Jailbreak Map Update: jb_arcade_b3

thorgot

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Mostly a bunch of bug fixes and tweaks, especially to fix the lag in climb and the exiting bug in csgar.io, but also a bunch of small quality of life additions.

Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1484815067
Gamebanana download link: https://gamebanana.com/maps/201241
Feedback thread: https://www.edge-gamers.com/forums/showthread.php?324380-jb_arcade-feedback-requested

b4 Change list:
New
  • Added Dodge Course game
  • Added a friendly character who chooses a random player and follows them around
  • Added poison damage secret and new kill icon
  • Added lightning damage secret and new kill icon
  • Added CT-only secret to help them focus
  • Added ladder in climb that leads up to catwalk
  • HUD text added to explain all cell minigames
  • Added recall button to strafe jump

Tweaks
  • Made lunge secret easier to obtain and removed fall damage from obtaining it
  • Tapper now divides players into 4, 3 or 2 teams depending on the greatest common denominator
  • Tapper now displays the placement of each team in the score report at the end
  • Players in jumprope not holding guns will now be translucent
  • Rebalanced ice climb cell minigame: removed a jump and made 2 jumps easier
  • Rebalanced water race cell minigame: made all the holes wider
  • Rebalanced lasers cell minigame: added a few more lasers

Bugs Fixed
  • Jump in colors wasn't freezing players in place on easy difficulty, causing them to fail unless they jumped at a precise time
  • Fixed retaining low gravity if you survived to the end of the round holding the flight secret
  • Fixed flight secret HUD text remaining on your screen after you drop it
  • Fixed small section of floor you could stand on in medium and hard surf
  • Fix open button and difficulty sign being blurry on low texture settings
  • Custom kill icon damage will now be disabled when there are 1, 2 or 3 Ts left alive so self-damage is still dealt during LR
  • Potential fix for the rare issue where a random player was being teleported instead of the teleportation secret holder

b3 Change list:
New
  • Add portals on catwalks so CTs do not have to use the portals on the ground floor.
  • Add difficulty signs to strafe jump and surf.
  • Selection of HUD text color is now saved between rounds.
  • Spelling bee now plays a sound when the game is started.
  • Add tooltip to flight secret to tell the player they can inspect their weapon to toggle it on/off.
  • Add mp5sd to armory.
  • New, crisper skybox image. Made by ph1l-dk.
  • Add winner quantity buttons to decathlon and surf.
  • Added launcher pad to entry hall.

Tweaks
  • Lower colors difficulty. New round times are 4.5s, 4s, and 3.5s for easy, medium and hard. Before they were 3.5s, 2.5s, and 2s.
  • Label portals with where they lead.
  • Prevent cell vent from being noticably open or closed.
  • Portal open buttons are now gray before the cells are opened to make it clear they cannot be pressed.
  • Make last block on hard strafejump easier to see.
  • Move climb portal teleportation target to prevent players from running forward into toxic water.
  • Move awps down in armory so you don't have to jump to pick them up.
  • Make flight secret move you faster to make it more useful. (Thanks for the idea, Tethys.)
  • Make decathlon walls and gate thinner to make them less damage resistant.
  • Teleport players to center of colors when colors is stopped during the ladder command.
  • Add mipmaps for posters and spelling bee keyboards.
  • Add cubemaps.

Bugs Fixed
  • Fix players getting booted from csgar.io for no reason.
  • Prevent massive lag when many players are standing on a donut by disabling collisions for donuts.
  • Fix extra donuts spawning in climb.
  • Fix start button texture looking terrible on low quality.
  • Fix damage signs not resetting when round ends.
  • Fix taking damage if you are right against spelling bee doors on the outside.
  • Add solid brush under floor of csgar.io. On servers where you can fall through buttons you will no longer fall very far.
  • Consolation prize for finishing cell minigame after all the prizes are gone is now teleported to you properly instead of falling by the stairs.
  • Allow more strafing in colors for the run command.
 
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Thank you Thorgod ♥


Edit: Hey just wanted to add a couple suggestions thorgot thorgot i know it might be late.


- I enjoy the design of climb and overall feels fair for T's and CT's however CT's should have access to a ladder from catwalk that leads to climb aside from jumping on to donut on a climb, or running around into disco,jump rope area, or jumping into the green river.

Also would you be able to move the winners podium in climb so ct's can have a better viewing angle of winners from the catwalk?

Last suggestion to climb was climb portal T exit side. Once they run inside if they hold w facing portal entrance they end up in the green river which damages them. Have seen multiple times T's dying for the river which feels unfair for them. Possibly change location of have exit facing towards medium climb?

- Another small suggestion was in Tap Terrorist can you add at the end of the game a POV for the winners what place they got 1-4th? Possibly on the ground?

Thanks !
 
Last edited:
- I enjoy the design of climb and overall feels fair for T's and CT's however CT's should have access to a ladder from catwalk that leads to climb aside from jumping on to donut on a climb, or running around into disco,jump rope area, or jumping into the green river.
Done in b4.
Also would you be able to move the winners podium in climb so ct's can have a better viewing angle of winners from the catwalk?
Maybe. I'll have to think about where stuff can be moved around, but I too would like to be able to see the winners from that catwalk.
Last suggestion to climb was climb portal T exit side. Once they run inside if they hold w facing portal entrance they end up in the green river which damages them. Have seen multiple times T's dying for the river which feels unfair for them. Possibly change location of have exit facing towards medium climb?
Already moved in b3.
- Another small suggestion was in Tap Terrorist can you add at the end of the game a POV for the winners what place they got 1-4th? Possibly on the ground?
I'll get that done for b4.

Thanks for the feedback!
 
Done in b4.

Maybe. I'll have to think about where stuff can be moved around, but I too would like to be able to see the winners from that catwalk.

Already moved in b3.

I'll get that done for b4.

Thanks for the feedback!

This is a great map and all, but could you please change the colour of the floor by deathrun and surf? red chat messages [ADMINCHAT] completely blend in with it, not a big issue for regular players though.

Overall nice new update, and fixes. hopefully this gets added in fairly quickly
 
b4 released now that the contest has been judged.

b4 Change list:
New
  • Added Dodge Course game
  • Added a friendly character who chooses a random player and follows them around
  • Added poison damage secret and new kill icon
  • Added lightning damage secret and new kill icon
  • Added CT-only secret to help them focus
  • Added ladder in climb that leads up to catwalk
  • HUD text added to explain all cell minigames
  • Added recall button to strafe jump

Tweaks
  • Made lunge secret easier to obtain and removed fall damage from obtaining it
  • Tapper now divides players into 4, 3 or 2 teams depending on the greatest common denominator
  • Tapper now displays the placement of each team in the score report at the end
  • Players in jumprope not holding guns will now be translucent
  • Rebalanced ice climb cell minigame: removed a jump and made 2 jumps easier
  • Rebalanced water race cell minigame: made all the holes wider
  • Rebalanced lasers cell minigame: added a few more lasers

Bugs Fixed
  • Jump in colors wasn't freezing players in place on easy difficulty, causing them to fail unless they jumped at a precise time
  • Fixed retaining low gravity if you survived to the end of the round holding the flight secret
  • Fixed flight secret HUD text remaining on your screen after you drop it
  • Fixed small section of floor you could stand on in medium and hard surf
  • Fix open button and difficulty sign being blurry on low texture settings
  • Custom kill icon damage will now be disabled when there are 1, 2 or 3 Ts left alive so self-damage is still dealt during LR
  • Potential fix for the rare issue where a random player was being teleported instead of the teleportation secret holder
 
is the bug with the teleport secret fixed? i keep getting teleported back and dying
;p
 
Mostly a bunch of bug fixes and tweaks, especially to fix the lag in climb and the exiting bug in csgar.io, but also a bunch of small quality of life additions.

Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1484815067
Gamebanana download link: https://gamebanana.com/maps/201241
Feedback thread: https://www.edge-gamers.com/forums/showthread.php?324380-jb_arcade-feedback-requested

b4 Change list:
New
  • Added Dodge Course game
  • Added a friendly character who chooses a random player and follows them around
  • Added poison damage secret and new kill icon
  • Added lightning damage secret and new kill icon
  • Added CT-only secret to help them focus
  • Added ladder in climb that leads up to catwalk
  • HUD text added to explain all cell minigames
  • Added recall button to strafe jump

Tweaks
  • Made lunge secret easier to obtain and removed fall damage from obtaining it
  • Tapper now divides players into 4, 3 or 2 teams depending on the greatest common denominator
  • Tapper now displays the placement of each team in the score report at the end
  • Players in jumprope not holding guns will now be translucent
  • Rebalanced ice climb cell minigame: removed a jump and made 2 jumps easier
  • Rebalanced water race cell minigame: made all the holes wider
  • Rebalanced lasers cell minigame: added a few more lasers

Bugs Fixed
  • Jump in colors wasn't freezing players in place on easy difficulty, causing them to fail unless they jumped at a precise time
  • Fixed retaining low gravity if you survived to the end of the round holding the flight secret
  • Fixed flight secret HUD text remaining on your screen after you drop it
  • Fixed small section of floor you could stand on in medium and hard surf
  • Fix open button and difficulty sign being blurry on low texture settings
  • Custom kill icon damage will now be disabled when there are 1, 2 or 3 Ts left alive so self-damage is still dealt during LR
  • Potential fix for the rare issue where a random player was being teleported instead of the teleportation secret holder

b3 Change list:
New
  • Add portals on catwalks so CTs do not have to use the portals on the ground floor.
  • Add difficulty signs to strafe jump and surf.
  • Selection of HUD text color is now saved between rounds.
  • Spelling bee now plays a sound when the game is started.
  • Add tooltip to flight secret to tell the player they can inspect their weapon to toggle it on/off.
  • Add mp5sd to armory.
  • New, crisper skybox image. Made by ph1l-dk.
  • Add winner quantity buttons to decathlon and surf.
  • Added launcher pad to entry hall.

Tweaks
  • Lower colors difficulty. New round times are 4.5s, 4s, and 3.5s for easy, medium and hard. Before they were 3.5s, 2.5s, and 2s.
  • Label portals with where they lead.
  • Prevent cell vent from being noticably open or closed.
  • Portal open buttons are now gray before the cells are opened to make it clear they cannot be pressed.
  • Make last block on hard strafejump easier to see.
  • Move climb portal teleportation target to prevent players from running forward into toxic water.
  • Move awps down in armory so you don't have to jump to pick them up.
  • Make flight secret move you faster to make it more useful. (Thanks for the idea, Tethys.)
  • Make decathlon walls and gate thinner to make them less damage resistant.
  • Teleport players to center of colors when colors is stopped during the ladder command.
  • Add mipmaps for posters and spelling bee keyboards.
  • Add cubemaps.

Bugs Fixed
  • Fix players getting booted from csgar.io for no reason.
  • Prevent massive lag when many players are standing on a donut by disabling collisions for donuts.
  • Fix extra donuts spawning in climb.
  • Fix start button texture looking terrible on low quality.
  • Fix damage signs not resetting when round ends.
  • Fix taking damage if you are right against spelling bee doors on the outside.
  • Add solid brush under floor of csgar.io. On servers where you can fall through buttons you will no longer fall very far.
  • Consolation prize for finishing cell minigame after all the prizes are gone is now teleported to you properly instead of falling by the stairs.
  • Allow more strafing in colors for the run command.

LOL that ct secret is bae, it really will help them focus XDDDD Great ****ing idea!
 
can you add a feature where people who finish cell game and get tped get an ak or something instead of making them go get some secret
 
can you add a feature where people who finish cell game and get tped get an ak or something instead of making them go get some secret

An ak for completing a cell game?
A pistol would seem fair
 
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