Hammer/UDK Similarities?

DoctorMudkipz

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I started getting into UDK and I'm not surprisingly all that bad at it. I can post pics of my first little "set" if anyone wants me to, but my question is if it's actually similar to the Source Hammer editor(besides all the stuff like matinee and things in UDK, i mean like in map development) I have a rediculous idea for a CS:S map and have gotten nowhere in Hammer. Anyway i'm just wondering if it's any similar to how UDK is set up. Thanks if anyone can answer.
 
Never heard of either of them

Not exactly a great contribution to the thread..

I've tried both, not exactly experienced. I found it was easier to manipulate objects in UDK, but Hammer was very easy for making rooms/walls/etc. Here's a quote from this thread on UDK VS Hammer

In terms of actually making stuff, Hammer allows you to block out a map very quickly and retain a decent level of quality while doing so. I/O is far easier in Hammer, but can get WAY more complicated in the UDK. Particles are pretty much the same, but I do personally perfer the UDK for them. Lighting is much better. Not dynamic, but it just tends to look better for some reason. UDK actually has DoF and a few other post-processing effects. Both have color correction.
 
Not exactly a great contribution to the thread..

I've tried both, not exactly experienced. I found it was easier to manipulate objects in UDK, but Hammer was very easy for making rooms/walls/etc. Here's a quote from this thread on UDK VS Hammer

Theres points on post-process things in that, but post isnt my big worry at the moment, Im wondering if its similar in terms of ease of usage. UDK is actually simple when you really figure it out but then again, i havent touched Hammer for a probs a year. Ill try checking hammer out in a couple days. First time I used it, it took me an hour to put a floor down.
 
UDK and Hammer are very similar, but also very different. I used Hammer before moving onto UDK. Learning Hammer was much easier. Start off by whiteboxing your level and do some playtesting to get a good feel for the editor.
 
UDK and Hammer are very similar, but also very different. I used Hammer before moving onto UDK. Learning Hammer was much easier. Start off by whiteboxing your level and do some playtesting to get a good feel for the editor.

i actually did figure hammer out and UDK is a lot easier and the ortho views arent necessary like in hammer. but hammer is quite easy one you get used to it
 
i actually did figure hammer out and UDK is a lot easier and the ortho views arent necessary like in hammer. but hammer is quite easy one you get used to it

They're not necessary, but I'd suggest using them. I always use them as a guideline to put everything exactly where I want. I prefer to do my BSP resizing on the grid and it helps me build in powers of 2.
 
They're not necessary, but I'd suggest using them. I always use them as a guideline to put everything exactly where I want. I prefer to do my BSP resizing on the grid and it helps me build in powers of 2.

i mean in terms of moving entities and stuff around and Hammer's snap-grid is the bane of my existence at the moment, moreover because a lot of my walls and such aren't perfect on the grid
 
i mean in terms of moving entities and stuff around and Hammer's snap-grid is the bane of my existence at the moment, moreover because a lot of my walls and such aren't perfect on the grid
I know your frustration. What drives me insane is when static meshes in UDK don't properly fit on the grid and you gotta resize it to some crazy number like .889

Curse you, S_HU_Supports_SM_Simplebeam01! *shakes fist*
 
I know your frustration. What drives me insane is when static meshes in UDK don't properly fit on the grid and you gotta resize it to some crazy number like .889

Curse you, S_HU_Supports_SM_Simplebeam01! *shakes fist*

theres always the non-uniform scaling tool! works great for fences but it can stretch the textures if you overuse. Thats also a plus in udk is you can turn the snap off.
 
UDK runs brushes and bakes alot of its light, besides that UDK is not the same as Source.

BTW hammer is made by little monsters who like to stuff bugs everywhere.
 

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