Battlefield 4 Possible Map Adjustment to the Popular Maps Server?

Russd3

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I forget who brought this up yesterday, but there was a brief discussion on Teamspeak suggesting we look into removing Operation Locker and Siege Of Shanghai from this server. The rationale being that we already have separate 24/7 servers for these maps. It was suggested that someone post a discussion topic on this to gauge feedback so I figured I would do that seeing that no one else has done so.

Thoughts?
 
I forget who brought this up yesterday, but there was a brief discussion on Teamspeak suggesting we look into removing Operation Locker and Siege Of Shanghai from this server. The rationale being that we already have separate 24/7 servers for these maps. It was suggested that someone post a discussion topic on this to gauge feedback so I figured I would do that seeing that no one else has done so.

Thoughts?

I said this very same thing back when I first joined eGO.. I don't really remember the response I got, but you can see the outcome.. lol
 
I forget who brought this up yesterday, but there was a brief discussion on Teamspeak suggesting we look into removing Operation Locker and Siege Of Shanghai from this server. The rationale being that we already have separate 24/7 servers for these maps. It was suggested that someone post a discussion topic on this to gauge feedback so I figured I would do that seeing that no one else has done so.

Thoughts?

i know it was me and someone else, it just doesn't make sense to have servers with the same maps
 
i know it was me and someone else, it just doesn't make sense to have servers with the same maps

There were a few of us (myself included). I just don't have everyone's voices matched to names in game yet.
 
We had similar discussion when I was in leadership. Bottom lines in comes to variety and that's the reason why we kept those in the rotation. Furthermore, dedicated 24/7 servers attract different crowd when compared to mixed maps. For instance 24/7 Lockers will attract players's who excel infantry gameplay and 24/7 Siege attracts heli fanatics. One might argue why don't you switch server if don't if want play another map. Well considering most servers our have a que would you really want to wait just to play one map?. Honestly, if I had to play siege I would rather play all popular map rather than 24/7 seige because of the fact that I won't run into heli fanatics, where infantry have no chance defending themselves....
 
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the Pop-Maps server has votemap, which means the players do select the maps to play. Sometimes its nice to play a mix of maps, with Siege and Lockers being in that group. I would never switch servers just to play one map, then switch back, it takes to long to enter and exit the game (even as a dedicated supporter, who can cut the line, and an SSD drive). My suggestion would be to leave it as is, often times I see those maps bring a server back from the dead. If there are 40 people playing, and we switch to lockers, the server often times jumps to 64 players, and remains that way throughout the next few map cycles.
 
I also think that those 2 maps should be removed, as they are accessible on the 24/7 Server.. in my opinion, those 2 maps are getting old strategy wise and might even bore some player to death.. having two servers playing same map at the same time is just killing the diversity.. I must also mention that been too lazy to change server to play a map you like, doesn't count as an argument to me and saying that there is time waisted for a server change just goes in total contradiction with the fact that people been dedicated contributer are now having no queue to join eGO server... I would even push it a little further and suggest that we might also consider regularly changing the map offered on the conquest popular map server to keep peoples attention..

Sincerely eGO
Jonathan
 
I agree with Wize. Totally different crowds on the 24/7 servers. The eGO members are the exceptions because we fill our own servers, but in reality I don't think most players care what clan runs the server they only care about the map rotation. The name of the server is Conquest Popular maps... taking out SOS and Locker would in my opinion would take away from that.
 
I can tell you the response because I remember hearing people talking it with leadership before.. "Popular maps is highly ranked and why fix something that ain't broken."
 
Why remove two of the highest rated maps of the game? They truly are not played very often(maybe twice to three times a day) and it is a decent break from vehicles. If it works..don't fix it!
 
Even though the servers can run the same map, they cater to different people. There are those that are content with playing 3-4 rounds of Lockers or Shanghai, and then there are those that want to play Zavod, then lockers, then shanghai, then dawnbreaker. It's roughly the same type of players that play round after round after round of de_dust2, or join a server that adds variety. It might not be agreeable, however, it's what brings all the boys to the yard.
 
We can discuss it again at leadership. The reason we have not removed them even though there are 24/7 servers with those maps is that those are popular maps. Hence the server name is "Popular Maps" server. The server also has votemap in play and those maps do become voted on by members and guests. If you dont vote then it will go to who does. Sometimes no one votes and it goes simply to the next map which could be one of those as well. As for other suggestions we already have most vanilla maps in the server rotation. Some have been removed since they are buggy or cause the server lag. We currently cant add DLC maps as not everyone has those as well and would drop the player counts significantly. We could discuss not having the votemap and only run a rotation but it would have to include those maps to keep a good balance of gameplay. Such a rotation would be vehicle map then cqb map and then over again in similar rotation of maps.
 
"Popular maps is highly ranked and why fix something that ain't broken."

And this is the quote they will continue to use to justify why they don't change anything.
 
We currently cant add DLC maps as not everyone has those as well and would drop the player counts significantly.

While that maybe true to an extent, it also drops player count when players want dlc content and can't get it in our servers. I know for myself and others we go to other non eGO servers because they do have "popular maps" servers that use the dlc maps in their rotations and those servers ARE always full. Just food for thought.
 
While that maybe true to an extent, it also drops player count when players want dlc content and can't get it in our servers. I know for myself and others we go to other non eGO servers because they do have "popular maps" servers that use the dlc maps in their rotations and those servers ARE always full. Just food for thought.

Also a good point. I came to BF4 rather late, but I must say some of those naval maps are pretty fun. I have not wandered much into the other DLC maps (mainly because I have been on our servers), but plan to check them out soon.
 
As of right now we are not removing lockers or shanghai as they are popular. We have fixed the voting to more choices and are talking about adding the free community maps or dlc maps
 

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