- Joined
- May 11, 2011
- Messages
- 5,355
If you had suggestions for syntax, nows you're chance. Will be ready with the update in a few days.
- Warday music is now shuffled.
- Climb and frogger are now locked off during wardays.
- Side door on wardays now opens 20 seconds faster.
- Tasers in side hallway, near soccerfield, and on playground now cannot be picked up by CTs. They now all give some grenades and healthshot.
- Added some TAG and Healthshot to armory for CTs to use.
- Heavy armor past armory lasers is now more powerful: It gives a p90, 150 hp, 4 healthshot, full grenades, and armory won't strip you down to 100 armor.
- Increased the damage of the lasers to 40 per second (20 dealt per half second) up from 30 per second (15 dealt per half second). Your time to death is now 2.5 seconds instead of 3.5 seconds.
- Added 1 additional healthshot next to the computer that turns off the lasers.
- Added a button CTs can press to toggle heavy armor s4s. Those with heavy armor cannot exit s4s.
- Seperated the exit teleporters to climb 1 and climb 2.
- Added a frogger near playground.
- Added 2 random usps to the vending machine.
- Blocked off the stupid vending machine jump.
- Cell doors open 10 seconds earlier.
- Lowered the health of the boards leading into showers to 135 from 165. It will still take 3 right clicks, but 1 left and 2 rights should now break it.
- Added a secret button in pool that can be pressed 1 time by the Ts. It can spawn a usp, p250, taser, hegrenade, 2x healthshot, flashbang, 2x healthshot + flashbang, 2x healthshot + taser, 2x healthshot + flashbang + hegrenade, or an awp.
- Increased speed of the push on diving boards to 500 from 450.
- Removed 2 of the 6 ambients per song from disco. The sound should be a bit quieter now.
- Removed bullet/knife collision on the fences surrounding armory, but added an invisible wall there instead. Overall, bullets will still be reduced in damage as they are traveling through an object, but the sparks from hitting the fence will no longer appear resulting in better target identification while firing close to the fences. The fences in front of cells remain almost the same.
- Added prop collision to the fences in cell block. Rip chairs. Grenades thrown can still pass through, but not through the armory fences. which is how they work currently
- Added some smoke grenades and an additional molotov to cells adjacent to vents.
- CTs can no longer damage cell vents, so they have no reason to shoot into closed cells anymore.
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