ttt - autoslay / ignore detective.

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Are you suggesting that detectives are auto slain for killing innocents, or is this already implemented and you are suggesting they are not?
 
There will be problems with it, but it will do more good than bad. It prevents Mass RDMers and Hackers.
 
Honestly, I understand the complaint, but also agree with carter.
 
If I'm not mistaken we have something similar. There is round start protection I believe. That, and if we have staff for a reason.

Sure this might do some good. But in my opinion on this is just another plugin taking up space.

I'd want to see it tested with the server specialists.
 
@ Custom Stats Custom Stats , I dont mind the plugin being in the server since it has a good function.
But the early round protection shouldnt interfere with detectives if they want to kill someone. They have a important function and role to fulfill and should be able to kill a player even with auto-protection still on without also dying. A detective alive could mean the difference between winning and losing the round.

Yesterday it happened to me twice that i was a D and someone with auto-protection on walked past unid's ( the irony of twice in 1 day...). I killed him and got killed also for killing someone with protection on. I sincerely think that detectives should be able to kill someone who has protection still enabled. If u implement that into the plugin it would be better dont be afraid for mass rdmers I believe we still have auto-slay if u kill 3x ?
 
@ Custom Stats Custom Stats , I dont mind the plugin being in the server since it has a good function.
But the early round protection shouldnt interfere with detectives if they want to kill someone. They have a important function and role to fulfill and should be able to kill a player even with auto-protection still on without also dying. A detective alive could mean the difference between winning and losing the round.

Yesterday it happened to me twice that i was a D and someone with auto-protection on walked past unid's ( the irony of twice in 1 day...). I killed him and got killed also for killing someone with protection on. I sincerely think that detectives should be able to kill someone who has protection still enabled. If u implement that into the plugin it would be better dont be afraid for mass rdmers I believe we still have auto-slay if u kill 3x ?
It'd seem to me the smarter solution is to simply edit the auto-protection system and add a quick check to see if a player is a detective, and to ignore the protection features for their target. Or alternatively, make it so if they kill more than one person they are autoslain for the protection.

This serves both masters; Protecting the server from massrdm/etc(and the slight BS factor), and being as hands off as possible.

Either way, a whole additional plugin doesn't make sense.
 
thats what i meant with implement that into the plugin, edit to ignore detectives. What Sou1 said would be good also.
 
This isn't specific to Detectives at all though so why should the plugin be modified to ignore them?
 
Options,

1. disable the plugin
reason: If round starts and innocents have auto-protection on, walking past unids is kosable. Killing someone because u can if he walks over unids get u killed also which shoulnt be the case.

2. edit to ignore detectives killing ino with auto-protection on.
reason: There are only so few detectives alive and therefor should be able to kill people with auto-protection on if they have the right to kill him like walking past unid. I see no better option than that because i still think the plugin is good for early round rdm.
 
Except one of the issues i have and have already experienced is people intentionally walking over bodies that are not id'd in order for me to get auto slayed for killing them. Everyone knows i kill for anything. I would like to suggest adding an invisible "fly trap" in the t room entrances so that when you enter a t room your round protection ends, also harsher punishments for what I said in the first 2 sentences.
 
I say disable it i only seen it abused by inno trying to get other slain rather than prevent mass rdmers and hackers because the most ideal way to deal with those problems is to have admins on. The early round slaying does way more harm then good
 
I say disable it i only seen it abused by inno trying to get other slain rather than prevent mass rdmers and hackers because the most ideal way to deal with those problems is to have admins on. The early round slaying does way more harm then good
I have to agree. Some players would pronounce they are "traitors" in voice chat and proceed to have other innos slain when they are killed. Also there is the situation where a inno can get in the line of fire of another innocent when they are shooting at a supposed traitor.
 
I have to agree. Some players would pronounce they are "traitors" in voice chat and proceed to have other innos slain when they are killed. Also there is the situation where a inno can get in the line of fire of another innocent when they are shooting at a supposed traitor.


I see that you quoted my post right after another incident happened to me. I was shooting T room and a player intentionally jumped in front of my bullets to get me slayed. I have yet to see a scenario in which the auto slays stops a mass rdmer, in fact it’s quite the opposite with mass rdmers just rdming later in the round
 
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