- Joined
- Jun 30, 2007
- Messages
- 6,573
The goal, as is always our goal, is to continually improve and make the division better.
The reason why CS Leadership lets threads like this occur is because we are extremely interested in what everyone thinks and has to say. This is your division just as much as it is ours.
With that said, it is our (CS Leadership) responsibility to make sure we guide this division properly and accordingly, sometimes we have to make certain decisions, whether they be popular or not.
I will state this. A rotation server is extremely hard. Probably much harder than any one of you can even imagine at this point. We have trouble filling a single map server (24/7), imagine having a rotation server when you start to get 4-8 people in, and then the map changes, noone wants to play it, so everyone leaves. It is almost impossible to build a pub base for a server like that.
Moreover, we've seen this before. What happens in a month or 2 months, when everyone gets tired of the server? Who will fill it? Who will support it? A 24/7 map server takes on average 1-2 months of constant filling (every night) to start gaining traction to really start building a pub base. For a rotation server, that number can easily be tripled or quadrupled. Who has the dedication here? And before you answer that, really ponder the consequences of your decision here.
Gaining a rotation server, for all intents and purposes, would mean dropping a server we already have. Let's say we lose highschool for a rotation server. Great. So now what? You say add de_dust, cs_assault, older versions of maps, etc.
My question to you is: Who's searching for these maps? Literally, how many do you know are actively searching for cs_italy_tactik2 or de_dust2_pro? I ask, because if they're not actively searching to play them, they're not going to join.
The most popular maps in CS:S (dust2, italy, and office) are already 24/7 servers. So which maps do we turn to? Inferno, train, nuke? I can tell you exactly what'll happen. Inferno's on. Everyone who loves inferno joins, plays. Round ends. Server changes to Train. they don't like train, so they leave. Server's empty.
The problem is, players like certain maps, while hating others. I'll be honest, I dislike dust2. Yes, I'll play it, but if I had my choice, I wouldn't. But those that do, that's why we have a 24/7 server for it. The majority of dust2 players, hate maps like office. They are devoted to certain maps and will instantly leave a server if a map comes on that they don't like.
What is the intended solution to this?
The reason why CS Leadership lets threads like this occur is because we are extremely interested in what everyone thinks and has to say. This is your division just as much as it is ours.
With that said, it is our (CS Leadership) responsibility to make sure we guide this division properly and accordingly, sometimes we have to make certain decisions, whether they be popular or not.
I will state this. A rotation server is extremely hard. Probably much harder than any one of you can even imagine at this point. We have trouble filling a single map server (24/7), imagine having a rotation server when you start to get 4-8 people in, and then the map changes, noone wants to play it, so everyone leaves. It is almost impossible to build a pub base for a server like that.
Moreover, we've seen this before. What happens in a month or 2 months, when everyone gets tired of the server? Who will fill it? Who will support it? A 24/7 map server takes on average 1-2 months of constant filling (every night) to start gaining traction to really start building a pub base. For a rotation server, that number can easily be tripled or quadrupled. Who has the dedication here? And before you answer that, really ponder the consequences of your decision here.
Gaining a rotation server, for all intents and purposes, would mean dropping a server we already have. Let's say we lose highschool for a rotation server. Great. So now what? You say add de_dust, cs_assault, older versions of maps, etc.
My question to you is: Who's searching for these maps? Literally, how many do you know are actively searching for cs_italy_tactik2 or de_dust2_pro? I ask, because if they're not actively searching to play them, they're not going to join.
The most popular maps in CS:S (dust2, italy, and office) are already 24/7 servers. So which maps do we turn to? Inferno, train, nuke? I can tell you exactly what'll happen. Inferno's on. Everyone who loves inferno joins, plays. Round ends. Server changes to Train. they don't like train, so they leave. Server's empty.
The problem is, players like certain maps, while hating others. I'll be honest, I dislike dust2. Yes, I'll play it, but if I had my choice, I wouldn't. But those that do, that's why we have a 24/7 server for it. The majority of dust2 players, hate maps like office. They are devoted to certain maps and will instantly leave a server if a map comes on that they don't like.
What is the intended solution to this?






















ffice, CS: Italy, CS:dust2, CS: high school.

