Short circuit nerf

Oh, finally.

It's about time I don't have to worry about Engineers with egos larger than their sentries.
 
So they nerfed the one playable engy weapon and, basically, made the engy a noob class once again. Noob class in the sense that only noob players will play engy. Once then get some skill and realize what a hopelessly weak class the engineer is, they'll switch to a class that can actually benefit the team. Instead of taking away the engy's only viable weapon to deal with power classes (soldier & demo), they should have modded the Short Circuit to target bullets as well. As is an ubered heavy can go through a sentry nest like a hot knife through butter. Valve might as well take the next logical step and do away with the engineer entirely. Just make it an 8-class game.
 
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Anybody else hear this when Idol talks?
 
Never used it once while it was buffed, never died once while it was buffed.

So to me, I never cared. Not sure how it was "OP" as i saw many engis using it and many engis dying when I confronted them.

Can someone explain what it was able to do?
 
So they nerfed the one playable engy weapon and, basically, made the engy a noob class once again. Noob class in the sense that only noob players will play engy. Once then get some skill and realize what a hopelessly weak class the engineer is, they'll switch to a class that can actually benefit the team. Instead of taking away the engy's only viable weapon to deal with power classes (soldier & demo), they should have modded the Short Circuit to target bullets as well. As is an ubered heavy can go through a sentry nest like a hot knife through butter. Valve might as well take the next logical step and do away with the engineer entirely. Just make it an 8-class game.

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My net breaks for a week and this is what I return to a small nerf.

Really don't see that much of a downside beyond the fact I now can't just m1 the SC and now have to be mindful of my metal reserve and again play tactically.

So they nerfed the one playable engy weapon and, basically, made the engy a noob class once again. Noob class in the sense that only noob players will play engy. Once then get some skill and realize what a hopelessly weak class the engineer is, they'll switch to a class that can actually benefit the team. Instead of taking away the engy's only viable weapon to deal with power classes (soldier & demo), they should have modded the Short Circuit to target bullets as well. As is an ubered heavy can go through a sentry nest like a hot knife through butter. Valve might as well take the next logical step and do away with the engineer entirely. Just make it an 8-class game.

As for this Idol I have no clue why you are seeing Engineer's as a weak class. Yes we are not offensive power hitters but its not our job to such work. Our job is to control the battle field and we do that with our buildings, not our weapons. A single good teleporter can turn the tide of any battle, a dispenser and help the team hold a choakpoint and prepare for a push and our sentries ensure no one can just run out in our controlled area.

Now we can be a bit more mobil and offensive with minis as most of you should be familiar with mine but I don't see this buff as being that bad of one. I just have to count a demo's/solly's rocket/bomb's and watch when they have to reload before attacking. Shotgun still will do a fine job of either finishing or softening up for a switch to the SC and really we should be using it to more support keeping our buildings alive from long range rocket attacks.
 

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