Hello all,
I know the last thread was closed regarding the lagging issues with the CSS Dust2 Server. I did a little digging and got some data for you guys:
Just this morning, with the server at only 31/64 capacity, the SV rate was consistently at 66.7 ms or above and the VAR fluctuated from 0.43 ms to 3.2 ms. I haven't seen what these numbers are when the server is at full capacity, but I would assume they just get worse.
And from doing a little research, here are the recommended values to have a smooth server:
Server:
64 tickrate; sv < 15.625ms = good
64 tickrate; sv > 15.625ms = bad
128 tickrate; sv < 7.8ms = good
128 tickrate; sv > 7.8ms = bad
var < 1 = great
var < 2 = good
var > 2 = bad
View attachment 19443
there is a screenshot of the data.. can definitely see what it looks like at full capacity as well.
I know the last thread was closed regarding the lagging issues with the CSS Dust2 Server. I did a little digging and got some data for you guys:
Just this morning, with the server at only 31/64 capacity, the SV rate was consistently at 66.7 ms or above and the VAR fluctuated from 0.43 ms to 3.2 ms. I haven't seen what these numbers are when the server is at full capacity, but I would assume they just get worse.
And from doing a little research, here are the recommended values to have a smooth server:
Server:
64 tickrate; sv < 15.625ms = good
64 tickrate; sv > 15.625ms = bad
128 tickrate; sv < 7.8ms = good
128 tickrate; sv > 7.8ms = bad
var < 1 = great
var < 2 = good
var > 2 = bad
View attachment 19443
there is a screenshot of the data.. can definitely see what it looks like at full capacity as well.
Last edited:
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