64 slots?

I personally feel that the Para needs to be limited.(Yes I am a para user on CT but who isnt?) Get rid of most of the para's and you will see the game play come down to the better organizing team.
 
I personally feel that the Para needs to be limited.(Yes I am a para user on CT but who isnt?) Get rid of most of the para's and you will see the game play come down to the better organizing team.

We will definitely looking at that. Thanks for the suggestion!
 
Start with increasing round time. Also having more players does not mean more effective rushes. You have to have a rushing team along with Ts that are actually good at aiming, so its tough just having the citera to rush. Also one para can wipe out the whole rush. At the moment it seems that time is the only issue. We're haulin ass at like 40 seconds to go from one end of the map to the other and usually getting cut short.
 
Start with increasing round time. Also having more players does not mean more effective rushes. You have to have a rushing team along with Ts that are actually good at aiming, so its tough just having the citera to rush. Also one para can wipe out the whole rush. At the moment it seems that time is the only issue. We're haulin ass at like 40 seconds to go from one end of the map to the other and usually getting cut short.

I think this is a great idea!!
 
CS Leadership is reviewing the server change and your requests, please be patient.
 
Figure I'd add my thoughts -

I like the idea behind upgrading it, but while playing I have to agree it's kind of a camp/para-fest (Not that it kinda wasn't already, but just there's more of it now). Also several times I noticed the server lag a bit, where-as on 48 slot I didn't notice any.
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Start with increasing round time. Also having more players does not mean more effective rushes. You have to have a rushing team along with Ts that are actually good at aiming, so its tough just having the citera to rush. Also one para can wipe out the whole rush. At the moment it seems that time is the only issue. We're haulin ass at like 40 seconds to go from one end of the map to the other and usually getting cut short.

I think this is a great idea!!

Agreed
 
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Some of us who play often and didn't just pop in for a couple minutes last night were thinking about how to make 64 players work well. Humbly submitted:

  • Banning or limiting paras is one idea that some here have proposed.
  • Another is limiting flashbangs. With 48 players we had 96 flashbangs or so per round; with 64 we will have 128. That is a ton of flashed time. We basically have flashes going off somewhere all the time now. :cool:
  • Extending the time can work both ways. In theory, less time puts more pressure on T's to rush; in practice, though, player behavior probably won't really change, especially on T's, and the usual camping will occur with people like me and No Association yelling into the mic to get people to rush, and we will run out of time. This is what we are seeing happen.
 
Assoc still spamming the mic? I think I'll have to stop by the D2 server again and see what's good. Too much CSGO and not going back to my roots :(
 
Another idea from a long-time regular who just told me he won't be coming back: if 64 is the new normal, then how about a limit on $$$$? That would result in few paras, flashes...
 
Posting some screenshots so people can see the scores. Note:

1. Massively lopsided CT victories.
2. Brit Hume rushes every round and dies, usually with no kills. :-(



 
Coming from someone that baits their teammates, i think the increase in players is great. I have more teammates to bait, more enemys to kill, its just wonderful!

Not really. I really haven't seen anyone say that they would prefer 64 players over 48. If you are looking at it from the outside then yeah its great, server still gets full sometimes at 64 players, most of the top rated servers are 64 players, etc. But the actual gameplay is sooo bad, like others have mentioned already the main issues are the lag and now the server even being more CT sided than it already was. It's hard enough to get majority of a 24 man team to listen to a rush, and now impossible to get majority of a 32 man team to listen to a rush. Hopefully EGO actually listens to the people that play the server and not just look at it from the outside POV that i mentioned.
 
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This whole switch from 48 slots to 64 slots seems like a GREAT idea, but oh the downfalls that come with it. 1) At the beginning of the rounds I experienced some freezes and lags that also other people experienced (On T side.) 2) The amount of players using the paras is ridiculous; I could say that almost half the people on the server are using it. Due to the amount of paras, the rushes will be massacred by the paras, and the aftermath would be 20cts vs 6ts, and that won't end up well. 3) The amount of flashes that can be used on this server is absolutely ridiculous, it feels like that every corner I pass by, there's a flash there, seriously I think that should definitely be restricted like paras.

I would also like to note that I was showing my distaste about the new change to the admins (of course not the most nicest way, but I was not being disrespectful in anyway (heh, in the beginning) and I was not breaking any rules(in the beginning)) and one of the admins called Mister Adam said "Lol these kids.... Get out." Now I find that pretty disrespectful, but of course I won't press charges; I'm a nice guy. He was most likely overwhelmed on all the requests to change back the server and just made a slight error, but hey it's okay, we all get overwhelmed by something in our life; I'm just so glad he apologized to me. (He really didn't, but it's fine :) )

P.S.- The Ideology of "if it's full, why not," or "if the server runs it, why not," is absolutely ridiculous. Now that's just you guys thinking about the server and not the players at all. That's like saying, "Oh I don't care what the actual players think, we're the number one server!!"

Anyway, my overall feeling towards the new change is a big thumbs down. I would rather have it a 48 slot server, but if you guys insist on having it as a 64 slot server then I would hope that there will be para limitations or flash limitations, and an increased time limit.
 
The flashes are lasting longer than kim kardashians marriage lmfao
 
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The server was 48p slot for so long, i dont even know how long, but I'm geussing it was a while and to just switch it without an announcement is kind of crazy. The server seems to be signifigantly more laggy at the beginning of the round, i dont even get to see my weapons switch sometimes. There are only 8 more people per side, but the para spam mixed with smokes and flashes really lags the server down at times, unless you have a fairly decent computer. I dont want to spend the money to upgrade my computer just to play in the dust2 server. Are the other servers going to get a bump up in the player slots available? There should also be some time added to compensate for the extra few players. I have also seen a lot about the number of paras and how it should be limited, why is the m249 modifier 1.20? can it be changed to 1.00 like the ak and m4?
 
Can we finally get a limit on the para now? How about 8 a team isnt that reasonable? I counted 16 on the CT side a couple days ago.
 
I agree that 64 players on that server is way too many. Ever since the slot increase, the gameplay has gone downhill drastically. We all know that this map is already CT sided and now even more. Ts haven't won a game while the server was full with 64 players.
My suggestion is to decrease the server size back to 48. If that is not possible for some reason, then flashes and especially paras should be limited and the time limit should be increased.
 
Ts haven't won a game while the server was full with 64 players..

This is a critical point, and Apfel makes it well. T's can win individual rounds very rarely, but really, the only rounds that matter for this discussion are when the server is filled beyond 48. So I wouldn't be surprised if the stats show a bunch of T victories at 3am in the morning, but I would bet you see extremely few if any T victories at, say, 9pm on a weeknight. So let's not compare apples and oranges.
 
I have also seen a lot about the number of paras and how it should be limited, why is the m249 modifier 1.20? can it be changed to 1.00 like the ak and m4?

What would the effect be? Sorry, I'm clueless on techie stuff. M249 then becomes an M4 with more bullets but still less accurate, right?
 
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