Duplicate Csgo: remove undertale strafe tp

Stirdu

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May 15, 2020
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The tp on undertale to strafe jump is the definition of useless. you have no access to a gun if you get the TP and no access to armory. The only way you can get a gun is by breaking the USPS vent without a CT seeing or hearing you, but that just tps you to nade basketball and a ct is normally able to see you when you tp. Cts have armor too and you are stuck up too there so you can’t really fight back. Another option you get if you take this tp is hiding, but since strafe is first game 90% of the time the warden will probably kill you on his way over there. I suggest moving the tp into colors in one of the corner behind the pillars, or just removing the tp entirely.
 
Upvote 4
+1, someone finally said it. Straight facts that tp is absolute trash. That feeling when you beat a cell game only to get tped into almost certain death, and your only hope of surviving is to pray that the warden offers tp st or pardons you. I agree that it gets removed or moved to somewhere less dangerous.
 
-1 Cant expect to have a free rebel round every time you complete a minigame
a tp should be a reward for completing your cell game first. its more like a punishment when you get tped to strafe. any other map like quake or arcade that has random tps gives you a good opportunity to rebel once you tp, no matter what tp it is.
 
a tp should be a reward for completing your cell game first. its more like a punishment when you get tped to strafe. any other map like quake or arcade that has random tps gives you a good opportunity to rebel once you tp, no matter what tp it is.
its v easy to get tped tho, having one not great TP seems fine.
 
-1 bad idea
If you're going to come into someone's suggestion saying you think it's a bad idea, you should at least explain why you think the idea is bad, otherwise you aren't contributing anything of value to the discussion. This reply is pretty much a garbagepost in my eyes.

its v easy to get tped tho, having one not great TP seems fine.
This TP isn't just "not so great". It's pretty much a TP to certain death, and makes no sense whatsoever. I'd rather have no TP at all than the one he's talking about. I don't think having it removed would make any difference to the map. All it would do is save people from getting killed for no reason other than the fact that they successfully completed their cell game. It makes sense to not turn it into a better TP, but at least remove it and replace its odds with no TP.
 
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its v easy to get tped tho, having one not great TP seems fine.
Why not having only useful TP's ?

This one just leads you to a fast death because you can't do anything except breaking the dropdown vent and pray the CT's to not be camping near of the decathlon/colors area at the start of the round..
But the reality is that you're automatically dead after you hold the USP you get because they check the TP spawn while being in-sight of the T's 👍
I'm not gonna lie, it's really boring if you got this TP after you suceed to win a hard cell-game first
 
While not exactly the same, I'd recommend reading https://www.edgegamers.com/threads/386267/ on my thoughts of this. Marking as Duplicate.
The idea that it is okay to get this TP because rounds are T sided makes no sense. Completing the cell game fast gives you a ~15% chance that you get this TP, which almost guarantees you die very early in the round. What is the benefit of this on the server? I don't really care that much about this TP getting removed, it is just that your reasoning for why this shouldn't be changed is so terrible.

Also, rounds wins are a terrible way to check sidedness. No one cares about if their team won. People do care about being alive, so collect stats on that and see if that is close to 1:3. I think your idea that rounds are very T sided has resulted in some poor decisions.
 
The idea that it is okay to get this TP because rounds are T sided makes no sense. Completing the cell game fast gives you a ~15% chance that you get this TP, which almost guarantees you die very early in the round. What is the benefit of this on the server? I don't really care that much about this TP getting removed, it is just that your reasoning for why this shouldn't be changed is so terrible.

Also, rounds wins are a terrible way to check sidedness. No one cares about if their team won. People do care about being alive, so collect stats on that and see if that is close to 1:3. I think your idea that rounds are very T sided has resulted in some poor decisions.
I briefly went over death stats and came to the same conclusion. Rounds being T sided also wasn’t the primary reasoning, please read the first response I made.
 
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I briefly went over death stats and came to the same conclusion. Rounds being T sided also wasn’t the primary reasoning, please read the first response I made.
deaths should not be comparable to alive time. LR, for instance, has 90% of the T side dead and often lasts 1 minute+.

also
A single mistake on T side (usually) results in only you dying. A single mistake on CT side (usually) results in the whole team dying.
whole team dead = less dead time . .
 
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