CS Jailbreak Does jb_spy_vs_spy need an update?

Does jb_spy_vs_spy need an update?

  • Yes, needs more games and secrets!

    Points: 34 75.6%
  • No, its a classic how it is!

    Points: 11 24.4%

  • Total voters
    45

zach

Forum Fiend
Joined
Jul 23, 2019
Messages
642
Thinking about adding more games/secrets to spy because to me its kinda repetitive. Wanted to see if u guys would want this :3 I get its a classic map how it is but there's only like 3 secrets and not a lot of game options so ya.
 
I know it would require alot of work, but is there no hope making the main cell area bigger? Or removing the big cage?
 
I know it would require alot of work, but is there no hope making the main cell area bigger? Or removing the big cage?
That's the best part imo. I don't want to change the vibe of the map at all or how it's played. I think that's why the map is good. I just think it needs a couple of more games or just a few more secrets added.
 
Fair enough. More games, yes 100% agree... But you dont think the Ts getting a shotgun at the start of every round is enough? The shotgun is why most rounds start in chaos.
 
I think the shotgun is fine imo. If its cell 1, its really hard to get it back in your cell if CT's are quick to get in vents. And a good warden can control the T's for the most part.
 
I really like Spy the way it is at the moment. But from a neutral POV yes it could use some changes. I do think tho that there are waayyy more maps that need changes more than Spy (Obama for example)
 
Definitely not anything major, the map is a classic. It tests wardens skills to contain the rebelling blob of Ts all over the place.
A couple of things I would do is make the rooms and the hallways leading to colors and breakfloor a bit wider and MAYBE connect dc with outside but that's it.
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Add onto it maybe. Try to keep the same vibes though.
For example, don't remove games that people play. Remove games like breakfloor and add a hallway there for more games. Remove jump rope or wipeout, I feel like we only need one of those. Add 1 or 2 more healths to the map and some secrets. Don't expand the map too much, it's supposed to be small IMO.
 
needs something to connect the area better the whole map in centred around the cells none of the games connect up so cts are almost always gonna be in cells to some extent and I just think its not very fun unlike maps where you can run around in circles try and lose cts sneak up on them. These small hallways just either lead to easy bombs or ts having a gun inside a room and cts making them ts come out one at a time crouch walking cause cts can not push into the room with the single tiny entrance
the only exception is vents which is watched heavily and pursued instantly at the start of the round anyways

but this could just be my t side only brain being bias
 
could use some better games. replace breakfloor with something better (dodge course??). Put another generic game outside maybe, and make that area bigger behind race/guntoss. Improve the color's area to be a little less T-sided.

If we wanted to could make the hallways a bit bigger.

Just some stuff off the top of my head. The map is good tho, though this would make it great.
 
Isn't there already an updated version of Spy that we tested on JB? It had an upstairs area behind cells and more games etc.
 
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