Delivered [CS TTT] Making !shop more consistent

Bet

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May 27, 2018
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Can we make the shops for Traitors, inno's and detectives more consistent, its very annoying when you are in the heat of the moment.

Like the healtshot is:
For T's: 5
For Inno's: 3
For detective:3

And the : Heavy armour is:
for T's: 5
For detective: 6

Sprint is:
For T's: 4
For Inno's: 4
For detective: 8 -> 3
 
Upvote 6
These are like this to better balance the game mode. While TTT revolves around a certain amount of chaos, it still is important we strike some balance in certain areas, the shop is one. We cant make them even across the board, so I would ask what do you have in mind? Any specifics?
 
These are like this to better balance the game mode. While TTT revolves around a certain amount of chaos, it still is important we strike some balance in certain areas, the shop is one. We cant make them even across the board, so I would ask what do you have in mind? Any specifics?
??? I think he just wants the items that are shared between the roles to be found in the same spot on the buy menu
 
Can we make the shops for Traitors, inno's and detectives more consistent, its very annoying when you are in the heat of the moment.

Like the healtshot is:
For T's: 5
For Inno's: 3
For detective:3

And the : Heavy armour is:
for T's: 5
For detective: 6

Sprint is:
For T's: 4
For Inno's: 4
For detective: 8 -> 3
honestly what a great idea
+500
 
These are like this to better balance the game mode. While TTT revolves around a certain amount of chaos, it still is important we strike some balance in certain areas, the shop is one. We cant make them even across the board, so I would ask what do you have in mind? Any specifics?
No i understand that certain items are limited to certain roles.
I am talking about the position of the items.
 
Good to know: It's possible to buy items without opening the shop menu. The command name is (by default) sm_buyitem. Usage is pretty simple: sm_buyitem <shortname of item>, you can get the list of short names with sm_showitems (by default).

So everyone can create their own keybinds for his favorite items.
 
Yes, it does. It has its tradeoffs but yes. It doesn't solve the problem at hand though.
 
Yes, it does. It has its tradeoffs but yes. It doesn't solve the problem at hand though.
Yes, but as workaround it should be fine or for fast traitor actions.

THIS EXISTS???????
Sure, and it should exist a few things more but this wasn't communicated to the public. And my motivations to write a list with all functions for players wasn't really there while coding it. :LOL:
 
Yes, but as workaround it should be fine or for fast traitor actions.


Sure, and it should exist a few things more but this wasn't communicated to the public. And my motivations to write a list with all functions for players wasn't really there while coding it. :LOL:
R U D E

give us full list NOW
 
This is something we are looking into as this is a good idea.
 
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