Is there a map size limit for CSGO Jailbreak server?

Lucky 6

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As the title says. Is there a map size limit for the jailbreak server in csgo, because i wanted to work on a pretty big project :D
 
If you are just talking about map size (Such as MB) from what I know there is no limit to how large it can be, and that is the same if you are talking about Actual size (The largeness of the map in-game)

I believe the SDK has restrictions with certain things, so dont quote me on that.

If you do make a map, feel free to pm anyone of us in CS Leadership or make a Dropbox post to see if we can add it to the server.
 
If you are just talking about map size (Such as MB) from what I know there is no limit to how large it can be
The workshop enforces a 200mb limit. You're not really going to realistically hit that unless you have a massive amount of custom textures. or put your sounds in wav so they take up 30mb instead of 3. cough gamed0m cough.

and that is the same if you are talking about Actual size (The largeness of the map in-game)

[ame]https://www.youtube.com/watch?v=jm6VOaY1G2k[/ame]

There are some other limits that aren't strictly filesize, but the only one that I've ever gotten close to as far as hammer is concerned is the entity limit. CSGO can handle 4096 entities split into 2 groups
  1. Non-networked entities, which exist only on the client or server (e.g. death ragdolls on client, logicals on server).
  2. Entities with associated edicts, which can cross the client/server divide.

So when making entities, such as doors, weapons, dynamic props, etc, make sure that when you compile the map the entdata is not too far over 100%. Entdata in hammer is just an unenforced filesize limit, and knightfight has around 107% even though it only hits about 1100 entities. Add in about 300 to assume the server is full, and everyone has weapons to make sure you aren't hitting the 2048 limit.
 
oh ok thanks RDK. btw if u wanna know how big i want to make it, im planning of putting a forest, an aztec area, and the main jail. All of them are going to have their own seperate areas.
 
oh ok thanks RDK. btw if u wanna know how big i want to make it, im planning of putting a forest, an aztec area, and the main jail. All of them are going to have their own seperate areas.

I'd say as a rule of thumb for jail map size. It shouldn't feel "Big" and take forever to get to games. Make sure the map flows well from place to place. But that's just my two cents.

Just to give some perspective, we removed this map for being too big and some other concerns/reasons.
 
For the actual in-game size, I would say to look at maps like knightfight, canyon, maxsecurity and others to see what makes them good or bad. They are all pretty big maps but each have respective pro's and cons. Maxsecurity is a bit too open for my liking while canyon and knightfight both have some nice cover strewed around to aid the rebellion. Sometimes too much of this makes the map too t sided so watch out.

Lego is a strange one as it's pretty big but has narrow corridors which makes everything cramped. You don't want that in your map so try to provide some nice distance so ct's aren't always in knifing distance of the t's. The stairs portion of knightfight also has a pretty cramped area that ct's don't know what to do with it and a lot of them die there so watch out for that.

If you're going to have a large map, walls are a great way to break up areas. Take a look at this image of my next map.
xUYCcQ0.png


See how there are lots of walls breaking up a huge thing into smaller sections. That is what makes a map better as t's can run away and cant get mowed down from every angle but as long as you have some competent ct's, you can hold the t's well. Getting the perfect balance can be a bit tough so experiment a bit to see what works. Your map can be as big as it can be as long as it doesn't take too long to get from one end to the other end and it isn't too open.

There are also some other limits hammer has.
For the entity limit of 2048 detail and static props don't add to it.
For overlays, there is a hard limit of 512 but generally you won't be using too too much of those in a jail map.

oh ok thanks RDK. btw if u wanna know how big i want to make it, im planning of putting a forest, an aztec area, and the main jail. All of them are going to have their own seperate areas.
Just make sure it doesn't get too out of hand. Put some games in those areas so that they are beneficial for the map.

Happy mapping!
 
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See how there are lots of walls breaking up a huge thing into smaller sections. That is what makes a map better as t's can run away and cant get mowed down from every angle but as long as you have some competent ct's, you can hold the t's well.

There are ways to do that without having everything split up into seperate rooms. The rocks and trees on knightfight serve that purpose.
 
and everyone else! I didnt use forums that much, and i just realized theres a second page lmao
 
Thanks but i want to make a map that is gonna be bigger than all three of them combined,i'm planning to give the warden all of the power. For example at the begging the warden can choose what areas are going to be available to enter, all of those areas are going to have their own minigames. i also have a lot of ideas coming in very quickly. the map wont look very good in its begging stages but i plan on working it for a long time.
 
Thanks but i want to make a map that is gonna be bigger than all three of them combined,i'm planning to give the warden all of the power. For example at the begging the warden can choose what areas are going to be available to enter, all of those areas are going to have their own minigames. i also have a lot of ideas coming in very quickly. the map wont look very good in its begging stages but i plan on working it for a long time.

99% of wardens are only going to play whatever is closest/easiest to get to. guaranteed.
 
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