Resolved Broken Maps List w/Fixes

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GardenGroveVW

USS VIN NUMBAH?!?!
Executive
Joined
Jun 15, 2007
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Post links to maps that need to be changed or edited due to flaws or updates!

Do not post your map suggestions, leadership will approve the maps and notify tech to add them.





Steps for posting maps with issues:
  1. Post in bugs if there are any issues with current maps that need to be edited by our mappers.
  2. Mappers post in the OP's thread with an updated map.
  3. Tech removes bad map, uploads fixed map.
  4. Profit


Steps for posting suggestions of adding maps:
  1. You have found an awesome map you want to try.
  2. Post in suggestions, see if it gains popularity
  3. Ping a Game manager to review, if they want they will either ping tech and say approved or they will not say anything at all, Managers / Sr. Managers are not required to reply in suggestions. Its your job to try to get approval, not techs. Which means, get in TS, Discord, forums, pms, airmail, snailmail, whatever type of communication you like to use to get the word out.
  4. Managers / Sr. Managers approve the request, they move it to 'Leadership Requests' - Tech member complies and does what the Leadership Member needs done.
  5. Profit.


Edited: Because I clearly don't know English.
 
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Jailbreak Map Updates

Updated maps:

jb_arcade_b4:
Steam Community Download
Gamebanana
Thread


New map suggestions:

ba_canyondam_go:
Gamebanana
Also another version On the EGO Fast-DL
Thread

ba_jail_ds_alcatraz
Gamebanana
Thread

jb_lego_jail_2k17
Gamebanana
Thread

jb_chickenisland (wait until version b2 comes out)
Gamebanana
Thread

jb_moonjail
Steam Community Download
Gamebanana
Thread

jb_fentex
Gamebanana
Steam Community Download
Thread

jb_shapeshifter
Gamebanana
Steam Community Download
Thread
Another Thread

jb_lost_planet
Gamebanana
Thread

jb_tropico
Gamebanana
Thread

jb_marioworld_rsc
Gamebanana
Thread

These are the main ones I found from the suggestions forum, there were some more but were controversial so I excluded them and I also could have missed one, let me know.

Maps from EGO Jail:
There are a lot of maps from ego jail that could be on the server and some that won't fit the playstyle so I am probably going to do a map play testing with more maps Jacko Jacko ApexLock or anyone else that plays a lot of jail and wants to test some maps add me on steam HERE or find me on the server.

These are probably good and Jacko and Apex and said they liked so add these now

ba_jail_grand_marble_v6
From EGO fast-dl

ba_jail_molyneaux_v6
From EGO fast-dl

ba_jail_maryport_v4b
From EGO fast-dl

These maps I have not play-tested with other people yet and once I do that I'll either move them to the above section or cross them out. So do not add these right away.

ba_jail_alcatraz_redux5
From EGO fast-dl

ba_jail_devs_v6b
From EGO fast-dl

ba_jail_knightfight_v5c
From EGO fast-dl

ba_jail_nightescape_v4c
From EGO fast-dl

ba_jail_openfield_v3b
From EGO fast-dl

ba_jail_syntax_v2b
From EGO fast-dl

ba_jb_stoneridge_v1a
From EGO fast-dl

This list is not complete as there are some more ego maps I excluded because I either forgot about them or didn't think they will work and I'll see what other people have to say.

I'll update this post continuously when new maps/updates/info arrives.

Edit 1: Added links to the the thread post.
Edit 2: Updated arcade to v4 instead of v3 and removed jb_fortify
 
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This is sick crc.

I've been shipped over a lot of stuff from RDK, so will be getting knife fight up to PG style within the next month - once my new map is done. What you really need to be careful with in these maps is how they will interact with 52 players, but also, how it will work with the plugin HG, H&S and Warday.

RDK also has a mansion map which is about 40% done, if anyone would like to have a stab at making this map their own, let me know. It has a very cool helicopter start for CTs.

My new map ba_Temple_Studios will have a trailer released by next week, and will need alpha testers, maybe we can run a CS:GO event where we test out all our new map options? The Wall Conor
 
Just a note on canyondam, the gamebanana version caused problems on the old jail server due to some bad props near armory. The edited version on the fastdl is relatively different than what is on gamebanana. The changes can be found on my workshop page. That said, my core mentality around how a map should operate will differ from what you're used to. Notably, none of the games will automatically kill losers or lock in winners, the games do not have recall buttons, and (canyondam the one exception) cells auto open and can't be opened early, or closed afterwards. Some of the maps also include randomized wardays, such as knightfight and syntax, and are generally more balanced for a 1:2 guard ratio where the guards aren't completely bad.

https://steamcommunity.com/sharedfiles/filedetails/?id=930454934
 
Post a link to the maps that need to be changed

I am not sure if you are taking in suggestions to map edits but I think a simple edit to vipinthemix will make a world of a difference. With the current map, many people complain because of how repetitive rounds can be. One main reason for this is because of the difficulty it can be for warden to maneuver T's to the outside bhophop area and the color/lazer game room.

My suggestion is to open up an entrance in the breakfloor room that leads directly into the lazer/color room. This way its much easier for wardens to have the option of playing these games rather than the same games (pillar jump, dodgecourse, and breakfloor) each and every round.

Im suggesting this mainly because vipinthemix is one of the most popular and requested maps on the server. I feel like this change can definitely lead to player retention and overall game play satisfaction.

Thanks for reading (:

Jailbreak Map Updates

Updated maps:

jb_arcade_b3:
Steam Community Download
Gamebanana
Thread

jb_fortify
Gamebanana
Thread
Just to add:

jb_arcade_b4 is out so lets please get this version (its in the same thread as b3)

I dont think we should add jb_fortify. We had it on pG but it was removed because of bugs and gameplay issues.

Thank you crc1225 crc1225 for bringing the suggested maps onto this post :D
 
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Just a note on canyondam, the gamebanana version caused problems on the old jail server due to some bad props near armory. The edited version on the fastdl is relatively different than what is on gamebanana. The changes can be found on my workshop page. That said, my core mentality around how a map should operate will differ from what you're used to. Notably, none of the games will automatically kill losers or lock in winners, the games do not have recall buttons, and (canyondam the one exception) cells auto open and can't be opened early, or closed afterwards. Some of the maps also include randomized wardays, such as knightfight and syntax, and are generally more balanced for a 1:2 guard ratio where the guards aren't completely bad.

https://steamcommunity.com/sharedfiles/filedetails/?id=930454934

So what you're saying is that we need to edit out the CT areas to give the Ts even a bigger advantage with the 1:3 ratio as well? I like it.







Also I will have to edit Alcatraz Redux 5 if the randomized locking of climb and bhop causes issues of not enough games, but the fact an average of 2 games are usually played per round with enough Ts means that it may be fine for a while.
 
So, you have given me a giant list of maps you are suggesting we add. Just so you are aware, CS Leadership needs to approve the maps YOU personally want added or any other member wants added. Do we need to make a post explaining that? I guess that goes back to the rules about rules on rules post....

So you complaining that 'Tech doesn't care' or 'No one cares' you are pointing the finger at the wrong group.

Suggestions are simply that, they either get added or they don't. Just so we are clear.



===========================================================================

Now.. My understanding when you say tech doesn't give a 'hoot' (i'll keep it pG) - My understanding of your perception is saying that there are a TON of maps that need to be updated and fixed because they are broken.

Looking at your list you have posted.. there is one that I can see that needs to be fixed and the 'REST' are suggestions... Please see the above reply to that... suggestions are suggestions.. THIS DOES NOT FALL ON TECH, it falls on CS Leadership.


Steps for posting maps with issues:
  1. Post in bugs if there are any issues with current maps that need to be edited by our mappers.
  2. Mappers post in the OP's thread with an updated map.
  3. Tech removes bad map, uploads fixed map.
  4. Profit


Steps for posting suggestions of adding maps:
  1. You have found an awesome map you want to try.
  2. Post in suggestions, see if it gains popularity
  3. Ping a Game manager to review, if they want they will either ping tech and say approved or they will not say anything at all, Managers / Sr. Managers are not required to so anything at all in suggestions. Its your job to try to push to get anything added. Which means, get in TS, Discord, forums, pms, airmail, snailmail, whatever type of communication you like to use to get the word out.
  4. Managers / Sr. Managers aprove the request, they move it to 'Leadership Requests' - Tech member complies and does what the Leadership Member needs done.
  5. Profit.


Does everyone understand what I have written out? - Do we need to have a meeting so we can further discuss the above?

Jailbreak Map Updates

Updated maps:

jb_arcade_b3:
Steam Community Download
Gamebanana
Thread


New map suggestions:

ba_canyondam_go:
Gamebanana
Also another version On the EGO Fast-DL
Thread

ba_jail_ds_alcatraz
Gamebanana
Thread

jb_lego_jail_2k17
Gamebanana
Thread

jb_chickenisland (wait until version b2 comes out)
Gamebanana
Thread

jb_moonjail
Steam Community Download
Gamebanana
Thread

jb_fentex
Gamebanana
Steam Community Download
Thread

jb_shapeshifter
Gamebanana
Steam Community Download
Thread
Another Thread

jb_lost_planet
Gamebanana
Thread

jb_fortify
Gamebanana
Thread

jb_tropico
Gamebanana
Thread

jb_marioworld_rsc
Gamebanana
Thread

These are the main ones I found from the suggestions forum, there were some more but were controversial so I excluded them and I also could have missed one, let me know.

Maps from EGO Jail:
There are a lot of maps from ego jail that could be on the server and some that won't fit the playstyle so I am probably going to do a map play testing with more maps Jacko Jacko ApexLock or anyone else that plays a lot of jail and wants to test some maps add me on steam HERE or find me on the server.

These are probably good and Jacko and Apex and said they liked so add these now

ba_jail_grand_marble_v6
From EGO fast-dl

ba_jail_molyneaux_v6
From EGO fast-dl

ba_jail_maryport_v4b
From EGO fast-dl

These maps I have not play-tested with other people yet and once I do that I'll either move them to the above section or cross them out. So do not add these right away.

ba_jail_alcatraz_redux5
From EGO fast-dl

ba_jail_devs_v6b
From EGO fast-dl

ba_jail_knightfight_v5c
From EGO fast-dl

ba_jail_nightescape_v4c
From EGO fast-dl

ba_jail_openfield_v3b
From EGO fast-dl

ba_jail_syntax_v2b
From EGO fast-dl

ba_jb_stoneridge_v1a
From EGO fast-dl

This list is not complete as there are some more ego maps I excluded because I either forgot about them or didn't think they will work and I'll see what other people have to say.

I'll update this post continuously when new maps/updates/info arrives.

Edit 1: Added links to the the thread post.
 
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I am going to edit this post later tonight to hopefully fix the confusion of the OP.

My Apologies.
 
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[*]Ping a Game manager to review, if they want they will either ping tech and say approved or they will not say anything at all, Managers / Sr. Managers are not required to so anything at all in suggestions. Its your job to try to push to get anything added. Which means, get in TS, Discord, forums, pms, airmail, snailmail, whatever type of communication you like to use to get the word out.
[*]Managers / Sr. Managers aprove the request, they move it to 'Leadership Requests' - Tech member complies and does what the Leadership Member needs done.

Okay so then Yehhp Mayhem Death Mayhem Death Custom Stats EpicFlamingos The Wall is there a time where we can play these new maps on my server then get them approved so tech can add them.

Also I heard from Yehhp that he made a post in a leadership channel somewhere that he already requested the ego maps be added to the jail server so those can happen now.

Also would map updates like arcade to v4 need to be approved by leadership since the map is already in the server or can we put those here to be updated?
 
Can we get some defined processes and procedures for anything related to suggesting maps and plugins, to reporting bugs and exploits, to suggesting rule modifications.

Currently it seems there is a lack of these.

Such processes and procedures I am talking about are summed in the following:

Suggesting new maps
  • Where do we suggest new maps to be added?
  • What is needed in the post for suggesting new maps?
  • What steps are needed to having the map approved by tech and leadership?
  • Upon approval what is the time frame from approval to live on the server?
  • If failed, will there be reasons why in a reply or just a 'No'

Asking for a map to be updated to a newer or different version
  • Where do we ask for a map to be updated or changed to a different version?
  • What is required in the post?
  • What steps are needed to having the map approved by tech and leadership?
  • Upon approval what is the time frame from approval to live on the server?
  • If failed, will there be reasons why in a reply or just a 'No'

Requesting maps to be removed
  • Where do we ask for a map to be removed from a server?
  • What is needed in the post?
  • Should we explain why such as crashes, glitches, heavily exploited due to patch, etc?
  • In the case of leadership saying 'No' can we appeal this or is a final say?

Asking for new plugins
  • Where do we ask for a new plugin for a server?
  • What is required in the post asking for a new plugin?
  • If the plugin adds commands, should we explain in the post who should get the commands, members, admins, leadership?
  • What steps are needed for it to be approved by leadership?
  • If the plugin is approved but upon modification by a tech team member, is there a time line for this?

Asking for plugins to be updated or changed
  • Where do we ask for a plugin to be updated or modified?
  • What is required in the post?
  • If the updated version adds new commands, should we explain in the post who should get the commands, members, admins, leadership?
  • What steps are needed for it to be approved by leadership?


Requesting server cvars to be modified
  • Where do we ask for a servers cvar's to be modified?
  • What is required in the post?
  • What steps are needed for it to be approved by leadership?
  • If approved what is the time frame for it to be updated?

(I may add more but those are on the top of my head for tech related/server related)

There is no thread defining these and the fact that there is still issues after 5 months of being merged and each clan having unwritten ways of handling things is not helping.

As an admin, not having set in stone processes and procedures for many of the things I listed above is hindering our ability to help continue to improve the servers based on what we see happen in the server as well as discussing things with non-admin members and regular public players.

Thanks
 
I will review your post and answer your questions.

But to start you off, here is a little info for you: https://www.edge-gamers.com/forums/showthread.php?322449-Bugs-Process-amp-Procedure


Suggestions are simply that... NO idea why we would need to put 100 pages in writing that no one (maybe you) will read.

Think of simplicity...... I get about 50+ emails a day at my job. Do you think I want to come home and read 16 pages of rules, procedures, etc? I just want to get on and game.


We are taking a very simplified process, and screwing it up by making it complicated. There is a form that everyone is required to fill out, they can't even post without using the form.

Suggestions... are simply that as I've stated before.. There is no 'procedure' that is required... You make a suggestion in hopes that leadership or members will read it. If it gains popularity and people want it and bug leadership enough about it.. Then, idk maybe they will implement it?

Tech has ABSOLUTELY no say in what goes in any server. If Tech had the ability to put whatever they wanted in the server, why would we have Game Managers?

I've said this before, think of tech as a 3rd party service, and leadership is the client. Leadership says Hey, we need X changed, it gets changed.
 
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Alot of these questions are repetitive and are pretty much the same.

Its either a suggestion or a game breaking bug.


Suggesting new maps
  • Where do we suggest new maps to be added? - https://www.edge-gamers.com/forums/forumdisplay.php?1344-Suggestions
  • What is needed in the post for suggesting new maps? - Link, why you want it added?
  • What steps are needed to having the map approved by tech and leadership? - Tech doesn't approve map addtions.
  • Upon approval what is the time frame from approval to live on the server? - Depends on who is available to add it.
  • If failed, will there be reasons why in a reply or just a 'No' - I don't understand the question. EDIT: That is for leadership to decide.

Asking for a map to be updated to a newer or different version
  • Where do we ask for a map to be updated or changed to a different version? - https://www.edge-gamers.com/forums/forumdisplay.php?1344-Suggestions
  • What is required in the post? - Link to the updated map, and why it should be updated?
  • What steps are needed to having the map approved by tech and leadership? - Tech doesn't approve. Ping LE.
  • Upon approval what is the time frame from approval to live on the server? - Depends on who is available to add it.
  • If failed, will there be reasons why in a reply or just a 'No' - I don't understand the question. EDIT: That is for leadership to decide.

Requesting maps to be removed
  • Where do we ask for a map to be removed from a server? - Is it a suggestion, or is there a game breaking issue with the map?
  • What is needed in the post? - Map name and why it needs to be removed.
  • Should we explain why such as crashes, glitches, heavily exploited due to patch, etc? Yes.
  • In the case of leadership saying 'No' can we appeal this or is a final say? Take it up with leadership, Tech has NO say over leadership.

Asking for new plugins
  • Where do we ask for a new plugin for a server? - https://www.edge-gamers.com/forums/forumdisplay.php?1344-Suggestions
  • What is required in the post asking for a new plugin? - Link and why you want it added.
  • If the plugin adds commands, should we explain in the post who should get the commands, members, admins, leadership? - The plugin would be reviewed by leadership and they would determine who gets what access.
  • What steps are needed for it to be approved by leadership? Post in suggestions, leadership will either move it to leadership requests if they approve or not.
  • If the plugin is approved but upon modification by a tech team member, is there a time line for this? - Depends on the modifications.

Asking for plugins to be updated or changed
  • Where do we ask for a plugin to be updated or modified? - Depends on what needs to be modified. Are you suggesting an edit?
  • What is required in the post? - What needs to be edited, and why?
  • If the updated version adds new commands, should we explain in the post who should get the commands, members, admins, leadership? - The plugin would be reviewed by leadership and they would determine who gets what access.
  • What steps are needed for it to be approved by leadership? Depends on the reason for the edit. - Again, is this a suggestion?


Requesting server cvars to be modified
  • Where do we ask for a servers cvar's to be modified? https://www.edge-gamers.com/forums/forumdisplay.php?1344-Suggestions
  • What is required in the post? - What cvar you would like modified and why
  • What steps are needed for it to be approved by leadership? - I think you should get the point by now.
  • If approved what is the time frame for it to be updated? - See above.
 
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Apologies, I have grown quite busy with work. I will be on most of today so find me in TS and we can look at these maps.

Cheers love
 
Okay so then Yehhp Mayhem Death Mayhem Death Custom Stats EpicFlamingos The Wall is there a time where we can play these new maps on my server then get them approved so tech can add them.

Also I heard from Yehhp that he made a post in a leadership channel somewhere that he already requested the ego maps be added to the jail server so those can happen now.

Also would map updates like arcade to v4 need to be approved by leadership since the map is already in the server or can we put those here to be updated?

Well they're not going to happen "now", they're going to happen when we have the time and when we don't have larger priority issues to solve. And no, the solution is not to take on more techs because they'll get put on high priority projects to.

Also yes. All changes must be game LE approved.
 
Wanted to shed some light with multiple issues seen on jb_sg_dojo_v4-1. Fixing these issues will improve the game-play experience for both CT's and T's. I added short clips to give you a better understanding of these issues.




  • On multiple games prisoners are able to press buttons while they are inside the game. I understand that as a CT you can kill a prisoner for pressing the button, but its difficult to catch while there are a lot of T's playing the game. Regardless of this fact, prisoners are able to stop the game midway and it really prevents these games from being properly played. As a Warden you are unable to play start the game again if a Prisoner died during the first playthrough.

    VIDEO: https://streamable.com/00fpg (Deathcrate), https://streamable.com/ezsmj (Breakfloor) >> In these clips I demonstrated the issue early in the day when the population of the server is low. These problems are intensified the more players are on.

  • There are two map games, TNT Climb and TNT Run, that allow players to grief each other while playing.

    While playing the game if you trigger the TNT and your teammates are in the blast radius they too will take damage or die. On jb_minecraft_beta there is a TNT course that used to work the same way but it was updated to only damage the player who touches the TNT. Fixing this will prevent griefing that occurs. Prisoners will be able to complete these games without having to worry about their teammates failing. As an admin it can be sometimes difficult to judge whether the grief was an intentional one.

    Post that mentions this issue >> https://www.edge-gamers.com/forums/showthread.php?326915-jb_sg_dojo-map-change

    VIDEO: https://streamable.com/w01l2 >> In this short clip I demonstrate the issue during LR with a T. Just picture playing this game with 10 or 20+ T's. On TNT Run, the example game in the clip, wardens are forced to play with 1 T at a time to prevent this and it really delays the round. In the other game, TNT Climb, there is virtually no way of knowing if a T intentionally griefed its teammate unless you are inside the game.

  • Bhop is rarely played with large number of T's because of how difficult it is for players to complete the game, let alone get past the beginning.

    Once a player jumps on the bhop platform, it has a reset timer for all players. Its not the type of Bhop thats client side and only teleports the specific player who triggered it.

    VIDEO: https://streamable.com/1j9u7 >> In this clip I demonstrate the issue with only 10 T's and you can still see the problem occur. Now imagine playing with 20+ players. No fun at all.

  • The dodge-ball near bhop is permanently on. The dodgeball balls are unable to be activated or deactivated as they are always there. The only button is to lower the ladder which after a few seconds automatically rises again. There should be an off/on button for the ladder and for the dodgeball balls. The game is never played because of the fact warden cannot stop the game unless he tells T's to exit the game once 50% die. The ladder is also very annoying.

    VIDEO: https://streamable.com/a91q1 >> In this clip you can see me demonstrate the issue with a couple T's. You can see the other CT pressing the ladder button multiple times to prevent players from cheating or exiting the game early.

  • The music in disco and the hentai room is deafening. If I recall correctly this problem has been brought up in the pG forums multiple times. I agree that the loud music is an aspect that gives dojo its identity however the radius of which the music can be heard should be reduced. There is no reason why we should be able to hear the music loudly from a good amount of distance or if we're in a different room. The loud music makes it hard for prisoners to understand the warden.


Thanks for reading and I do hope we get some attention to this map. Its an original map that is loved by a lot of players and I know the community will welcome any changes that will benefit the gameplay experience. Thank you again GardenGroveVW GardenGroveVW for making this thread so we can highlight issues/bugs seen on current maps.
 
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I can take a look at the core functionality of dojo when I have time next week. Most of the issues seem like simple fixes.
 
Well they're not going to happen "now", they're going to happen when we have the time and when we don't have larger priority issues to solve. And no, the solution is not to take on more techs because they'll get put on high priority projects to.

Also yes. All changes must be game LE approved.

Its not a matter of they will get put on high priority projects, its the time its going to take us to show the new techies how we operate.

Its like starting a new job... you have to walk before you can run. It takes time, which we all just need to understand.

Just because you /know/ how to do something, doesn't mean we do it the same way.. I hope that makes some kind of sense.

We will add more techs when we get ones we know we can work with and have time to take on more.


Sounds like an excuse, but its the truth.
 
Jacko Jacko

On multiple games prisoners are able to press buttons while they are inside the game. I understand that as a CT you can kill a prisoner for pressing the button, but its difficult to catch while there are a lot of T's playing the game. Regardless of this fact, prisoners are able to stop the game midway and it really prevents these games from being properly played. As a Warden you are unable to play start the game again if a Prisoner died during the first playthrough.
I'll need a list of all the games where this can occur. This happens because the button is too close to games play area, such that a T can just jump up and press it. Fix is to move it further out, further up, or as a last resort, filter out those with a targetname that is set by going inside the game, and reset to default upon leaving / spawning in.

There are two map games, TNT Climb and TNT Run, that allow players to grief each other while playing.
While playing the game if you trigger the TNT and your teammates are in the blast radius they too will take damage or die. On jb_minecraft_beta there is a TNT course that used to work the same way but it was updated to only damage the player who touches the TNT. Fixing this will prevent griefing that occurs. Prisoners will be able to complete these games without having to worry about their teammates failing. As an admin it can be sometimes difficult to judge whether the grief was an intentional one.
For this one, the explosions trigger on a .5 second delay and can be configured to ignore named entities, but I don't know if that can be configured to ignore players. One thing I could do, is replace the explosion damage with a trigger_hurt, to always deal X damage, or to always kill the !activator. I found that often times the TNT damage can be survivable due to its delay and small radius, so it will be different than how it currently operates. Regardless, it's something I have to look into a bit more

Bhop is rarely played with large number of T's because of how difficult it is for players to complete the game, let alone get past the beginning. Once a player jumps on the bhop platform, it has a reset timer for all players. Its not the type of Bhop thats client side and only teleports the specific player who triggered it.
Simple fix, swap out the doors with stable platforms and put a trigger above the platforms to teleport those with a targetname matching a filter, and another trigger to set your name to pass the filter if you remain on the platform for too long. Will need to play around with that duration, I think .3-.5 seconds would be fair.

The dodge-ball near bhop is permanently on. The dodgeball balls are unable to be activated or deactivated as they are always there. The only button is to lower the ladder which after a few seconds automatically rises again. There should be an off/on button for the ladder and for the dodgeball balls. The game is never played because of the fact warden cannot stop the game unless he tells T's to exit the game once 50% die. The ladder is also very annoying.
I don't see how dodgeball is even supposed to work. In solo play, the balls are near impossible to push because phys_pushscale isn't an unlocked cvar in csgo. I can only assume that on the server, they are easier to push and the intent is that the Ts knife the balls at each other. Having an off/on is as simple as disabling/enabling the trigger_hurts attached to the balls. Also have the ladder not pop back up unless the button is pressed again.

The music in disco and the hentai room is deafening. If I recall correctly this problem has been brought up in the pG forums multiple times. I agree that the loud music is an aspect that gives dojo its identity however the radius of which the music can be heard should be reduced. There is no reason why we should be able to hear the music loudly from a good amount of distance or if we're in a different room. The loud music makes it hard for prisoners to understand the warden.
This will be a combination of reducing the amount of ambients playing sound, their effective range, and their effective volume. All 3 contribute to how loud a sound is and will take some tuning to get right.


So that covers your issues. Other things I could potentially change:
  • Clipping off stairs so it's a smooth glide up/down rather than a jank wobble
  • Adjust how far doors recede into walls to prevent the top/bottom of a door clipping with the floor/ceiling textures
  • Replace the pre-spawned armory weapons with weapon spawners, also adding in more variety to weapons
  • Can add kevlar/helmet to both teams, or one team. In my own maps, I generally give both teams vest, but CTs get the helmet as well.
  • Add a minimap
  • Can adjust the air accelerate at the map level for surf
  • Can turn the garbage ecchi room into something else (Although I'd need close to 70 new pictures to replace it out). Or I could just lock that room for a hot minute so nerds can't use it for wardays.
  • Adjust the teleport destinations to teleport you facing a certain direction
  • I don't know if the all chat map commands work, but if not I can replace them with hud hints. (Game starting and ending notifications, etc)
  • Replace that ugly jank soccer ball with a prop
  • Can make it so 4 square only kills off one square every time
  • Fix all the garbage console errors



Edit: I can also patch out this garbage if it wasn't intended to be the easiest game ever.
 
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