Battlefield 3 Server Balancing

ihcTactics

I made one post
Joined
Aug 15, 2013
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6
I just wanted to point out that your server balancing script is ridiculously unfair. It's purpose is to even out the teams, but when it evens out the teams with one team have 100 or so tickets while the other has 300+, then those that get switched get an unfair loss.

When I was #2 or 3 on my team, I was switched to the losing team and we had no chance of winning. You need to update this script so it disables close to the end.
 
The plugin works fine and balances well, the problem lies with the players. Due to the way that Battlefield works the team that is winning is the easiest to play and get kills on.

What does this mean?

Simple, players switch to the winning team. The second a slot frees up those colonel's you are complaining about switch to the winning team, the plugin see's this and takes a moment to recalculate the skill difference, this happens each time someone switches making it take longer to balance. Once the balancer see's that there is a poor player balance it starts by preventing team changes by switching players back to the team they switched from, while still allowing those from the winning team to move to help the losing team. The plugin will then start to calculate the difference and balance accordingly. The issue is that this take time and usually the balance has been greatly skewed by players by then and the balancer is unable to keep up. The issue is not the plugin it is the fact that players continuously switch to the winning team preventing the balancer from doing it's job.
 
His point is that people who have been on the winning team from the beginning shouldn't be switched near the end so that they have basically been fighting them-self the whole time.

Balancing should primarily be done between rounds, and if needed to people who switched or joined after the round started. People don't want to work hard to win from the beginning of the round just to be switched to the team they were just working against.
 
His point is that people who have been on the winning team from the beginning shouldn't be switched near the end so that they have basically been fighting them-self the whole time.

Balancing should primarily be done between rounds, and if needed to people who switched or joined after the round started. People don't want to work hard to win from the beginning of the round just to be switched to the team they were just working against.

This. There's another script out there that instead of constantly balancing during the match, if the match is highly unfair, it offers !surrender to the losing team and will then mix up the entire lobby or something similar.
 
As far as I know...the balancing plugin is not working correctly. I played 3-4 rounds on All Pop and the teams were one sided the whole time.
 
I havent seen a balancing script out there that is fair and working mid-round.

If you work hard to all-cap the enemy, end up on top of the score board and then get switched to the loosing side....then..you are...'sad'.
It is however a very effective balancing approach.

What to do if the loosing side has people that leave and not enough new people join the server to fill the gap?
 
The plugin works fine and balances well, the problem lies with the players. Due to the way that Battlefield works the team that is winning is the easiest to play and get kills on.

What does this mean?

Simple, players switch to the winning team. The second a slot frees up those colonel's you are complaining about switch to the winning team, the plugin see's this and takes a moment to recalculate the skill difference, this happens each time someone switches making it take longer to balance. Once the balancer see's that there is a poor player balance it starts by preventing team changes by switching players back to the team they switched from, while still allowing those from the winning team to move to help the losing team. The plugin will then start to calculate the difference and balance accordingly. The issue is that this take time and usually the balance has been greatly skewed by players by then and the balancer is unable to keep up. The issue is not the plugin it is the fact that players continuously switch to the winning team preventing the balancer from doing it's job.
Well put good sir. Thank You
 
So basically, you don't care if people get switched who were on the winning team from the start?
 
So basically, you don't care if people get switched who were on the winning team from the start?

Let me be the first to say, it really isn't always about being on the winning team to enjoy a game or have fun. Second, I personally would rather have 2 even teams and go down to the last ticket to determine a winner than have a blow out every match by over 200 tickets. I know it can be frustrating, but it happens to everyone. I think people just have to get over the mindset of being on a losing team, and overcome odds and lead your team to victory. We have a bunch of regular Pub Players and EdgeGamers who constantly switch themselves to the losing team in attempts to make things more enjoyable, I'd love to see this from more players on our servers.

And thank you ihcTactics for bringing your concerns up to us, we always appreciate hearing from members of our community.
 
Let me be the first to say, it really isn't always about being on the winning team to enjoy a game or have fun. Second, I personally would rather have 2 even teams and go down to the last ticket to determine a winner than have a blow out every match by over 200 tickets. I know it can be frustrating, but it happens to everyone. I think people just have to get over the mindset of being on a losing team, and overcome odds and lead your team to victory. We have a bunch of regular Pub Players and EdgeGamers who constantly switch themselves to the losing team in attempts to make things more enjoyable, I'd love to see this from more players on our servers.

And thank you ihcTactics for bringing your concerns up to us, we always appreciate hearing from members of our community.

The thing is, everyone plays for their own reasons. I play to win in tough matches. Granted, when I do a lot or more for my team than anyone else, then get switched to the losing team when 1 player swapped, no matter how good they are, won't make a difference, it's just frustrating. And every time I see it happen in your servers and someone comments on it, that's the case.

I get that you want the server to balance out, but my problem is the script running when the match is close to ending. If it's 500-70, I would guess 90% of the time or more, the 500 ticket team will win, unless 3+ people are swapped on EACH TEAM. Just sending 1 person to the losing team to 'balance-it-out'/even-it-up won't make a difference.

I'm all for balanced matches. I think those matches make for the most challenging and enjoyable fights! What I don't like is a script that basically half-asses an attempt at balancing the teams towards the end of a 30+ minute match where 1 team is winning by over 70% ticket wise which ends up screwing someone over. If a team is close to winning, it's probably better to let the match end then draw it out in a no-chance win for the other team, then fix it the next round.
 
A plugin can only go so far, most of the time when im playing I keep switching to the losing side and try to fight back which I find more fun anyways. As Tall said, the plugin can assist in team balancing but as our servers attract a lot of groups and teams, they like to play with each other and so switch teams accordingly which unbalances the server. Also remember all our servers attract a huge non-coronel (below rank 45), so one or two experienced rank 100’s can easily unbalance a match. Ill have a look at the plugin when I get back home today but frankly I haven’t seen a plugin in BF3 that can ensure balanced games.
 
seriously, if you fight hard to make your team win and then get switched to the loosing side close to the end of the round is a major turn down, and will simply lead to player loss.

There is a huge difference in choosing to switch and getting switched. One might be fun and a challenge (especially with friends on vent), the other is frustrating and really pisses people off.

Saying "deal with it" is not a good approach if we want to keep our popular servers.

--

And since when does KCK not play to win? ;)
 
Haha, if the other team is getting poo'd on I switch and help out. If they start allcapping the team I just left I ask someone to switch me so I can help out.
 
seriously, if you fight hard to make your team win and then get switched to the loosing side close to the end of the round is a major turn down, and will simply lead to player loss.

There is a huge difference in choosing to switch and getting switched. One might be fun and a challenge (especially with friends on vent), the other is frustrating and really pisses people off.

Saying "deal with it" is not a good approach if we want to keep our popular servers.

--

And since when does KCK not play to win? ;)

#wininglogic
 
The Balancing is crap. I was switched how many times like right before the end of the map to the loosing team. I never joined last , never was a dominant player , never just switched to winning team (the opposite is the case. I always switch to loosing since I find it more compelling)

In my eyes it sucks and isn't fair .. just sayin '
 
Aside from numbers of players on the team I see no balancing whatsoever.

I have played on and off on your server since I discovered it. I added the server to favorites as I used to play on EGO Counterstrike servers religiously.

But the major difference is that on the CSS server we had Admin support and I am saddened to see that the BF3 server is an unregulated server with a haphazard script.

For example tonight 3 Sep 2013 from about 9:30pm PST to 12AM I watched your server go through 3+ maps of straight spawn camping.

That's not balance and no-one was "switching" to even it out in fact on Tehran highway no-one could even leave the spawn without dying anyone autobalanced would just join the slaughter.
 
Aside from numbers of players on the team I see no balancing whatsoever.

But the major difference is that on the CSS server we had Admin support and I am saddened to see that the BF3 server is an unregulated server

Sure the script isn't perfect.However, please refrain from bashing us just saying " Their isnt admin support". CSS has a much LARGER player base compared to battlefield 3 because of that you are more active admins as result. We do have admins, its just that not many people play that late (Atleast its pretty late for us EST guys).
 
Sure the script isn't perfect.However, please refrain from bashing us just saying " Their isnt admin support". CSS has a much LARGER player base compared to battlefield 3 because of that you are more active admins as result. We do have admins, its just that not many people play that late (Atleast its pretty late for us EST guys).

Don't personalize what he is saying. While the majority of people will just rage quit and never come back.. he's giving feedback which can help us target our weak spots and plan improvements.

So your new BF3 schedule is 12am-3am EST. :P

Do as needful.
 
Don't personalize what he is saying. While the majority of people will just rage quit and never come back.. he's giving feedback which can help us target our weak spots and plan improvements.

So your new BF3 schedule is 12am-3am EST. :P

Do as needful.

its called i am not a nocturnal creature
 

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