Counter-Strike Not Planned Cut down on the camping in zombie day

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Majesty

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There are a few ways we can do this

  • Force the T's to expand at a specific time
  • Have them always be moving no camping for more than 10 seconds
  • Remove their unlimited ammo and allow them to camp all they want, but they're going to have to go get more ammo when they run out.
  • Remove slowdown when a CT gets shot so they can always run at the T's

CT's can never win because the T's hold 1 angle that prevents a CT from getting there because of shoot slowdown
 
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Zombies will probably get overhauled with suggestions similar to these, just not a high priority at the moment.
 
Ts have 25 HP. They get breathed on by CTs and they die. I honestly like the way they are at the moment, and I think this leans more to skillissues than it being lopsided in one favor. I see plenty of CT wins in Zombie days.
 
There are a few ways we can do this

  • Force the T's to expand at a specific time
  • Have them always be moving no camping for more than 10 seconds
  • Remove their unlimited ammo and allow them to camp all they want, but they're going to have to go get more ammo when they run out.
  • Remove slowdown when a CT gets shot so they can always run at the T's

CT's can never win because the T's hold 1 angle that prevents a CT from getting there because of shoot slowdown
theres a life to see a life to explore get off the game! majesty your family misses you
 
Ts have 25 HP. They get breathed on by CTs and they die. I honestly like the way they are at the moment, and I think this leans more to skillissues than it being lopsided in one favor. I see plenty of CT wins in Zombie days.
yeah but how am i meant to get to them if they sit on the 2nd half of a climb shooting every ct that tries to make a jump
 
yeah but how am i meant to get to them if they sit on the 2nd half of a climb shooting every ct that tries to make a jump
Most games have recalls, if not, then it's a matter of timing things with your CT buddies. We may have infinite ammo but it isn't bottomless clip-style, we have to reload, and you have thousands of health to 25 HP. Time things right and you have just a much chance as winning as anyone else.

The Ts are doing exactly what they should be doing, changing this in any way disservices the Ts because their whole goal is to make it hard on you, and trust me plenty of Ts still screw up and get killed. It should stay as-is
 
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Most games have recalls, if not, then it's a matter of timing things with your CT buddies. We may have infinite ammo but it isn't bottomless clip-style, we have to reload, and you have thousands of health to 25 HP. Time things right and you have just a much chance as winning as anyone else.

The Ts are doing exactly what they should be doing, changing this in any way disservices the Ts because their whole goal is to make it hard on you, and trust me plenty of Ts still screw up and get killed. It should stay as-is
yeah but 99% of maps dont have recalls on some games especially climb, all the T's run to whatever they can camp the hardest. and when there's that many t's the reload "debuff" doesn't really matter. They can also heal that 25hp if they get the chance.

Of course the T's are doing what they're meant to be doing but I have never seen a CT win on zombie day. Its too difficult to win and needs to be balanced out.
 
There are a few ways we can do this

  • Force the T's to expand at a specific time
  • Have them always be moving no camping for more than 10 seconds
  • Remove their unlimited ammo and allow them to camp all they want, but they're going to have to go get more ammo when they run out.
  • Remove slowdown when a CT gets shot so they can always run at the T's

CT's can never win because the T's hold 1 angle that prevents a CT from getting there because of shoot slowdown
just remove zombie day (☞ ͡° ͜ʖ ͡°)☞
 
I feel like zombie is great the way it is, sure it's really hard for the CT's to win because people are camping wherever, but if you take in consideration to let's say Custom Day, doesn't the CT's have a edge depending on what day it is? And other than that zombies is really fun being T, the fun factor is biased although through all the zombie days I have played in, I've either seen people laughing or having fun. Maybe it's just me, but I love zombies the way it is.
 
There are a few ways we can do this

  • Force the T's to expand at a specific time
  • Have them always be moving no camping for more than 10 seconds
  • Remove their unlimited ammo and allow them to camp all they want, but they're going to have to go get more ammo when they run out.
  • Remove slowdown when a CT gets shot so they can always run at the T's

CT's can never win because the T's hold 1 angle that prevents a CT from getting there because of shoot slowdown
this will make zombies win every zombie day. The zombies are extremely strong besides the fact that they dont have range and if u remove that then every zombie day will be a ct win. I think an add-on needs to be introduced if u nerf camping. basically also make zombies weaker. for ex. less hp, slightly slower move speed (but cant be slowed by bullets). personally i think the day should just be removed rn lol.
 
this will make zombies win every zombie day. The zombies are extremely strong besides the fact that they dont have range and if u remove that then every zombie day will be a ct win. I think an add-on needs to be introduced if u nerf camping. basically also make zombies weaker. for ex. less hp, slightly slower move speed (but cant be slowed by bullets). personally i think the day should just be removed rn lol.
im not saying implement all of those I'm saying implement 1 of those to balance it out
 
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