Not Planned EGO AWP 24/7 SUGGESTIONS

ElyaK

I made one post
=(e)=
Joined
Mar 6, 2022
Messages
24
How to improve ego's awp 24/7 server
-Reintroduce some type of point system, a lot of players quit when the point system was removed (myself included) having some sort of point system gives players some sort of competition and a reason to try to grind to best of the best and doesn't hurt the servers actual gameplay in any way shape or form. The point system could also be redesigned to be rewarded off of kill streaks as well as the normal point differential per kill. The amount of points rewarded should also be decreased to encourage players to fight for a spot on the leaderboard so not just one person has 70,000+ points while the rest have 15,000.
-Add new maps, the current map pool is very stale with their being very limited "good maps" at the moment it's just a rotation of maps like creek, gony, applejack, summer surf, eggplant, asylum, heat, and the odd other map.
-Rework the one in the chamber round so it's normal knife and not 1 hit knife and add other special rounds for example scout only.
-Get more admins/actually answer cross admin chat, every so often there's a cheater on the awp server and there's never/rarely ever any admins on and no admins respond to cross admin chat so you're forced to DM a admin on discord which is nuisance for both the admin and player.
-Maybe add !rtd rewards??? could have things like bouncers, increased mag size, 1 shot knife, and bad things like 1 bullet round, etc.
-BULLET BACK PER KILL!!!! It's almost impossible to win clutch situations due to the 5 bullet magazine and by adding a bullet back per kill it allows the player to get a kill streak without the complications of having infinite ammo. (ex spam wall bangs)
Thank you for taking the time to read my rant and I hope you take these ideas into consideration, feel free to add any other suggestions below
Sincerely,
Elyak
 
Upvote 3
Good suggestions. +1. Honestly think the ammo thing is a nuisance. Make it the default 10-rounders, infinite ammo still just have to reload.
 
The 5 bullet magazine is how it is in normal CS:GO. I'm not sure we want to compromise people's muscle memory for the sake of letting people forget that this balance change happened.
 
The 5 bullet magazine is how it is in normal CS:GO. I'm not sure we want to compromise people's muscle memory for the sake of letting people forget that this balance change happened.
Lmao is it? Couldve sworn the default used to be 10 bullet mags, with 30 in reserve. Has it really been that long since I've played counterstike that they changed that? Last I played was in march

Oh shit. They did change it in November. Lmao rip
I mean 5 bullets is OK too I guess, I've always just been used to 10. Should def be inf ammo though w/ reloads.
 
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You're correct it was 10 bullets with 30 in reserve and before the awp server was absolutely fine as you barely had to reload and if you did need to reload you'd just grab another players awp and they'd have more than enough bullets to win the round. But at the moment, you have to reload every 5 seconds and it is nearly impossible to kill people without constantly reloading and if you try to grab a awp off the floor from another player they most likely have 1/2 bullets in it making it a pain in the ass. It's a awp server so I don't think adding bullet back per kill would "hurt peoples muscle memory" as Mooshua said. It's a practice server, not competitive.
 
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