- Joined
- Mar 24, 2011
- Messages
- 1,488
The view from BLU base:
The view from RED base:
The "train:"
The game:
The gamemode for this map appears to be CP by the map prefix, but its actually more a hybrid of Payload and Attack/Defense. The BLU team is trying to maneuver the train along the tracks and to the other side. At each control point, the train is stopped at a gate, which can only be lowered by capping the point. However, RED team has a "device," which is really a log and some rope, that they will bash against the train every minute or so while the train is waiting at the point. Each hit takes off 10% of the train health. If the health reaches 0, RED wins.
The map can be played and downloaded from TF2Maps.net servers.
The view from RED base:
The "train:"
The game:
The gamemode for this map appears to be CP by the map prefix, but its actually more a hybrid of Payload and Attack/Defense. The BLU team is trying to maneuver the train along the tracks and to the other side. At each control point, the train is stopped at a gate, which can only be lowered by capping the point. However, RED team has a "device," which is really a log and some rope, that they will bash against the train every minute or so while the train is waiting at the point. Each hit takes off 10% of the train health. If the health reaches 0, RED wins.
The map can be played and downloaded from TF2Maps.net servers.


















