STILL too OP IMO... Like the fact that they took the +10% damage off it, but then they turned around and gave it a freaking 10% baked in damage buff... Still think it'd be far more balanced if it didn't have the airblast again.

Ambassador - Irritating, but not OP really. You have to actually aim to get good use out of it, and it's not something like the Enforcer that you can just line a shot up with and spam thanks to its aim going wonky after the first shot.

Phlogistinator - Irritant, but even with the old 90% less damage when activating it they were killable with a backstab.

Ullapool-Caber - lolno. One Shot Johnny until he's worthless and has to run back to a resupply cabinet. Now if they were to add a meter that'd recharge the caber after detonating it, then we'd be looking at an OP weapon...

Well, the Black Box's 3 rockets can get you over 75 health if you hit multiple enemies.
Backburner - Crit from the back. IMO better than the Phlogs free kritz after some fire damage
Machina - promotes bodyshots, one of the worstsniper rifles IMO
Pomson - OP, there is really no downsides, very easy to hit people, take away 20% cloak and ?ber. Very OP but not as OP as Phlog
FaN - Makes you actually try to flank as scout, not run at enemies like crazy
 
Pompson, it takes away both uber and cloak. Don't know why the phlog is on here, whenever I see a phlog I go soilger and laugh.
 
Pomson.

Unlimited ammo for no reason other than what seems like spamming, somewhat of a hard projectile to see, and it drops ubercharge from a distance.
 

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