Update for the video game.

Capital Orange

Forum Fiend
Joined
Jan 10, 2013
Messages
593
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Improved the Backpack UI
Added page buttons for all pages
Removed prev/next buttons
Updated the drag/drop behavior to interact with the page buttons

Strange quality items can now be placed on the Steam Community Market

Added a "Show Untradable Items" checkbox to the recipe UI.

Added the smoke effect to The Soldier's Stogie

Added the InfoShow 2014 community event medal

Added Crate #82 and Crate #83 to the drop list

Crate drop rates have been significantly lowered

Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list

Virtual Reality mode
The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode

Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, The Blazing Bull, Master's Yellow - Belt, The Lucky Shot, and The Deadliest Duckling

Updated The Gunboats so they can be used in Medieval mode

Updated the Wrangler so Strange parts can be applied to it

Strange parts only increment if a Wrangler-controlled Sentry does the scoring

Updated Chemistry Sets
Started dropping Series 3 Chemistry Sets with an expiration date
Retroactively added Series tags to older Chemistry Sets

Fixed a client crash related to killstreak effects

Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time

Fixed hats not dropping into the world when players are killed

Fixed the Jarate effect not being displayed on some cosmetic items

Fixed framerate affecting player turn rate while using the Demoman's shield charge

Fixed flashlight shadows projected on players for Linux and Mac clients

Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8

Fixed The Doe-Boy using incorrect team materials

Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields

Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised

Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns

Fixed the Huntsman charge bar being misaligned
 
crate drops lowered?
gunboats added to medieval?!
strange items on the community market?!?

what is this world coming to?
 
Just bought a few stranges for pocket change. No more dealing with jerk-faced traders to get X common strange.
 

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