10 Tips for Good Sniping

Nix

EGO Is My Life!
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So this new guy came to me and asked for some basic tips in TF2 sniping. I got inspired and here is the product: the ultimate beginner's guide to sniping in HL3 I MEAN TF2. Let me know if I'm wrong or need to add anything. My goal is for this to be a reference guide.

Team_Fortress_2_Sniper_Tag_by_Nitrous_0xide.jpg

So, you want to play sniper in TF2

First things first, don't play sniper. Play another class. This isn't CoD, sniper is much, much harder to play, and it doesn't carry the team. Also, be warned, I tend to write excessively. When you have crossed this point, there is no going back.

If you really want to learn or you blatantly disobeyed the above paragraph, here's some tips.

1. Move.
Move around. This makes it harder for enemies to target you. You don't want to die, do you?

2. Spycheck, Spycheck, Spycheck.
If you don't want to die, always keep a keen ear and listen for the decloak sound of spies. If you bump into one, throw jarate and track him. If a teammate is acting suspicious, hit him a couple times to make sure. Also, watch out for dead ringers. Just when you think you've killed them, they come back and bite you in the ass.

3. Use your friggin jarate.
Get Jarate. This is EXTREMELY useful to yourself and other teammates. It makes the jarated player take all damage as minicrits. That's more damage to kill. It also makes cloaked spies visible. Also, get a bushwacka to go with it. With this, any minicrits automatically become crits. So, when you see a heavy/medic mowing down your team? Throw jarate, it makes them easier to kill. Bump into something you think is a spy? Throw jarate. On fire? Throw jarate. Jarate puts out fires on you and your teammates. USE YOUR JARATE! If you want to get jarate or a bushwacka without waiting for it to drop, craft a scrap and go to Scrap.tf. Easy.

Okay, some people say that the Stock SMG is better. It is useful for self defence, but not very helpful to the rest of the team. If you have learned tracking, it is quite dangerous.

4. Prioritise Targets.
So, you see a heavy medic pair, and they're causing trouble for your team. You wanna take them down, but there's this REALLY bad sniper just standing still over there. There's also a demo walking in a straight line from over there! And it turns out, that pesky spy you thought you just killed has come back! What do you do? Prioritise.

First, go for the spy. Immediate threats to you and possibly your team come first. Kill him, then go on.

Second, go for the medic. Read that again. GO FOR THE MEDIC. He is what's keeping the heavy alive, kill him.

Third, either jarate the heavy if he is in throwing range, or shoot the demo. If the heavy is in range, jarate him then let him die at the hands of your teammates. If you face him alone, you will most likely die. The demo should be an easy target.

Fourth, you finally get to shoot the sniper. Ah, the joy.

5. Aim for the head.
The MOST important aspect in the actual aiming process, aim for the head. It does WAY more damage in much less time, and full charge kills anything. Do this, and you will get a lot more kills.

6. Be Fast.
Always be quicker than your opponent. Move a bit, find your target, zoom in, shoot, move some more, repeat. You don't have to be efficient just yet, just watch your ammo. Still, aim for the head. Keep trying even if you miss oh so many times.

7. Track.
Tracking is a very crucial part of being a good sniper. This is the ability to find a target, predict where their head will be when you shoot, and hit their head. This is what defines a good sniper. Really, the only way to get good at this is through practice. Which carries perfectly into the next point, which is....

8. Practice!
Now, first of all, pick another class and PLAY THAT CLASS MORE. But if you want to get REALLY good at sniping in TF2, just remember an old saying. Practice makes perfect. That is all. I recommend you do this offline, online people will rage if your sniper skills are puny yet you still play it.

9. Don't worry about K/D
TF2 is not based on K/D. The game does not track K/D ratios. In fact, the only way to know your overall K/D is through Edgegamers' Gameme rankings. Why did I just tell you that.
Just don't worry about how bad you're doing, just play for the good of the team. This goes for any class.

10. Read and repeat.
That's right. Read and practice these until you've got them DOWN. Memorise these. TAPE IT ONTO YOUR FOREHEAD. Do what it takes to remember how to be a good sniper.

Now get out there and do #8.

Important Note:
Here are some nice settings you should have as sniper:
Automatic Reload: ON
Fast Weapon Switch: ON
Hit Sound: ON
Display Damage: ON
Play Sound When Sniper Rifle is Fully Charged: ON
Sniper Rifle Re-Zoom: OFF
Viewmodel size: Personal Preference

Best Loadout:
Stock
Jarate
Bushwacka

Stay away from pyros.

If you don't want to take time to learn how to headshot, there's another rifle you can use that is a bit impractical, but still powerful. The Sydney Sleeper is rather effective at medium range. It takes a while to charge and get the jarate effect, but it's helpful you your team. It's not very useful against other snipers because of the time it takes to charge, unless you cornersnipe, which is also not advised. It also has the added bonus of making others rage.
 
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tl;dr only read bold.

But ya all of those are amazing tips you just need to have muscle memory to get headshots all the time.
 
3. Jarate is not always useful, especially in situations where teams are small. The SMG is the Sniper's best weapon for self-defense, and great Snipers can even make their own picks with it against careless ambushers.

5. Don't always aim for the head. If you happen to have a full charge and you see a Scout or any other 125-health class rushing towards you, it's absolutely stupid to aim for the head.

7. Pro Snipers don't track, they twitch aim. Tracking only makes sense on weapons that deal out steady streams of damage. If you track with a weapon that requires precise, singular shots, tracking is ruined by the slightest variation in the opponent's movement. Twitch aim allows you to immediately target the point where you expect the opponent to be without having to compensate for longer than a split second.

Also, stock is not the best rifle by a long shot. In small team situations, the Sydney Sleeper provides much more bang for the buck, and, if going against another Sniper, the Croc-o-Style kit pretty much puts you on top for very little cost.
 
3. Jarate is not always useful, especially in situations where teams are small. The SMG is the Sniper's best weapon for self-defense, and great Snipers can even make their own picks with it against careless ambushers.

5. Don't always aim for the head. If you happen to have a full charge and you see a Scout or any other 125-health class rushing towards you, it's absolutely stupid to aim for the head.

7. Pro Snipers don't track, they twitch aim. Tracking only makes sense on weapons that deal out steady streams of damage. If you track with a weapon that requires precise, singular shots, tracking is ruined by the slightest variation in the opponent's movement. Twitch aim allows you to immediately target the point where you expect the opponent to be without having to compensate for longer than a split second.

Also, stock is not the best rifle by a long shot. In small team situations, the Sydney Sleeper provides much more bang for the buck, and, if going against another Sniper, the Croc-o-Style kit pretty much puts you on top for very little cost.

1. I disagree. I think it would be better in small teams, so you can dish out more damage.

2. You shouldn't have full charge. Refer to #6.

3. I meant tracking noscope, then scoping and shooting.

4. No. Die. The main problem with the Sleeper is that by the time the player you shot gets to your team, the jarate has run out or they have been healed via pack or medic. It's just not practical at long distances, and at short distances it takes so long to charge. Pretty much its only use to me is to make enemies rage because of the set.
 
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1. I disagree. I think it would be better in small teams, so you can dish out more damage.

2. You shouldn't have full charge. Refer to #6.

3. I meant tracking noscope, then scoping and shooting.

4. No. Die. The main problem with the Sleeper is that by the time the player you shot gets to your team, the jarate has run out or they have been healed via pack or medic. It's just not practical at long distances, and at short distances it takes so long to charge. Pretty much its only use to me is to make enemies rage because of the set.

You're not a very good sniper, are you.

1. Jarate is an AoE weapon. AoE works better when there's more people in the A to E. It's also far less effective when there is a smaller chance of there being a Pyro or Spy to deal with.

2. Moving a lot is unnecessary if you have a full charge and your aim is fast. You're not going to outmaneuver any good Sniper, and you're never going to outmaneuver anyone attacking you anyway.

3. There's still no point to tracking with no-scope, especially since you can't fire the moment you scope in.

4. Yeah...the Jarate effect is so bad that it was banned in pro leagues for being too powerful...>_> And sure, 150 damage with a debuff at any range every 2.8 seconds isn't practical at all.

I've probably been playing this game longer than you even knew TF2 even existed, and I was pretty good at Quake and CS before you even got into TF2. Pretty sure I'd outsnipe you any day of the week, sir.
 
SMG shouldn't be forgotten as a viable secondary. It's rapid fire and can dish out a respectable amount of damage if you land the hits. Good for finishing off people you've headshotted or for scaring off Spies.

As important as headshotting is, a bodyshot is still a viable choice. Some people just really need to die and a bodyshot is often the quickest and easiest way to do it, if they're at lower HP.

No. Die.

You're not a very good sniper, are you.

Don't be disrespectful. His opinion is valid. His opinion makes sense. No one likes hate. And you specifically said:

Let me know if I'm wrong or need to add anything. My goal is for this to be a reference guide.

That means that you yourself will respect any and all opinions. The lack of maturity and respect in your post disappoints me, and is unbecoming of an eG.

I can already tell that this thread is gonna go way downhill.
 
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Didn't seem to work against me.

This is exactly what I mean. After a certain point of skill level, movement as a Sniper while trying to aim means diddly squat because the aim is good enough to compensate.
 
This is exactly what I mean. After a certain point of skill level, movement as a Sniper while trying to aim means diddly squat because the aim is good enough to compensate.

While this is true to some extent, that doesn't mean that you can't try and make it more difficult for the opposing Sniper's aim to "compensate" by moving around erratically.
 
While this is true to some extent, that doesn't mean that you can't try and make it more difficult for the opposing Sniper's aim to "compensate" by moving around erratically.

Especially if you're shooting through narrow lines of sight.
 
Also, stock is not the best rifle by a long shot. In small team situations, the Sydney Sleeper provides much more bang for the buck, and, if going against another Sniper, the Croc-o-Style kit pretty much puts you on top for very little cost.


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