Counter-Strike: Global Offensive Pre-release update 9/23/2016

Medviah

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Apr 5, 2010
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The following changes are in the ?1.35.5.0rc? CS:GO Beta depot.

AIR INACCURACY


It seems like Sloth Squadron, developer of the popular gun balance mod, is going to be posting later about what changes for each gun. I'll post that here in the main post when I see his.
 
SSG08_AccuracyInAir.png


Jump scouting is nerfed just like everything else (which I like)

Medviah you have been on a crazy roll so far fixing everything and anything. Game hasn't felt so good in a long time.Thanks dude.
 
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SSG08_AccuracyInAir.png


Jump scouting is nerfed just like everything else (which I like)

Medviah you have been on a crazy role so far fixing everything and anything. Game hasn't felt so good in a long time.Thanks dude.

Honestly, we have been delaying a yuuuuuge patch for the game to fix some of this back-end stuff to give a better player/game experience. Like Networking / switching out the bad weapon sounds / fixing all the animations and hitbox fixes / and making sure you have a little surprise everyday.
 
Honestly, we have been delaying a yuuuuuge patch for the game to fix some of this back-end stuff to give a better player/game experience. Like Networking / switching out the bad weapon sounds / fixing all the animations and hitbox fixes / and making sure you have a little surprise everyday.

You know how they could really surprise us?

By releasing another game, like for instance, Half Life 3.

I guess some patches and skins work just as well...

>:|
 
The taser defaulted to the values listed under "weapon_base" which unfortunately means...

Pre-Update calculation: 94.21

Post-Update calculation: 503.00

The amount of inaccuracy fills your entire screen. See "Bugs" below for some other problems with the weapon_base default values listing.

Ha! That's what you get for building a lethal taser.

(taser nerf was a mistake by the way)
 
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