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- Dec 6, 2010
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Wednesdays -- 9:00PM Eastern
The regular Axis and Ally forces have continued their fight at the hotly contested Kalt (Runnin' the Sewers of Kalt -- 8:00PM Eastern), but the real fight for the fate of the world continues behind the scenes.
After the nuclear war between the Axis and Allies, the sun remains hidden in most parts of the world. You and a small contingent of special forces must do anything possible to assist your country and finalize a worldwide peace.
The details of the event will change each week depending on the outcome of the previous week's battle. If peace is finalized, humanity can begin again in the few areas of the world where the sun still shines. Missions and maps may change each week, but most missions will be on winter/snow/dark maps.
The Ally forces successfully escorted their President to a safe house in an attempt to smuggle her to safety. The Axis response has been curiously muted, and commanders are fearing that they have been infiltrated by spies. The tension in both the Ally and Axis ranks is high. Friends are accusing friends of being double agents and it seems that no one can be trusted.
Week 2 Mission:
Each team will have 1-3 spies on their team. Friendly fire will be on and spies must kill as many of their "teammates" as they can before they are killed. Once a spy is killed, they must go to spectate. When a team wins the round, new spies will be chosen. Whichever team has the most spy kills at the end of the event will be the winner.
Find and Kill the Spy Before He Kills You!





















