This idea has a few prongs to attack from (this was originally going to be an sop, but realised it didn?t need one). This mainly pertains to drug pickups, and potential drop off jobs.
The idea is to have spawning drugs(like when players "throw" items), as opposed to just a circle. The speed in which you pickup can be sped up by just your efficiency, and practice. Then have the drugs respawn in intervals. This may increase tensions for when someone else shows up, but that can just be an extra dimension to RP. It will also force people to use the other drug locations, instead of 90% of people just going to opium, and people saying that they don?t care about learning the other locations through rp because opium is just worth the most.
My spawning locations would be:
Opium - in the water near the docks
Weed - in the fields of grapeseed
Meth - on the doorsteps of each house
Cocaine - all over the place where it currently spawns
Then people would pile it into their car.
The premise is that it is dropped there by the drug lords, then we are just packaging, and distributors. This comes with my second prong, deliveries. I like the idea of role playing like tom cruise from ?American Made? (and have been over the last week, solo).
For each drug:
Opium - taken from an offshore mega yacht in a mini sub, then wait in a circle in the water for an amount of time whilst it "drops in the water"
Meth - deliver chemicals from the humane labs to the nudist colony
Cocaine - take a plane to the grapeseed airport, wait there (like you would for a robbery), then fly low over the ocean to avoid radar, and do several low passes over the current place (I don?t want to give away it?s location if people don?t know it yet)
What makes this tricky to explain is that I?m using how they got marijuana into america for opium, because opium isn?t really a thing anymore this past hundred years or so. Though as an ?opioid?, there is heroin which is brought through regular passenger flights. So there could be a passenger to pick up from lsia, and taken to a house, and fish it out from poop or something (digging through trash emote?).
"Opioid" could also be a prescription drug like Purdue Pharma?s products. People from slums buy it with a prescription, and then picked up by players. There?s a scene from Breaking Bad where jesse has to buy ?sudo? from people at motels, and such, and there?s a bunch of places that look like that in the city. This could make a fun bit of exploring the city for more pickup locations.
The final reason I want there to be a job attached to delivering the drugs, is that it gives more chances to find drug locations from ways that aren?t just unrealistically searching the entire map (totally real person 1 ?hey I want to get into drugs,? totally real person 2 ?okay, let?s drive around a bunch?). Or people unrealistically shouting on twitter, ?hey, I know drug locations, if anyone wants to get into drugs, I?ll sell you the location.?
I'm getting into LUA coding, so this is something that I could assist in, i.e. coming up with coords and such. I don't mind monotonous jobs.
The idea is to have spawning drugs(like when players "throw" items), as opposed to just a circle. The speed in which you pickup can be sped up by just your efficiency, and practice. Then have the drugs respawn in intervals. This may increase tensions for when someone else shows up, but that can just be an extra dimension to RP. It will also force people to use the other drug locations, instead of 90% of people just going to opium, and people saying that they don?t care about learning the other locations through rp because opium is just worth the most.
My spawning locations would be:
Opium - in the water near the docks
Weed - in the fields of grapeseed
Meth - on the doorsteps of each house
Cocaine - all over the place where it currently spawns
Then people would pile it into their car.
The premise is that it is dropped there by the drug lords, then we are just packaging, and distributors. This comes with my second prong, deliveries. I like the idea of role playing like tom cruise from ?American Made? (and have been over the last week, solo).
For each drug:
Opium - taken from an offshore mega yacht in a mini sub, then wait in a circle in the water for an amount of time whilst it "drops in the water"
Meth - deliver chemicals from the humane labs to the nudist colony
Cocaine - take a plane to the grapeseed airport, wait there (like you would for a robbery), then fly low over the ocean to avoid radar, and do several low passes over the current place (I don?t want to give away it?s location if people don?t know it yet)
What makes this tricky to explain is that I?m using how they got marijuana into america for opium, because opium isn?t really a thing anymore this past hundred years or so. Though as an ?opioid?, there is heroin which is brought through regular passenger flights. So there could be a passenger to pick up from lsia, and taken to a house, and fish it out from poop or something (digging through trash emote?).
"Opioid" could also be a prescription drug like Purdue Pharma?s products. People from slums buy it with a prescription, and then picked up by players. There?s a scene from Breaking Bad where jesse has to buy ?sudo? from people at motels, and such, and there?s a bunch of places that look like that in the city. This could make a fun bit of exploring the city for more pickup locations.
The final reason I want there to be a job attached to delivering the drugs, is that it gives more chances to find drug locations from ways that aren?t just unrealistically searching the entire map (totally real person 1 ?hey I want to get into drugs,? totally real person 2 ?okay, let?s drive around a bunch?). Or people unrealistically shouting on twitter, ?hey, I know drug locations, if anyone wants to get into drugs, I?ll sell you the location.?
I'm getting into LUA coding, so this is something that I could assist in, i.e. coming up with coords and such. I don't mind monotonous jobs.
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