GTA V RP - Add built in server Map and Graphics mods

Cryptic Strolski

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I've heard it's possible, I'd like to see if it can be done. The biggest issue I've run into trying to run graphics mods and maps is every so often FiveM glitches and files get messed up and suddenly things stop working and I can't figure out all that crap.

What I'd like to see is some of these mods to get added into the server backend itself where they affect everyone.

https://www.ausgamer.net/files/file/30-make-visuals-great-again/

https://www.lcpdfr.com/files/file/9357-radiance-v/

https://forum.fivem.net/t/release-t...visuals-textures-physics-modifications/102473

https://www.gta5-mods.com/misc/l-a-roads-patch#comments_tab

I believe I also heard something about a map already being in the works?
 
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Streaming all that to the client would be absolutely horrendous and a bad idea.

The best (and last thing) I heard was someone was working on a 'global' postal map for the server -- but idk where that ever went to.
 
Streaming all that to the client would be absolutely horrendous and a bad idea.

The best (and last thing) I heard was someone was working on a 'global' postal map for the server -- but idk where that ever went to.

I did say SOME of them lol maybe at least the radiance one so we can actually all see police lights?
 
Before i start ranting or commending, will this have any effects on lets say my fps? or anything else similiar?
 
The way RDK has it - is if you just have a .rpf of your mods and not the actual files for them. If you have the files you need to go through the citizen - common way and find where to place all the files
 
The way RDK has it - is if you just have a .rpf of your mods and not the actual files for them. If you have the files you need to go through the citizen - common way and find where to place all the files

It's actually even simpler than that, that's how I was doing it and it was getting borked with GTA glitches. He's got NaturalVision mod which comes with a fiveM addon folder you just slap right into the FiveM folder and add any optional addons from that mod into that folder. No need to mess with common files or anything. Looks spectacular and it's just one mod rather than 3-4 separate file moves.

Would still be nice to have something like this built in, but it's a better solution than I had originally.
 

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