64 slots?

Point the AFKs out to the admins (@ "Player so-and-so is AFK" in team chat). Admins can read chat but they're not constantly in the respective spawns to see who is AFK. This is especially hard if there's one admin on for a 64 man server. There's a lot going on so cut some slack, we're human.

If you do but the admin(s) do nothing about the AFKs, call in another admin through global chat (# "Player so-and-so has been AFK" in team chat).

I do that, wouldn't a system still be a lot easier for the admin, so they can focus on the game rather then dealing with afks?
 
I do that, wouldn't a system still be a lot easier for the admin, so they can focus on the game rather then dealing with afks?
An AFK manager would be nice. However, how long does a player have to be AFK before they're moved? Say a player is temporarily away (i.e. pizza delivery from Round Table), wouldn't that be unfair to be moved because of something small like that?

Then, a system that alerts admins in different colored text of a player that has been AFK for, say, 3-4 rounds, would help our job.
 
An AFK manager would be nice. However, how long does a player have to be AFK before they're moved? Say a player is temporarily away (i.e. pizza delivery from Round Table), wouldn't that be unfair to be moved because of something small like that?

Then, a system that alerts admins in different colored text of a player that has been AFK for, say, 3-4 rounds, would help our job.

Then they come back and rejoin a team. An AFK manager would actually be really nice.
 
An AFK manager would be nice. However, how long does a player have to be AFK before they're moved? Say a player is temporarily away (i.e. pizza delivery from Round Table), wouldn't that be unfair to be moved because of something small like that?

Then, a system that alerts admins in different colored text of a player that has been AFK for, say, 3-4 rounds, would help our job.


I do know for a fact there's a program or code that after a certain allotted time or rounds automatically moves a player to spectate

not sure if it was custom or not but a server I used to play a lot had it to where players were automatically moved after no activity

not sure if can still be used seeing as steam is constantly changing codes and what not with every update

and as far as something should be implemented not sure not my call would be up to leadership as far as need and whatnot would help a lot thou

and as far as what terror said admins try there best to catch things but we have a lot of more important stuff to look out for like rule breakers and foul language not always easy to know who's afk at given time unless brought to out attention especially a server of this magnitude of players I myself if I see a person afk more than 3 rounds automatically move if I know or see em but we can't be in every area all the time

and yes we are stll human
 
I have brought up the AFK's to CS Leadership. There are plugins out there that can take care of it. Lets give them a few to look it over.
 
I have brought up the AFK's to CS Leadership. There are plugins out there that can take care of it. Lets give them a few to look it over.

This would be a great addition. Thanks for all the hard work on the server.
 
I have brought up the AFK's to CS Leadership. There are plugins out there that can take care of it. Lets give them a few to look it over.

It's been 27 minutes. Decision?

jk.

I agree. Sometimes its hard to get to AFKs in time. The AFK manager would be a great asset. If it is successful, could we move it to our other servers too?
 
It's been 27 minutes. Decision?

jk.

I agree. Sometimes its hard to get to AFKs in time. The AFK manager would be a great asset. If it is successful, could we move it to our other servers too?

We have decided to ban Maroon for being AFK.

~CS Leadership
 
I'm surprised you didn't try to send them via Taylor Swift lyrics. I knew you were trouble when you joined @_@


So shame on the AFKs right now. Kicked you to places I've never been.
I was feeling 22/64.

These AFKs have me seeing red.
Why you gotta be so mean?



Sent via the Maroon Signal Corps
 
First post. So I have been playing regularly (every night) for about two months.

Today, the server has been very laggy. Everyone was commenting and complaining. Hellboy was on and he acknowledged the problem.

Also, I think that 48 is better for a pub. With 64, the CTS can have 8 people at long, short, mid, and B site. Its too easy to hold all the choke points with that many CTs, PARAs or not.

The para and flash restriction has been amazing. You guys run a great server.
 
The only time it (might) lags is when you are spawning . Anytime besides that is generally because your computer is bad.
 
Yes It lags when you are spawning but besides that who cares... The server is filled that is a good thing so if people are leaving well their slots get filled quickly anyways. Css is not as popular as it used to be so making the server 64 slots just elevates our eGO status to bring in more people I think. Para meh I don't care, just shoot the para noobs in the face.... problem solved. The only issue I do have is my eyes were literally watering with the bright light on my screen from all the flashes, I had to take a break after an hour of playing because of my eyes lol. Limiting flash bangs seems like A great idea to me.
 
First post. So I have been playing regularly (every night) for about two months.

Today, the server has been very laggy. Everyone was commenting and complaining. Hellboy was on and he acknowledged the problem.

Also, I think that 48 is better for a pub. With 64, the CTS can have 8 people at long, short, mid, and B site. Its too easy to hold all the choke points with that many CTs, PARAs or not.

The para and flash restriction has been amazing. You guys run a great server.

Thanks! Glad that you enjoy our server. If you have any more suggestions, feel free to tell us!
 
Would it be possible to use the regular money system instead of starting out with 16k? Maybe it would help balance the teams some without everybody going against the most expensive guns, and also limit the flashbangs and he grenades some.
 
Yes......

Would it be possible to use the regular money system instead of starting out with 16k? Maybe it would help balance the teams some without everybody going against the most expensive guns, and also limit the flashbangs and he grenades some.

Para restriction isn't even low enough. I didn't even know you restricted it because so many people still used it. It needs to be like 1 or 2. Or at least use regular money system.
 
Para restriction isn't even low enough. I didn't even know you restricted it because so many people still used it. It needs to be like 1 or 2. Or at least use regular money system.

You do realize that the para used to be unrestricted right? That means there could have been 24 people on one team using 24 paras at one time before. We have increase the max pop to 64 now, yet we limited the para to 8, which is 32 less paras than when the max pop was 48.
TL;Dr: 8/32 players per team having paras is significantly different already. It'll stay limited to 8 per team.
 
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