Dod Lerp, Can we put this to bed?

303

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Jun 22, 2013
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Most of you are probably not dumb and can comprehend the videos on youtube. I unfortunately r very stoopid. First I read something that said the lowest you can go while keeping the lerp "white" was:
cl_interp .021
cl_interp_ratio 1
cl_interp_all 1
cl_smooth 0 ( Im not sure if this helps or not, it seems to, ??)

Now I was just messing with the settings and put the interp ratio and interp to 0 on both. I believe it said 9.8 ms lerp which was yellow. The game felt a little faster (?) and also my shots seem to count more. I did experience some dying a few steps behind though but my shots seem to count a lot more. Also I thought having yellow or orange lerp meant more chance for packet loss (or lag), I didn't seem to experience any lag, in fact it felt like I get more lag or packet loss with my settings as the .021 when my lerp was white.

I should also say I am on wireless so its hard to tell about the packet loss, as well I noticed the server restricts certain things like the rate or updaterate, this makes it even more difficult to judge which is better because I always base it off how it feels or how I'm doing, not what someone says is the "best".

Any help would be much appreciated, also please honor my name change request and I still have the e tag when I join the servers. (This just happened after I logged back into the website tonight.)

-303
 
I'm not sure what your problem is here.. what was the problem before you changed the settings? Was there just bad registration?
 
From what I understand you've seen the videos about lerp and can't comprehend what they are saying fully. I've posted one that is helpful if you can understand it.

[ame]https://www.youtube.com/watch?v=j1OqFVlgGp8[/ame]

What the video basically says, and what I've always been told, is that lerp is an indicator of how far your hitbox lags behind your player. When DODS first came out people had worse internet connections so computers couldn't really handle the lower lerps that people use nowadays.

When net graph is up you'll see your lerp in the bottom right. To confirm what you said yes if your lerp is in yellow it means your starting to get packet loss. Even if you don't notice that there is packet lose there is. It is best to keep your lerp at the lowest it can get before changing from white to yellow

Now I was just messing with the settings and put the interp ratio and interp to 0 on both. I believe it said 9.8 ms lerp which was yellow. The game felt a little faster (?) and also my shots seem to count more.

What you said above is true you will start to hit more shots but your still going to get packet loss. The thing about those rates is that it's actually setting your lerp to 0, but the server is limiting what you can have your lerp at. The only servers that allow you to run with a lerp of 0 are servers that run competitive rates.

I should also say I am on wireless so its hard to tell about the packet loss, as well I noticed the server restricts certain things like the rate or updaterate, this makes it even more difficult to judge which is better because I always base it off how it feels or how I'm doing, not what someone says is the "best".

To restate what I said above the server does limit what you can have your rates set as. If your are getting yellow at 9.8, which would be the limit the server has set, then anything below that would be worse. If you keep editing your settings so that it makes it so your lerp is not yellow then that would be the best for you to run.

One last thing is that lerp isn't the only thing that can affect how you play but this post is getting a bit on the long side so I'll just leave it here.

Hope this helps!

-Ironpenguin12
 
Any help would be much appreciated, also please honor my name change request and I still have the e tag when I join the servers. (This just happened after I logged back into the website tonight.)

-303

Removed as requested, if you ever want it back, just let us know. -Q
 
Deafult DoD rates
rate 30000
cl_cmrate 30
cl_updaterate 20
cl_interp 0.1

My rates
rate 100000
cl_cmdrate 67
cl_updaterate 67
cl_interp 0.1

Changing these settings allow you to receive and send more information about your position. cl_interp is affecting how much your computer predicts the movement of the enemy player from the data it gets.
Most players run stock settings.
 
You never want to manually set the interp. You should let the interp_ratio handle it. Change your interp_ratio to "1" if you feel like your computer and connection are very good and you don't get stuff like the dreaded smoke lag. Setting it to "1" gives you hitscan and the lowest supported lerp. The trick to this is that you are sent/sending 66-67 packets a second evenly spaced (the tick rate of the server). Setting this to "1" provides no smoothing of where the other player is, and if you drop a packet every so often will apear that the other player is warping (server to you), or the packet containing the client hit won't make it (you to server). It's a tradeoff, and I set it to 2 because my computer is garbage.

From my autoexec:

rate "100000"
cl_interp "0"
cl_interp_all "0"
cl_cmdrate "67"
cl_updaterate "67"
cl_interp_ratio "2"
 

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