dawg what the suggestion is to give the zombie that called the day godmodeok but how do zombies win lmao
running out the timer or warden slaysHow would you propose the Ts win the game in this new "warden infinite HP" mode?
he said give warden godmode, warden is on ct, if the ct can never die, then how do the zombies win lmaodawg what the suggestion is to give the zombie that called the day godmode
1st part alrdy happens all the time, thats why i started this suggestion, just thought id make a suggestion to give it some sustenance. 2. zombies can make other ppl zombiesI'm not the largest fan of this idea. Having one zombie that is unkillable, resulting the Ts (and dead people) having to wait out the round timer is an incredibly boring and unenjoyable affair. Once the other zombies are all dead, it's literally run around in circles while you get chased, fun for no one but the CT. -1 for me
All the CTs are zombies by default, that includes the warden. Essentially, immortal zombie.he said give warden godmode, warden is on ct, if the ct can never die, then how do the zombies win lmao
Ts already have infinite ammo. Still a -1 from me though, it's unbalanced if this is done. One of the ways to balance it is to disable the feature that makes Ts that were killed zombies, but then that causes the delay/boredom issue mentioned earlier.-1 for me unless ur giving Ts infinite ammo.
With the new version of Zombies came infinite ammo if I'm not mistaken. I could be though.Unless that is a recent change, they don't? I mean wasn't infinite like two weeks ago?
oh right i had the teams flipped aroundAll the CTs are zombies by default, that includes the warden. Essentially, immortal zombie.
dawg what the CTs are the zombies in zombie day have you never played ithe said give warden godmode, warden is on ct, if the ct can never die, then how do the zombies win lmao
it wouldn't be a zombie that calls it
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i mixed them up lmaoodawg what the CTs are the zombies in zombie day have you never played it
^blank already told u whoops
anyways for the post itself, it's not like the warden having infinite HP would even change anything other than possibly delay the round further when Ts are in literally unreachable spots (which happens a whole lot on certain maps)