COLOGNE 2016
GOTV
SOUND
Molotov:
UI
SDK
- Added team stickers, player autographs, Pick?Em and Fantasy Games for Cologne 2016 CS:GO Major Championship.
- http://www.counter-strike.net/pickem/cologne2016
- Added support for Cologne 2016 game authentication codes to allow third-party websites and applications to manage your Cologne 2016 Pick?Em and Fantasy Games without running the actual game client.
- For more information on game authentication codes, visit: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_PickEm_Fantasy_Management
GOTV
- Community GOTV relays will now reliably sign in to Steam and CS:GO backend when launched straight with +tv_advertise_watchable 1 +tv_relay addr
ort. - GOTV relays will now correctly communicate their statistics about connected proxies and clients upstream and downstream.
- Added convars commonly used in GOTV relay chains to common dictionary encoding.
SOUND
- Added sounds for players joining and leaving party lobbies.
- Upgraded sound fidelity for Nova, Sawed Off, and XM1014 shotguns.
Molotov:
- Fixed a bug where an in-hand fire sound would persist when a player was killed while holding a primed Molotov.
- Upgraded sound fidelity for Molotov priming sound.
- Reduced volume of in-hand fire sound for a primed Molotov
UI
- Added convar cl_spec_swapplayersides to flip display of competitive HUD to match teams seating on stage.
- Spectator UI ? Player panel now tints yellow or blue based on the team of the person you are spectating.
SDK
- Fixed broken flex data in studiomdl













