eGo Auto Balance UGH ...

Auto-balance doesn't matter to me I play to play not to worry about what team or which side I am on.
 
Something may have bugged then because while 13 times might be slightly exaggerated, I know I was on and saw him get team-swapped at least 5 times in less than 10 minutes. I remember because I joked that the server was "playing ping-pong" with him. I remember thinking it was strange that it did that. We were on 24/7 Dustbowl.

Quite odd, I'll be sure to look into this today.
 
maybe if you didn't use a text that gave everyone a headache trying to read, you could get what you want.
 
Something may have bugged then because while 13 times might be slightly exaggerated, I know I was on and saw him get team-swapped at least 5 times in less than 10 minutes. I remember because I joked that the server was "playing ping-pong" with him. I remember thinking it was strange that it did that. We were on 24/7 Dustbowl.

Just an update, I took a look at the gScramble config on Dustbowl to double check that we had everything set right and it seems that we do
Code:
// Time in minutes after a client is balanced in which they cannot be balanced again.
gs_ab_balancetime "10"
Can you provide me with a day and time (estimate) at which this occured so I can look into it further?
 
AutoBalance only happens at the beggining of rounds, unless the teams are, for example, 12v10, then a player gets AutoBalanced whenever they die. Usually, people start ragequitting at the end of rounds, but that's not
entirely
our fault.

Also, best font.
 
Just an update, I took a look at the gScramble config on Dustbowl to double check that we had everything set right and it seems that we do
Code:
// Time in minutes after a client is balanced in which they cannot be balanced again.
gs_ab_balancetime "10"
Can you provide me with a day and time (estimate) at which this occured so I can look into it further?

Sure. I will check and see if I happened to save any chat logs or screenies from that day to help you pinpoint the time and date.

I think it would have been 1/23/14 between 9:15PM CST and 10:59PM CST
 
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Okay first of all here is the first screenshot at about 9:48 i got auto balanced while i WAS REKING THE OTHER TEAM I HAD LIKE 4 DOMNS ;-;, Here is da pickie:
443BB20711D0F137B5484F597E7F80278A7A9231


Secondly, As time passed it got to 10:40ish and the teams were unfair so i vote scramble and 19 votes were needed....That's like all the server.. Then after 8 losses in a row auto balance kicks in FINALLY and this happens:
2A6E923B363BBD124DF4714E6D75AB62A1884A44

Had to write it again because i can't take a screenshot when i am in chat for some reason.
Anyways 4 people sounds very... Bad for an auto balance, I have to agree that the auto balance is annoying
Okay now, Can you make it that the last 3 min auto balance is stoped? And can you make it that top players with doms don't get auto balanced? because they are reking, auto balance should choose between low score players who join or have no doms. That would make things a tad better
Now, I couldn't get a screenshot of this because it was a few days old but yea I did get auto balanced 13 times i started counting after getting auto balance changed me 3 times... all that in 15 min.
And last i wanna talk about the not enough players to vote... So the server was full later day and i vote sausage and bacon and the server says not enough players to vote.... Lolwut server was full.

Hope you guys can look into this more.
UnderCoverSpy16
 
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Anyways 4 people sounds very... Bad for an auto balance, I have to agree that the auto balance is annoying
Okay now, Can you make it that the last 3 min auto balance is stoped? And can you make it that top players with doms don't get auto balanced? because they are reking, auto balance should choose between low score players who join or have no doms. UnderCoverSpy16

I agree with you half way here, it should scramble more than 4, it be best if it scrambled everyone to be honest. When you shuffle a deck of cards you don't just take 4 cards and mix them with the remaining 48 cards you cut and shuffle all 52.

That last comment not soo much, everyone should be fair game for auto balance. I don't see why we are making exceptions... last time I checked, our servers are public servers not competitive, ugc or highlander type servers. I personally like eGO servers for its Punk-free environment and control over language which is hard to find (trust me I've been around other servers as of late) Only Thing id like to see changed is WHEN auto-balance can happen and some sort of fix to other issues brought up recently. I don't see the effect of having AB active in its current format which has no way to determine how close to the end of the round it is. Keep in mind it takes 15 secs in some servers to re-spawn so I don't see it useful to balance teams so late in the game and imagine someone getting switched with 30 seconds on the clock... it will take 15 secs to re-spawn.... what are you going to do in 15 secs that are left and this is where you see people either leave or desperately try to hop back to their old team.
 

The updated config was loaded yesterday and it caused problems to the number of votes needed to scramble. (In Foundry, it needed 27 votes to scramble.) After restarting the Valve Maps server, the issue was resolved, as tested by Seph. He restarted all the servers last night after everyone was off, so hopefully that should be fixed.

As I mentioned earlier, we can stop it from autobalancing within a time before the game ends due to time, but it won't matter if the game ends due to objective. There isn't a way to account for that.

The scrambling of X number of people is something we are trying to understand. The config has the percentage of 65 (or 60) to scramble, but it doesn't always scramble that many. It may take into account those who had already been scrambled, but we're still not sure. We are looking into this.

And I'm afraid we cannot take that last bit into consideration. This isn't a limitation of the plugin, but a decision we stand by. No one should have immunity from autobalance; that wouldn't be fair. The only exception to autobalance are the engineers with buildings, since there is much more lost to a team when an engineer and sentry goes.
 
Glad y'all are tweaking the pluggin configs!

Kazoo said:
The only exception to autobalance are the engineers with buildings, since there is much more lost to a team when an engineer and sentry goes.

Silly question- for auto balance immunity, does the engie have to be alive or just have buildings?
 
I think that the only time the auto-balance system is frowned upon is when it happens right at the end of a map or if it causes people to try to restack. If there's at least 2 minutes left on the clock and I get balanced it doesn't bother me. That's enough time to roll a medic, get an uber on a demo/soldier, and blow some stuff up.

What sucks is when you get balanced and the round ends with you still spawning or you look at the clock and it has 20 seconds on it. No matter how much you may or may not have been contributing to your team the feeling is the same: "Oh great, we were winning, now I'm going to lose. What was the POINT?!"

Honestly I think if a time function and the script to stop restacking were put in place then nobody would have any problems with it.

./2cents
 
Are you sure you were on one of our servers? Because with the current config values you can only be balanced once every 10 minutes.

Something there is not working right then. I havent been switched 13 times like mentioned but i got ping ponged back and forth a few times quickly, and I only play eGO servers. That said it didnt really bother me I just laughed.:thumbup: It is what it is.
 
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